annotate arogue5/wear.c @ 248:182e26224f92 rel2016.06

README.txt: additions and clarifications.
author John "Elwin" Edwards
date Sun, 29 May 2016 17:05:38 -0400
parents 56e748983fa8
children
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17 #include <string.h>
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18 #include <stdlib.h>
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19
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20
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21 /*
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22 * take_off:
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23 * Get the armor off of the players back
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24 */
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25
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26 void
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27 take_off(void)
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28 {
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29 register struct object *obj;
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30 register struct linked_list *item;
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31
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32 /* What does player want to take off? */
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33 if ((item = get_item(pack, "take off", REMOVABLE)) == NULL)
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34 return;
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35
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36 obj = OBJPTR(item);
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37 if (!is_current(obj)) {
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38 sprintf(outstring,"Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE));
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39 msg(outstring);
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40 return;
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41 }
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42
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43 /* Can the player remove the item? */
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44 if (!dropcheck(obj)) return;
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45 updpack(TRUE);
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46
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47 sprintf(outstring,"Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE));
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48 msg(outstring);
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49 }
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50
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51 /*
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52 * wear:
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53 * The player wants to wear something, so let him/her put it on.
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54 */
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55
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56 void
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57 wear(void)
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58 {
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59 register struct linked_list *item;
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60 register struct object *obj;
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61 register int i;
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62 char buf[LINELEN];
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63
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64
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65 /* What does player want to wear? */
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66 if ((item = get_item(pack, "wear", WEARABLE)) == NULL)
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67 return;
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68
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69 obj = OBJPTR(item);
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70
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71 switch (obj->o_type) {
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72 case ARMOR:
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73 if (cur_armor != NULL) {
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74 addmsg("You are already wearing armor");
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75 if (!terse) addmsg(". You'll have to take it off first.");
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76 endmsg();
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77 after = FALSE;
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78 return;
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79 }
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80 if (cur_misc[WEAR_BRACERS] != NULL) {
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81 msg("You can't wear armor with bracers of defense.");
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82 return;
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83 }
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84 if (cur_misc[WEAR_CLOAK] != NULL || cur_relic[EMORI_CLOAK]) {
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85 msg("You can't wear armor with a cloak.");
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86 return;
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87 }
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88 if (player.t_ctype == C_THIEF &&
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89 (obj->o_which != LEATHER && obj->o_which != STUDDED_LEATHER)) {
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90 if (terse) msg("Thieves can't wear that type of armor");
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91 else
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92 msg("Thieves can only wear leather or studded leather armor");
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93 return;
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94 }
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95 waste_time();
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96 obj->o_flags |= ISKNOW;
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97 cur_armor = obj;
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98 addmsg(terse ? "W" : "You are now w");
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99 msg("earing %s.", armors[obj->o_which].a_name);
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100
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101 when MM:
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102 switch (obj->o_which) {
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103 /*
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104 * when wearing the boots of elvenkind the player will not