comparison arogue5/rip.c @ 63:0ed67132cf10

Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
author elwin
date Thu, 09 Aug 2012 22:58:48 +0000
parents
children 7aff18a8d508
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62:0ef99244acb8 63:0ed67132cf10
1 /*
2 * File for the fun ends
3 * Death or a total win
4 *
5 * Advanced Rogue
6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
7 * All rights reserved.
8 *
9 * Based on "Rogue: Exploring the Dungeons of Doom"
10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
11 * All rights reserved.
12 *
13 * See the file LICENSE.TXT for full copyright and licensing information.
14 */
15
16 /* Print flags for scoring */
17 #define REALLIFE 1 /* Print out machine and logname */
18 #define EDITSCORE 2 /* Edit the current score file */
19 #define ADDSCORE 3 /* Add a new score */
20
21 #include <fcntl.h>
22 #include <stdio.h>
23 #include <stdlib.h>
24 #include "curses.h"
25 #include <time.h>
26 #include <signal.h>
27 #include <ctype.h>
28 #include <sys/types.h>
29 #include "network.h"
30 #include "rogue.h"
31 #include "mach_dep.h"
32
33 /*
34 * If you change this structure, change the compatibility routines
35 * scoreout() and scorein() to reflect the change. Also update SCORELEN.
36 */
37
38 struct sc_ent {
39 unsigned long sc_score;
40 char sc_name[LINELEN];
41 char sc_system[SYSLEN];
42 char sc_login[LOGLEN];
43 short sc_flgs;
44 short sc_level;
45 short sc_ctype;
46 short sc_monster;
47 short sc_quest;
48 };
49
50 #define SCORELEN \
51 (sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short))
52
53 static char *rip[] = {
54 " __________",
55 " / \\",
56 " / REST \\",
57 " / IN \\",
58 " / PEACE \\",
59 " / \\",
60 " | |",
61 " | |",
62 " | killed by |",
63 " | |",
64 " | 1984 |",
65 " *| * * * | *",
66 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
67 0
68 };
69
70 char *killname();
71
72
73
74
75
76 void
77 byebye(sig)
78 int sig;
79 {
80 NOOP(sig);
81 if (!isendwin()) {
82 clear();
83 endwin();
84 }
85 printf("\n");
86 exit(0);
87 }
88
89
90 /*
91 * death:
92 * Do something really fun when he dies
93 */
94
95 death(monst)
96 register short monst;
97 {
98 register char **dp = rip, *killer;
99 register struct tm *lt;
100 time_t date;
101 char buf[80];
102 struct tm *localtime();
103
104 time(&date);
105 lt = localtime(&date);
106 clear();
107 move(8, 0);
108 while (*dp)
109 printw("%s\n", *dp++);
110 mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
111 sprintf(buf, "%lu Points", pstats.s_exp );
112 mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
113 killer = killname(monst);
114 mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
115 mvaddstr(18, 26, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf));
116 move(LINES-1, 0);
117 refresh();
118 score(pstats.s_exp, KILLED, monst);
119 exit(0);
120 }
121
122 char *
123 killname(monst)
124 register short monst;
125 {
126 static char mons_name[LINELEN];
127 int i;
128
129 if (monst > NUMMONST) return("a strange monster");
130
131 if (monst >= 0) {
132 switch (monsters[monst].m_name[0]) {
133 case 'a':
134 case 'e':
135 case 'i':
136 case 'o':
137 case 'u':
138 sprintf(mons_name, "an %s", monsters[monst].m_name);
139 break;
140 default:
141 sprintf(mons_name, "a %s", monsters[monst].m_name);
142 }
143 return(mons_name);
144 }
145 for (i = 0; i< DEATHNUM; i++) {
146 if (deaths[i].reason == monst)
147 break;
148 }
149 if (i >= DEATHNUM)
150 return ("strange death");
151 return (deaths[i].name);
152 }
153
154
155 /*
156 * score -- figure score and post it.
