annotate arogue5/potions.c @ 248:182e26224f92 rel2016.06

README.txt: additions and clarifications.
author John "Elwin" Edwards
date Sun, 29 May 2016 17:05:38 -0400
parents 56e748983fa8
children
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17 #include <stdlib.h>
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18 #include <string.h>
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19
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20 void res_intelligence(void);
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21 void res_wisdom(void);
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22
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23
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24 /*
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25 * Increase player's constitution
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26 */
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27
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28 void
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29 add_const(bool cursed)
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30 {
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31 /* Do the potion */
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32 if (cursed) {
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33 msg("You feel less healthy now.");
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34 pstats.s_const--;
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35 if (pstats.s_const <= 0)
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36 death(D_CONSTITUTION);
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37 }
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38 else {
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39 msg("You feel healthier now.");
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40 pstats.s_const = min(pstats.s_const + 1, 25);
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41 }
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42
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43 /* Adjust the maximum */
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44 if (max_stats.s_const < pstats.s_const)
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45 max_stats.s_const = pstats.s_const;
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46 }
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47
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48 /*
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49 * Increase player's dexterity
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50 */
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51
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52 void
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53 add_dexterity(bool cursed)
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54 {
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55 int ring_str; /* Value of ring strengths */
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56
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57 /* Undo any ring changes */
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58 ring_str = ring_value(R_ADDHIT);
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59 pstats.s_dext -= ring_str;
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60
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61 /* Now do the potion */
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62 if (cursed) {
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63 msg("You feel less dextrous now.");
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64 pstats.s_dext--;
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65 }
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66 else {
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67 msg("You feel more dextrous now. Watch those hands!");
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68 pstats.s_dext = min(pstats.s_dext + 1, 25);
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69 }
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70
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71 /* Adjust the maximum */
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72 if (max_stats.s_dext < pstats.s_dext)
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73 max_stats.s_dext = pstats.s_dext;
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74
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75 /* Now put back the ring changes */
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76 if (ring_str)
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77 pstats.s_dext += ring_str;
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78 }
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79
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80 /*
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81 * add_haste:
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82 * add a haste to the player
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83 */
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84
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85 void
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86 add_haste(bool blessed)
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87 {
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88 int hasttime;
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89
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90 if (blessed) hasttime = HASTETIME*2;
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91 else hasttime = HASTETIME;
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92
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93 if (on(player, ISSLOW)) { /* Is person slow? */
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94 extinguish(noslow);
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95 noslow();
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96
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97 if (blessed) hasttime = HASTETIME/2;
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98 else return;
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99 }
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100
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101 if (on(player, ISHASTE)) {
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102 msg("You faint from exhaustion.");
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