Mercurial > hg > early-roguelike
annotate xrogue/potions.c @ 248:182e26224f92 rel2016.06
README.txt: additions and clarifications.
author | John "Elwin" Edwards |
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date | Sun, 29 May 2016 17:05:38 -0400 |
parents | 7c1cb43f346e |
children | 0250220d8cdd |
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1 /* |
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2 potions.c - Functions for dealing with potions |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
135 | 19 #include <stdlib.h> |
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20 #include <curses.h> |
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21 #include "rogue.h" |
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22 |
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23 int add_charisma(int change); |
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24 int add_constitution(int change); |
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25 int add_dexterity(int change); |
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26 int add_intelligence(int change); |
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27 int add_strength(int change); |
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28 int add_wisdom(int change); |
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29 |
228 | 30 void res_charisma(int howmuch); |
31 void res_constitution(int howmuch); | |
32 void res_dexterity(int howmuch); | |
33 void res_intelligence(int howmuch); | |
34 void res_wisdom(int howmuch); | |
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35 |
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36 /* |
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37 * add_abil is an array of functions used to change attributes. It must be |
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38 * ordered according to the attribute definitions in rogue.h. |
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39 */ |
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40 |
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41 int (*add_abil[NUMABILITIES])() = { |
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42 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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43 add_constitution, add_charisma |
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44 }; |
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45 |
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46 /* |
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47 * res_abil is an array of functions used to change attributes. It must be |
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48 * ordered according to the attribute definitions in rogue.h. |
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49 */ |
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50 |
228 | 51 void (*res_abil[NUMABILITIES])() = { |
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52 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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53 res_constitution, res_charisma |
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54 }; |
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55 |
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56 /* |
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57 * Increase player's constitution |
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58 */ |
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59 |
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60 int |
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61 add_constitution(int change) |
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62 { |
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63 /* Do the potion */ |
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64 if (change < 0) { |
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65 msg("You feel less healthy now."); |
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66 pstats.s_const += change; |
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67 if (pstats.s_const < 1) { |
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68 pstats.s_hpt = -1; |
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69 msg("You collapse! --More--"); |
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70 wait_for(' '); |
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71 death(D_CONSTITUTION); |
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72 } |
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73 } |
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74 else { |
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75 msg("You feel healthier now."); |
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76 pstats.s_const = min(pstats.s_const + change, MAXATT); |
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77 } |
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78 |
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79 /* Adjust the maximum */ |
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80 if (max_stats.s_const < pstats.s_const) |
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81 max_stats.s_const = pstats.s_const; |
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82 |
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83 return(0); |
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84 } |
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85 |
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86 /* |
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87 * Increase player's charisma |
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88 */ |
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89 |
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90 int |
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