157 */
158
159 /* VARARGS2 */
160 score(amount, flags, monst)
161 unsigned long amount;
162 short monst;
163 {
164 static struct sc_ent top_ten[NUMSCORE];
165 register struct sc_ent *scp;
166 register int i;
167 register struct sc_ent *sc2;
168 register FILE *outf;
169 register char *killer;
170 register int prflags = 0;
171 register int fd;
172 short upquest = 0, wintype = 0, uplevel = 0, uptype = 0; /* For network updating */
173 char upsystem[SYSLEN], uplogin[LOGLEN];
174 char *thissys; /* Holds the name of this system */
175 char *compatstr=NULL; /* Holds scores for writing compatible score files */
176 #define REASONLEN 3
177 static char *reason[] = {
178 "killed",
179 "quit",
180 "A total winner",
181 "somehow left",
182 };
183 char *packend;
184 memset(top_ten,0,sizeof(top_ten));
185 signal(SIGINT, byebye);
186 if (flags != WINNER && flags != SCOREIT && flags != UPDATE) {
187 if (flags == CHICKEN)
188 packend = "when you quit";
189 else
190 packend = "at your untimely demise";
191 mvaddstr(LINES - 1, 0, retstr);
192 refresh();
193 wgetnstr(cw,prbuf,80);
194 showpack(packend);
195 }
196 purse = 0; /* Steal all the gold */
197
198 /*
199 * Open file and read list
200 */
201
202 if ((fd = open(score_file, O_RDWR | O_CREAT, 0666)) < 0)
203 {
204 printf("\nCannot open score_file.\n");
205 return;
206 }
207 outf = (FILE *) fdopen(fd, "w");
208
209 /* Get this system's name */
210 thissys = md_gethostname();
211
212 for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++)
213 {
214 scp->sc_score = 0L;
215 for (i = 0; i < 80; i++)
216 scp->sc_name[i] = rnd(255);
217 scp->sc_quest= RN;
218 scp->sc_flgs = RN;
219 scp->sc_level = RN;
220 scp->sc_monster = RN;
221 scp->sc_ctype = 0;
222 strncpy(scp->sc_system, thissys, SYSLEN);
223 scp->sc_login[0] = '\0';
224 }
225
226 /*
227 * If this is a SCOREIT optin (rogue -s), don't call byebye. The
228 * endwin() call in byebye() will result in a core dump.
229 */
230 if (flags == SCOREIT) signal(SIGINT, SIG_DFL);
231 else signal(SIGINT, byebye);
232
233 if (flags != SCOREIT && flags != UPDATE)
234 {
235 mvaddstr(LINES - 1, 0, retstr);
236 refresh();
237 fflush(stdout);
238 wgetnstr(stdscr,prbuf,80);
239 }
240
241 /* Check for special options */
242 if (strcmp(prbuf, "names") == 0)
243 prflags = REALLIFE;
244 #ifdef WIZARD
245 else if (wizard) {
246 if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE;
247 else if (strcmp(prbuf, "add") == 0) {
248 prflags = ADDSCORE;
249 waswizard = FALSE; /* We want the new score recorded */
250 }
251 }
252 #endif
253
254 /* Read the score and convert it to a compatible format */
255 scorein(top_ten, fd); /* Convert it */
256
257 /* Get some values if this is an update */
258 if (flags == UPDATE) {
259 int errcheck, errors = 0;
260
261 upquest = (short) netread(&errcheck, sizeof(short), stdin);
262 if (errcheck) errors++;
263
264 if (fread(whoami, 1, LINELEN, stdin) != LINELEN) errors++;
265
266 wintype = (short) netread(&errcheck, sizeof(short), stdin);
267 if (errcheck) errors++;
268
269 uplevel = (short) netread(&errcheck, sizeof(short), stdin);
270 if (errcheck) errors++;
271
272 uptype = (short) netread(&errcheck, sizeof(short), stdin);
273 if (errcheck) errors++;
274
275 if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN)
276 errors++;
277 if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN)
278 errors++;
279
280 if (errors) {
281 fclose(outf);
282 free(compatstr);
283 return;
284 }
285 }
286
287 /*
288 * Insert player in list if need be
289 */
