annotate arogue7/io.c @ 245:e7aab31362af

Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps. Violet fungi (renamed venus flytraps in Rogue V5) do an increasing amount of damage each time they hit. If they miss, you still suffer the same number of HP. This worked by keeping a counter and printing new damage strings into monsters[5].m_stats.s_dmg, which is the "prototype" of that particular monster. Each individual monster has its own damage string. Apparently these were once char *, pointing to the same string as the prototype. When the s_dmg member was changed to be an internal char array, changing the prototype's damage string no longer had any effect on actual monsters. As a result, flytraps did no damage on a hit, or only one point in V5. The mechanism for doing damage on a miss continued to work. This has been fixed by overwriting the individual monster's damage string instead of the prototype's. It is now no longer necessary to reset the damage string when the flytrap is killed. The method for resetting it when the hero teleports away had to be modified. Comments referencing the long-unused xstr have been removed.
author John "Elwin" Edwards
date Sun, 01 May 2016 19:39:56 -0400
parents f9ef86cf22b2
children
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1 /*
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2 * io.c - Various input/output functions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Various input/output functions
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17 */
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18
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19 #include "curses.h"
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20 #include <stdarg.h>
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21 #include <ctype.h>
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22 #include <string.h>
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23 #include "rogue.h"
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24
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25 /*
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26 * msg:
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27 * Display a message at the top of the screen.
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28 */
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29
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30 static char msgbuf[BUFSIZ];
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31 static int newpos = 0;
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32
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33 void doadd(char *fmt, va_list ap);
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34
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35 /*VARARGS1*/
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36 void
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37 msg(char *fmt, ...)
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38 {
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39 va_list ap;
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40 /*
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41 * if the string is "", just clear the line
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42 */
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43 if (*fmt == '\0')
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44 {
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45 overwrite(cw,msgw);
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46 wmove(msgw, 0, 0);
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47 clearok(msgw, FALSE);
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48 draw(msgw);
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49 mpos = 0;
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50 return;
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51 }
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52 /*
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53 * otherwise add to the message and flush it out
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54 */
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55 va_start(ap,fmt);
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56 doadd(fmt, ap);
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57 va_end(ap);
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58 endmsg();
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59 }
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60
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61 /*
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62 * add things to the current message
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63 */
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64 void
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65 addmsg(char *fmt, ...)
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66 {
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67 va_list ap;
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68
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69 va_start(ap, fmt);
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70 doadd(fmt, ap);
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71 va_end(ap);
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72 }
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73
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74 /*
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75 * Display a new msg (giving him a chance to see the previous one if it
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76 * is up there with the --More--)
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77 */
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78 void
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79 endmsg(void)
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80 {
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81 /* Needed to track where we are for 5.0 (PC) curses */
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82 register int x, y;
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83
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84 strcpy(huh, msgbuf);
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85 if (mpos) {
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86 /*
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87 * If this message will fit on the line (plus space for --More--
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88 * then just add it (only during combat).
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89 */
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90 if (player.t_quiet < 0 && mpos + newpos + strlen(morestr) + 2 < cols) {
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91 wmove(msgw, 0, mpos + 2);
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