annotate arogue5/arogue58.html @ 248:182e26224f92 rel2016.06

README.txt: additions and clarifications.
author John "Elwin" Edwards
date Sun, 29 May 2016 17:05:38 -0400
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1 <!-- Advanced Rogue -->
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2 <!-- Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T -->
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3 <!-- All rights reserved. -->
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4 <!-- -->
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5 <!-- Based on "Rogue: Exploring the Dungeons of Doom" -->
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6 <!-- Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman -->
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7 <!-- All rights reserved. -->
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8 <!-- -->
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9 <!-- See the file LICENSE.TXT for full copyright and licensing information. -->
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10 <!-- Creator : groff version 1.18.1 -->
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11 <!-- CreationDate: Sat Jan 21 09:55:23 2006 -->
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12 <h1 align="center"><a href="http://roguelike.sourceforge.net/arogue77">The Dungeons of
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13 Doom</a></h1>
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14 <br>
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15 <h2 align="center">AT&amp;T Bell Laboratories</h2>
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16 <h3 align="center"><A href="http://roguelike.sourceforge.net/arogue58">http://roguelike.sourceforge.net/arogue58</A></h3>
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17 <br>
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18 <table border="0" cellpadding="3" cellspacing="3" style="BORDER-COLLAPSE: collapse" id="table1" align="center">
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19 <tr>
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20 <td nowrap>
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21 Advanced Rogue<br>
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22 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&amp;T<br>
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23 All rights reserved.
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24 </td>
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25 </tr>
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26 <tr>
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27 <td nowrap>
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28 Based on "Rogue: Exploring the Dungeons of Doom"<br>
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29 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman<br>
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30 All rights reserved.
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31 </td>
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32 </tr>
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33 </table>
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34 <p align="center">See the file LICENSE.TXT for full copyright and licensing
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35 information.</p>
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36 <p align="center">&nbsp;</p>
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37 <p align="center"><b>ABSTRACT</b></p>
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38 <blockquote>
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39 <blockquote>
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40 <p align="justify">Rogue was first introduced by Michael Toy at the
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41 University of California at Berkeley as a screen-oriented fantasy game.
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42 The game had 26 types of monsters that the player could meet while
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43 exploring a dungeon generated by the computer. Scrolls, potions, rings,
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44 wands, staves, armor, and weapons helped the player to battle these
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45 monsters and to gain gold, the basis for scoring.</p>
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46 <p align="justify">The version of Rogue described in this guide has been
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47 expanded to include over 110 monsters with many new capabilities. Many
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48 of the monsters are intelligent, and they, like the player, must avoid
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49 traps and decide when it is better to fight or to run. The player
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50 chooses a character class at the beginning of the game which defines the
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51 player's abilities. Experience, rather than gold, decides the player's
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52 score.</p>
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53 </blockquote>
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54 </blockquote>
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55 <h2 align="justify">&nbsp;</h2>
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56 <h3 align="justify">1. INTRODUCTION</h3>
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57 <p align="justify">
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58 Rogue is a screen-oriented fantasy game set in the ever-changing Dungeons of
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59 Doom. The game comes complete with monsters, spells, weapons, armor,
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60 potions, and other magical items. The dungeon's geography changes with every
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61 game, and although many magical items have certain identifiable properties,
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62 such as turning the player invisible, the physical manifestation of the
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63 magic changes each game. A red potion, for example, will cause the same
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64 reaction throughout a given game, but it may be a completely different
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65 potion in a new game.</p>
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66 <p align="justify">
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67 Entering the dungeon with only a little food, armor, and a weapon, the
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68 player must develop a good strategy of when to fight, when to run, and how
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69 to best use any magical items found in the dungeon. To make things
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70 interesting, the player has a quest to return one of several unique
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71 artifacts, rumored to lie deep in the dungeon's bowels. Returning with this
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72 artifact brings great glory and the title of Complete Winner. But even after
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73 finding the artifact, the player may wish to continue further to match wits
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74 with an arch-devil, demon prince, or even a deity found far down in the
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75 dungeon. Defeating such a creature will gain the player many experience
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76 points, the basis for scoring in Rogue.</p>
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77 <p align="justify">
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78 It is very difficult to return from the Dungeons of Doom. Few people ever
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79 make it out alive. Should this unlikely event occur, the player would be
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80 proclaimed a complete winner and handsomely rewarded for any booty removed
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81 from the dungeon.</p>
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82 <h3 align="justify">2. CHARACTER CLASSES AND ATTRIBUTES</h3>
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83 <p align="justify">
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84 Before placing the player in the dungeon, the game requests the player to
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85 select a character class: a fighter, a magic user, a cleric, or a thief.</p>
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86 <p align="justify"><span style="FONT-VARIANT: small-caps"><strong>2.1 The Fighter</strong></span></p>
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87 <p align="justify">
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88 A fighter is very strong and will have a high strength rating. This great
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89 strength gives a fighter the best odds of winning a battle with a monster.
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90 At high experience levels the fighter also gets to attack multiple times in
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91 a single turn. This obviously further increases his chances at winning
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92 battles. Intrinsic to the fighter class is a robustness which results in 1
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93 to 10 extra hit points for every new experience level.</p>
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94 <p align="justify"><span style="FONT-VARIANT: small-caps"><strong>2.2 The Magician</strong></span></p>
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95 <p align="justify">
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96 A magician's major attribute is intelligence, which enables the magician to
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97 cast spells. The number and variety of spells increases as the magician