290 if (!waswizard) {
291 char *login = NULL;
292
293 if (flags != UPDATE) {
294 login = md_getusername();
295 }
296
297 if (flags == UPDATE)
298 (void) update(top_ten, amount, upquest, whoami, wintype,
299 uplevel, monst, uptype, upsystem, uplogin);
300 else {
301 #ifdef WIZARD
302 if (prflags == ADDSCORE) { /* Overlay characteristic by new ones */
303 char buffer[80];
304 int atoi();
305
306 clear();
307 mvaddstr(1, 0, "Score: ");
308 mvaddstr(2, 0, "Quest (number): ");
309 mvaddstr(3, 0, "Name: ");
310 mvaddstr(4, 0, "System: ");
311 mvaddstr(5, 0, "Login: ");
312 mvaddstr(6, 0, "Level: ");
313 mvaddstr(7, 0, "Char type: ");
314 mvaddstr(8, 0, "Result: ");
315
316 /* Get the score */
317 move(1, 7);
318 get_str(buffer, stdscr);
319 amount = atol(buffer);
320
321 /* Get the character's quest -- must be a number */
322 move(2, 16);
323 get_str(buffer, stdscr);
324 quest_item = atoi(buffer);
325
326 /* Get the character's name */
327 move(3, 6);
328 get_str(buffer, stdscr);
329 strncpy(whoami, buffer, LINELEN);
330
331 /* Get the system */
332 move(4, 8);
333 get_str(buffer, stdscr);
334 strncpy(thissys, buffer, SYSLEN);
335
336 /* Get the login */
337 move(5, 7);
338 get_str(buffer, stdscr);
339 strncpy(login, buffer, LOGLEN);
340
341 /* Get the level */
342 move(6, 7);
343 get_str(buffer, stdscr);
344 level = max_level = (short) atoi(buffer);
345
346 /* Get the character type */
347 move(7, 11);
348 get_str(buffer, stdscr);
349 switch (buffer[0]) {
350 case 'F':
351 case 'f':
352 default:
353 player.t_ctype = C_FIGHTER;
354 break;
355
356 case 'C':
357 case 'c':
358 player.t_ctype = C_CLERIC;
359 break;
360
361 case 'M':
362 case 'm':
363 player.t_ctype = C_MAGICIAN;
364 break;
365
366 case 'T':
367 case 't':
368 player.t_ctype = C_THIEF;
369 break;
370 }
371
372 /* Get the win type */
373 move(8, 8);
374 get_str(buffer, stdscr);
375 switch (buffer[0]) {
376 case 'W':
377 case 'w':
378 case 'T':
379 case 't':
380 flags = WINNER;
381 break;
382
383 case 'Q':
384 case 'q':
385 flags = CHICKEN;
386 break;
387
388 case 'k':
389 case 'K':
390 default:
391 flags = KILLED;
392 break;
393 }
394
395 /* Get the monster if player was killed */
396 if (flags == KILLED) {
397 mvaddstr(9, 0, "Death type: ");
398 get_str(buffer, stdscr);
399 if (buffer[0] == 'M' || buffer[0] == 'm')
400 monst = makemonster(FALSE);
401 else monst = getdeath();
402 }
403 }
404 #endif
405
406 if (update(top_ten, amount, (short) quest_item, whoami, flags,
407 (flags == WINNER) ? (short) max_level : (short) level,
408 monst, player.t_ctype, thissys, login)
409 #ifdef NUMNET
410 && fork() == 0 /* Spin off network process */
411 #endif
412 ) {
413 #ifdef NUMNET
414 /* Send this update to the other systems in the network */
415 int i, j;
416 char cmd[256]; /* Command for remote execution */
417 FILE *rmf, *popen(); /* For input to remote command */
418
419 for (i=0; i<NUMNET; i++)
420 if (Network[i].system[0] != '!' &&
421 strcmp(Network[i].system, thissys)) {
422 sprintf(cmd,
423 "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null",
424 Network[i].system, Network[i].rogue);
425
426 /* Execute the command */
427 if ((rmf=popen(cmd, "w")) != NULL) {
428 unsigned long temp; /* Temporary value */
429
430 /* Write out the parameters */
431 (void) netwrite((unsigned long) amount,
432 sizeof(unsigned long), rmf);
433
434 (void) netwrite((unsigned long) monst,
435 sizeof(short), rmf);
436
437 (void) netwrite((unsigned long) quest_item,
438 sizeof(short), rmf);
439
