Mercurial > hg > early-roguelike
annotate arogue7/rings.c @ 248:182e26224f92 rel2016.06
README.txt: additions and clarifications.
author | John "Elwin" Edwards |
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date | Sun, 29 May 2016 17:05:38 -0400 |
parents | e1cd27c5464f |
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rev | line source |
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125
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1 /* |
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2 * rings.c - routines dealing specifically with rings |
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3 * Advanced Rogue |
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4 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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5 * All rights reserved. |
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6 * |
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7 * Based on "Rogue: Exploring the Dungeons of Doom" |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
126 | 14 #include <stdlib.h> |
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15 #include <string.h> |
125
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16 #include "curses.h" |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * routines dealing specifically with rings |
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21 */ |
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22 |
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23 |
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24 /* |
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25 * how much food does this ring use up? |
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26 */ |
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27 int |
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28 ring_eat(int hand) |
125
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29 { |
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30 if (cur_ring[hand] == NULL) |
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31 return 0; |
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32 switch (cur_ring[hand]->o_which) { |
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33 case R_VAMPREGEN: |
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34 return 3; |
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35 case R_REGEN: |
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36 return 2; |
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37 case R_HEALTH: |
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38 case R_SUSABILITY: |
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39 return 1; |
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40 case R_SEARCH: |
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41 case R_SEEINVIS: |
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42 return (rnd(100) < 33); |
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43 case R_DIGEST: |
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44 if (cur_ring[hand]->o_ac >= 0) |
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45 return (-(cur_ring[hand]->o_ac)-1); |
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46 else |
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47 return (-(cur_ring[hand]->o_ac)); |
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48 } |
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49 return 0; |
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50 } |
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51 |
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52 void |
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53 ring_on(struct linked_list *item) |
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54 { |
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55 register struct object *obj; |
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56 register int save_max; |
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57 |
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58 obj = OBJPTR(item); |
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59 |
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60 /* |
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61 * Calculate the effect it has on the poor guy. |
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62 */ |
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63 switch (obj->o_which) |
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64 { |
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65 case R_ADDSTR: |
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66 save_max = max_stats.s_str; |
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67 chg_str(obj->o_ac); |
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68 max_stats.s_str = save_max; |
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69 when R_ADDHIT: |
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70 pstats.s_dext += obj->o_ac; |
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71 when R_ADDINTEL: |
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72 pstats.s_intel += obj->o_ac; |
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73 when R_ADDWISDOM: |
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74 pstats.s_wisdom += obj->o_ac; |
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75 when R_SEEINVIS: |
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76 turn_on(player, CANSEE); |
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77 msg("Your eyes begin to tingle"); |
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78 light(&hero); |
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79 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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80 when R_AGGR: |
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81 aggravate(TRUE, TRUE); |
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82 when R_WARMTH: |
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83 turn_on(player, NOCOLD); |
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84 when R_FIRE: |
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85 turn_on(player, NOFIRE); |
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86 when R_LIGHT: { |
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87 if(roomin(&hero) != NULL) { |
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88 light(&hero); |
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89 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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90 } |
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91 } |
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