annotate srogue/wizard.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents 94a0d9dd5ce1
children
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1 /*
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2 * Mostly wizard commands. Sometimes used by players.
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3 *
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <ctype.h>
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19 #include <string.h>
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20 #include "rogue.h"
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21 #include "rogue.ext"
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22
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23 /*
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24 * whatis:
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25 * What a certain object is
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26 */
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27 void
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28 whatis(struct linked_list *what)
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29 {
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30 reg struct object *obj;
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31 reg struct linked_list *item;
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32 reg int wh;
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33
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34 if (what == NULL) { /* we need to ask */
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35 if ((item = get_item("identify", 0)) == NULL)
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36 return;
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37 }
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38 else /* no need to ask */
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39 item = what;
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40 obj = OBJPTR(item);
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41 setoflg(obj, ISKNOW);
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42 wh = obj->o_which;
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43 switch (obj->o_type) {
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44 case SCROLL:
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45 s_know[wh] = TRUE;
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46 if (s_guess[wh]) {
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47 free(s_guess[wh]);
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48 s_guess[wh] = NULL;
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49 }
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50 when POTION:
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51 p_know[wh] = TRUE;
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52 if (p_guess[wh]) {
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53 free(p_guess[wh]);
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54 p_guess[wh] = NULL;
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55 }
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56 when STICK:
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57 ws_know[wh] = TRUE;
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58 if (ws_guess[wh]) {
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59 free(ws_guess[wh]);
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60 ws_guess[wh] = NULL;
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61 }
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62 when RING:
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63 r_know[wh] = TRUE;
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64 if (r_guess[wh]) {
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65 free(r_guess[wh]);
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66 r_guess[wh] = NULL;
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67 }
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68 }
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69 if (what == NULL)
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70 msg(inv_name(obj, FALSE));
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71 }
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72
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73
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74 /*
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75 * create_obj:
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76 * Create any object for wizard or scroll (almost)
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77 */
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78 void
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79 create_obj(bool fscr)
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80 {
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81 reg struct linked_list *item;
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82 reg struct object *obj;
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83 reg int wh, ch, otype;
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84 char newitem, newtype, msz, *oname;
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85 struct magic_info *mf;
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86 bool nogood = TRUE, inhw = FALSE;
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87
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88 if (fscr)
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89 msg(" ");
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90 else if (wizard) {
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91 msg("Create what?%s: ", starlist);
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92 ch = readchar();
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93 mpos = 0;
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94 if (ch == ESCAPE)
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95 return;
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96 else if (ch != '*')
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97 nogood = FALSE;
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98 }
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99 if (nogood) {
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100 inhw = TRUE;
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101 wclear(hw);
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102 wprintw(hw,"Item\tKey\n\n");
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103 for (otype = 0; otype < NUMTHINGS; otype++) {
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104 if (otype != TYP_AMULET || wizard) {