440 (void) fwrite(whoami, 1, strlen(whoami), rmf);
441 for (j=strlen(whoami); j<LINELEN; j++)
442 putc('\0', rmf);
443
444 (void) netwrite((unsigned long) flags,
445 sizeof(short), rmf);
446
447 temp = (unsigned long)
448 (flags==WINNER ? max_level : level);
449 (void) netwrite(temp, sizeof(short), rmf);
450
451 (void) netwrite((unsigned long) player.t_ctype,
452 sizeof(short), rmf);
453
454 (void) fwrite(thissys, 1,
455 strlen(thissys), rmf);
456 for (j=strlen(thissys); j<SYSLEN; j++)
457 putc('\0', rmf);
458
459 (void) fwrite(login, 1, strlen(login), rmf);
460 for (j=strlen(login); j<LOGLEN; j++)
461 putc('\0', rmf);
462
463 /* Close off the command */
464 (void) pclose(rmf);
465 }
466 }
467 _exit(0); /* Exit network process */
468 #endif
469 }
470 }
471 }
472
473 /*
474 * SCOREIT -- rogue -s option. Never started curses if this option.
475 * UPDATE -- network scoring update. Never started curses if this option.
476 * EDITSCORE -- want to delete or change a score.
477 */
478 /* if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE)
479 endwin(); */
480
481 if (flags != UPDATE) {
482 if (flags != SCOREIT) {
483 clear();
484 refresh();
485 endwin();
486 }
487 /*
488 * Print the list
489 */
490 printf("\nTop %d Adventurers:\nRank Score\tName\n",
491 NUMSCORE);
492
493 for (scp = top_ten; scp <= &top_ten[NUMSCORE-1]; scp++) {
494 char *class;
495
496 if (scp->sc_score != 0) {
497 switch (scp->sc_ctype) {
498 case C_FIGHTER: class = "fighter";
499 when C_MAGICIAN: class = "magician";
500 when C_CLERIC: class = "cleric";
501 when C_THIEF: class = "thief";
502 otherwise: class = "unknown";
503 }
504
505 /* Make sure we have an in-bound reason */
506 if (scp->sc_flgs > REASONLEN) scp->sc_flgs = REASONLEN;
507
508 printf("%3d %10lu\t%s (%s)", scp - top_ten + 1,
509 scp->sc_score, scp->sc_name, class);
510
511 if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]",
512 SYSLEN, scp->sc_system, LOGLEN, scp->sc_login);
513 printf(":\n\t\t%s on level %d", reason[scp->sc_flgs],
514 scp->sc_level);
515
516 switch (scp->sc_flgs) {
517 case KILLED:
518 printf(" by");
519 killer = killname(scp->sc_monster);
520 printf(" %s", killer);
521 break;
522
523 case WINNER:
524 printf(" with the %s",
525 rel_magic[scp->sc_quest].mi_name);
526 break;
527 }
528
529 if (prflags == EDITSCORE)
530 {
531 fflush(stdout);
532 fgets(prbuf,80,stdin);
533 printf("\n");
534 if (prbuf[0] == 'd') {
535 for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++)
536 *sc2 = *(sc2 + 1);
537 top_ten[NUMSCORE-1].sc_score = 0;
538 for (i = 0; i < 80; i++)
539 top_ten[NUMSCORE-1].sc_name[i] = rnd(255);
540 top_ten[NUMSCORE-1].sc_flgs = RN;
541 top_ten[NUMSCORE-1].sc_level = RN;
542 top_ten[NUMSCORE-1].sc_monster = RN;
543 scp--;
544 }
545 else if (prbuf[0] == 'e') {
546 printf("Death type: ");
547 fgets(prbuf,80,stdin);
548 if (prbuf[0] == 'M' || prbuf[0] == 'm')
549 scp->sc_monster = makemonster(FALSE);
550 else scp->sc_monster = getdeath();
551 clear();
552 refresh();
553 }
554 }
555 else printf("\n");
556 }
557 }
558 if ((flags != SCOREIT) && (flags != UPDATE)) {
559 printf("\n[Press return to exit]");
560 fflush(stdout);
561 fgets(prbuf,80,stdin);
562 }
563 /* if (prflags == EDITSCORE) endwin(); */ /* End editing windowing */
564 }
565 fseek(outf, 0L, 0);
566 /*
567 * Update the list file
568 */
569 scoreout(top_ten, outf);
570 fclose(outf);
571 }
572
573 /*
574 * scorein:
575 * Convert a character string that has been translated from a
576 * score file by scoreout() back to a score file structure.
