annotate xrogue/things.c @ 304:e52a8a7ad4c5

Fix many compiler warnings. There should only be two changes in behavior: arogue7/fight.c, arogue7/fight.c: a to-hit bonus is now correctly applied to characters who are not monks instead of monks who are not empty-handed. urogue/fight.c: fixed an interaction with the "debug" macro that could cause the wrong message to be displayed.
author John "Elwin" Edwards
date Wed, 14 Apr 2021 18:55:33 -0400
parents f54901b9c39b
children
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1 /*
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2 things.c - functions for dealing with things like potions and scrolls
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 int pick_one(struct magic_item *magic, int nitems);
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25 char *blesscurse(int flags);
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26 char *p_kind(struct object *obj);
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27 int extras(void);
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28
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29 /*
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30 * print out the number of charges on a stick
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31 */
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32
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33 char *
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34 charge_str(struct object *obj)
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35 {
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36 static char buf[20];
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37
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38 if (!(obj->o_flags & ISKNOW))
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39 buf[0] = '\0';
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40 else if (terse)
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41 sprintf(buf, " [%d]", obj->o_charges);
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42 else
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43 sprintf(buf, " [%d charges]", obj->o_charges);
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44 return buf;
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45 }
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46
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47 /*
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48 * inv_name:
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49 * return the name of something as it would appear in an
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50 * inventory.
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51 */
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52
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53 char *
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54 inv_name(struct object *obj, bool drop)
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55 {
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56 register char *pb;
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57
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58 pb = prbuf;
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59 pb[0] = '\0';
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60 switch(obj->o_type) {
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61 case SCROLL:
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62 if (obj->o_count == 1)
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63 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags));
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64 else
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65 sprintf(pb, "%d %sscrolls ",
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66 obj->o_count, blesscurse(obj->o_flags));
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67 pb = &pb[strlen(pb)];
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68 if (s_know[obj->o_which] || (obj->o_flags & ISPOST))
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69 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name);
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70 else if (s_guess[obj->o_which])
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71 sprintf(pb, "named %s", s_guess[obj->o_which]);
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72 else
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73 sprintf(pb, "titled '%s'", s_names[obj->o_which]);
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74 when POTION:
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75 if (obj->o_count == 1)
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76 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags));
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77 else
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78 sprintf(pb, "%d %spotions ",
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79 obj->o_count, blesscurse(obj->o_flags));
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80 pb = &pb[strlen(pb)];
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81 if (p_know[obj->o_which])
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82 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name,
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83 p_kind(obj));
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84 else if (obj->o_flags & ISPOST)
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85 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name);
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86 else if (p_guess[obj->o_which])
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87 sprintf(pb, "named %s (%s)", p_guess[obj->o_which],
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88 p_colors[obj->o_which]);
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89 else {
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90 pb = prbuf;
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