577 */
578 scorein(scores, fd)
579 struct sc_ent scores[];
580 int fd;
581 {
582 int i;
583 char scoreline[100];
584
585 for(i = 0; i < NUMSCORE; i++)
586 {
587 encread((char *) &scores[i].sc_name, LINELEN, fd);
588 encread((char *) &scores[i].sc_system, SYSLEN, fd);
589 encread((char *) &scores[i].sc_login, LINELEN, fd);
590 encread((char *) scoreline, 100, fd);
591 sscanf(scoreline, " %lu %d %d %d %d %d \n",
592 &scores[i].sc_score, &scores[i].sc_flgs,
593 &scores[i].sc_level, &scores[i].sc_ctype,
594 &scores[i].sc_monster, &scores[i].sc_quest);
595 }
596 }
597
598 /*
599 * scoreout:
600 * Convert a score file structure to a character string. We do
601 * this for compatibility sake since some machines write out fields in
602 * different orders.
603 */
604 scoreout(scores, outf)
605 struct sc_ent scores[];
606 FILE *outf;
607 {
608 int i;
609 char scoreline[100];
610
611 for(i = 0; i < NUMSCORE; i++) {
612 memset(scoreline,0,100);
613 encwrite((char *) scores[i].sc_name, LINELEN, outf);
614 encwrite((char *) scores[i].sc_system, SYSLEN, outf);
615 encwrite((char *) scores[i].sc_login, LINELEN, outf);
616 sprintf(scoreline, " %lu %d %d %d %d %d \n",
617 scores[i].sc_score, scores[i].sc_flgs,
618 scores[i].sc_level, scores[i].sc_ctype,
619 scores[i].sc_monster,scores[i].sc_quest);
620 encwrite((char *) scoreline, 100, outf);
621 }
622 }
623
624 /*
625 * showpack:
626 * Display the contents of the hero's pack
627 */
628 showpack(howso)
629 char *howso;
630 {
631 reg char *iname;
632 reg int cnt, packnum;
633 reg struct linked_list *item;
634 reg struct object *obj;
635
636 idenpack();
637 cnt = 1;
638 clear();
639 mvprintw(0, 0, "Contents of your pack %s:\n",howso);
640 packnum = 'a';
641 for (item = pack; item != NULL; item = next(item)) {
642 obj = OBJPTR(item);
643 iname = inv_name(obj, FALSE);
644 mvprintw(cnt, 0, "%c) %s\n",packnum++,iname);
645 if (++cnt >= LINES - 2 &&
646 next(item) != NULL) {
647 cnt = 1;
648 mvaddstr(LINES - 1, 0, morestr);
649 refresh();
650 wait_for(stdscr,' ');
651 clear();
652 }
653 }
654 mvprintw(cnt + 1,0,"--- %d Gold Pieces ---",purse);
655 refresh();
656 }
657
658 total_winner()
659 {
660 register struct linked_list *item;
661 register struct object *obj;
662 register int worth;
663 register char c;
664 register int oldpurse;
665
666 clear();
667 standout();
668 addstr(" \n");
669 addstr(" @ @ @ @ @ @@@ @ @ \n");
670 addstr(" @ @ @@ @@ @ @ @ @ \n");
671 addstr(" @ @ @@@ @ @ @ @ @ @@@ @@@@ @@@ @ @@@ @ \n");
672 addstr(" @@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ \n");
673 addstr(" @ @ @ @ @ @ @ @@@@ @ @ @@@@@ @ @ @ \n");
674 addstr(" @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ \n");
675 addstr(" @@@ @@@ @@ @ @ @ @@@@ @@@@ @@@ @@@ @@ @ \n");
676 addstr(" \n");
677 addstr(" Congratulations, you have made it to the light of day! \n");
678 standend();
679 addstr("\nYou have joined the elite ranks of those who have escaped the\n");
680 addstr("Dungeons of Doom alive. You journey home and sell all your loot at\n");
681 addstr("a great profit and are appointed leader of a ");
682 switch (player.t_ctype) {
683 case C_MAGICIAN:addstr("magic user's guild.\n");
684 when C_FIGHTER: addstr("fighters guild.\n");
685 when C_CLERIC: addstr("monastery.\n");
686 when C_THIEF: addstr("thief's guild.\n");
687 otherwise: addstr("tavern.\n");
688 }
689 mvaddstr(LINES - 1, 0, spacemsg);
690 refresh();
691 wait_for(stdscr,' ');
692 clear();
693 mvaddstr(0, 0, " Worth Item");
694 oldpurse = purse;
695 for (c = 'a', item = pack; item != NULL; c++, item = next(item))
696 {
697 obj = OBJPTR(item);
698 worth = get_worth(obj);
699 if (obj->o_group == 0)
700 worth *= obj->o_count;
701 whatis(item);
702 mvprintw(c - 'a' + 1, 0, "%c) %6d %s", c, worth, inv_name(obj, FALSE));
703 purse += worth;
704 }
705 mvprintw(c - 'a' + 1, 0," %5d Gold Pieces ", oldpurse);
706 refresh();
707 score(pstats.s_exp + (long) purse, WINNER, '\0');
708 exit(0);
709 }
710
711 update(top_ten, amount, quest, whoami, flags, level, monst, ctype, system, login)
712 struct sc_ent top_ten[];
713 unsigned long amount;
714 short quest, flags, level, monst, ctype;
715 char *whoami, *system, *login;
716 {
717 register struct sc_ent *scp, *sc2;
718 int retval=0; /* 1 if a change, 0 otherwise */
719
720 for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) {
721 if (amount >= scp->sc_score)
722 break;
723
724 #ifdef LIMITSCORE /* Limits player to one entry per class per uid */
725 /* If this good score is the same class and uid, then forget it */
726 if (strncmp(scp->sc_login, login, LOGLEN) == 0 &&
727 scp->sc_ctype == ctype &&
728 strncmp(scp->sc_system, system, SYSLEN) == 0) return(0);
729 #endif
730 }
731
732 if (scp < &top_ten[NUMSCORE])
733 {
734 retval = 1;
735
736 #ifdef LIMITSCORE /* Limits player to one entry per class per uid */
737 /* If a lower scores exists for the same login and class, delete it */
738 for (sc2 = scp ;sc2 < &top_ten[NUMSCORE]; sc2++) {
739 if (sc2->sc_score == 0L) break; /* End of useful scores */
740
741 if (strncmp(sc2->sc_login, login, LOGLEN) == 0 &&
742 sc2->sc_ctype == ctype &&
743 strncmp(sc2->sc_system, system, SYSLEN) == 0) {
744 /* We want to delete this entry */
745 while (sc2 < &top_ten[NUMSCORE-1]) {
746 *sc2 = *(sc2+1);
747 sc2++;
748 }
749 sc2->sc_score = 0L;
750 }
751 }
752 #endif
753
754 for (sc2 = &top_ten[NUMSCORE-1]; sc2 > scp; sc2--)
755 *sc2 = *(sc2-1);
756 scp->sc_score = amount;
757 scp->sc_quest = quest;
758 strncpy(scp->sc_name, whoami, LINELEN);
759 scp->sc_flgs = flags;
760 scp->sc_level = level;
761 scp->sc_monster = monst;
762 scp->sc_ctype = ctype;
763 strncpy(scp->sc_system, system, SYSLEN);
764 strncpy(scp->sc_login, login, LOGLEN);
765 }
766
767 return(retval);
768 }