Mercurial > hg > early-roguelike
comparison arogue5/rogue.h @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Thu, 09 Aug 2012 22:58:48 +0000 |
parents | |
children | a98834ce7e04 |
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1 /* | |
2 * Rogue definitions and variable declarations | |
3 * | |
4 * Advanced Rogue | |
5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T | |
6 * All rights reserved. | |
7 * | |
8 * Based on "Rogue: Exploring the Dungeons of Doom" | |
9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | |
10 * All rights reserved. | |
11 * | |
12 * See the file LICENSE.TXT for full copyright and licensing information. | |
13 */ | |
14 | |
15 #define reg register /* register abbr. */ | |
16 #define NOOP(x) (x += 0) | |
17 #define CCHAR(x) ( (char) (x & A_CHARTEXT) ) | |
18 | |
19 /* | |
20 * Maximum number of different things | |
21 */ | |
22 | |
23 #define MAXDAEMONS 10 | |
24 #define MAXFUSES 20 | |
25 | |
26 #define NCOLORS 32 | |
27 #define NSTONES 47 | |
28 #define NWOOD 24 | |
29 #define NMETAL 16 | |
30 #define NSYLLS 159 | |
31 | |
32 #define MAXROOMS 9 | |
33 #define MAXTHINGS 9 | |
34 #define MAXOBJ 9 | |
35 #define MAXSTATS 62 /* max total of all stats at startup */ | |
36 #define MAXPACK 23 | |
37 #define MAXCONTENTS 10 | |
38 #define MAXENCHANT 10 /* max number of enchantments on an item */ | |
39 #define MAXTREAS 15 /* number monsters/treasure in treasure room */ | |
40 #define MAXTRAPS 20 | |
41 #define MAXTRPTRY 8 /* attempts/level allowed for setting traps */ | |
42 #define MAXDOORS 4 /* Maximum doors to a room */ | |
43 #define MAXPRAYERS 15 /* Maximum number of prayers for cleric */ | |
44 #define MAXSPELLS 20 /* Maximum number of spells (for magician) */ | |
45 #define NUMMONST 120 /* Current number of monsters */ | |
46 #define NUMUNIQUE 24 /* number of UNIQUE creatures */ | |
47 #define NLEVMONS 3 /* Number of new monsters per level */ | |
48 #define MAXFOODS 1 | |
49 #define NUMSCORE 20 /* number of entries in score file */ | |
50 #define HARDER 35 /* at this level start making things harder */ | |
51 #define MAXPURCH 4 /* max purchases per trading post visit */ | |
52 #define LINELEN 80 /* characters in a buffer */ | |
53 #define JUG_EMPTY -1 /* signifys that the alchemy jug is empty */ | |
54 | |
55 /* Movement penalties */ | |
56 #define BACKPENALTY 3 | |
57 #define SHOTPENALTY 2 /* In line of sight of missile */ | |
58 #define DOORPENALTY 1 /* Moving out of current room */ | |
59 | |
60 /* | |
61 * these defines are used in calls to get_item() to signify what | |
62 * it is we want | |
63 */ | |
64 #define ALL -1 | |
65 #define WEARABLE -2 | |
66 #define CALLABLE -3 | |
67 #define WIELDABLE -4 | |
68 #define USEABLE -5 | |
69 #define IDENTABLE -6 | |
70 #define REMOVABLE -7 | |
71 #define PROTECTABLE -8 | |
72 #define ZAPPABLE -9 | |
73 | |
74 /* | |
75 * stuff to do with encumberance | |
76 */ | |
77 #define NORMENCB 1500 /* normal encumberance */ | |
78 #define F_OKAY 0 /* have plenty of food in stomach */ | |
79 #define F_HUNGRY 1 /* player is hungry */ | |
80 #define F_WEAK 2 /* weak from lack of food */ | |
81 #define F_FAINT 3 /* fainting from lack of food */ | |
82 | |
83 /* | |
84 * return values for get functions | |
85 */ | |
86 #define NORM 0 /* normal exit */ | |
87 #define QUIT 1 /* quit option setting */ | |
88 #define MINUS 2 /* back up one option */ | |
89 | |
90 /* | |
91 * The character types | |
92 */ | |
93 #define C_FIGHTER 0 | |
94 #define C_MAGICIAN 1 | |
95 #define C_CLERIC 2 | |
96 #define C_THIEF 3 | |
97 #define C_MONSTER 4 | |
98 | |
99 /* | |
100 * Number of hit points for going up a level | |
101 */ | |
102 #define HIT_FIGHTER 10 | |
103 #define HIT_MAGICIAN 8 | |
104 #define HIT_CLERIC 8 | |
105 #define HIT_THIEF 6 | |
106 | |
107 /* | |
108 * values for games end | |
109 */ | |
110 #define UPDATE -2 | |
111 #define SCOREIT -1 | |
112 #define KILLED 0 | |
113 #define CHICKEN 1 | |
114 #define WINNER 2 | |
115 | |
116 /* | |
117 * definitions for function step_ok: | |
118 * MONSTOK indicates it is OK to step on a monster -- it | |
119 * is only OK when stepping diagonally AROUND a monster | |
120 */ | |
121 #define MONSTOK 1 | |
122 #define NOMONST 2 | |
123 | |
124 /* | |
125 * used for ring stuff | |
126 */ | |
127 #define LEFT_1 0 | |
128 #define LEFT_2 1 | |
129 #define LEFT_3 2 | |
130 #define LEFT_4 3 | |
131 #define RIGHT_1 4 | |
132 #define RIGHT_2 5 | |
133 #define RIGHT_3 6 | |
134 #define RIGHT_4 7 | |
135 #define NUM_FINGERS 8 | |
136 | |
137 /* | |
138 * used for micellaneous magic (MM) stuff | |
139 */ | |
140 #define WEAR_BOOTS 0 | |
141 #define WEAR_BRACERS 1 | |
142 #define WEAR_CLOAK 2 | |
143 #define WEAR_GAUNTLET 3 | |
144 #define WEAR_JEWEL 4 | |
145 #define WEAR_NECKLACE 5 | |
146 #define NUM_MM 6 | |
147 | |
148 /* | |
149 * All the fun defines | |
150 */ | |
151 #define next(ptr) (*ptr).l_next | |
152 #define prev(ptr) (*ptr).l_prev | |
153 #define ldata(ptr) (*ptr).l_data | |
154 #define inroom(rp, cp) (\ | |
155 (cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && (rp)->r_pos.x <= (cp)->x \ | |
156 && (cp)->y <= (rp)->r_pos.y + ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y) | |
157 #define winat(y, x) (mvwinch(mw, y, x)==' '?mvwinch(stdscr, y, x):winch(mw)) | |
158 #define debug if (wizard) msg | |
159 #define RN (((seed = seed*11109+13849) & 0x7fff) >> 1) | |
160 #define unc(cp) (cp).y, (cp).x | |
161 #define cmov(xy) move((xy).y, (xy).x) | |
162 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) | |
163 #define OBJPTR(what) (struct object *)((*what).l_data) | |
164 #define THINGPTR(what) (struct thing *)((*what).l_data) | |
165 #define DOORPTR(what) (coord *)((*what).l_data) | |
166 #define when break;case | |
167 #define otherwise break;default | |
168 #define until(expr) while(!(expr)) | |
169 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y) | |
170 #define draw(window) wrefresh(window) | |
171 #define hero player.t_pos | |
172 #define pstats player.t_stats | |
173 #define max_stats player.maxstats | |
174 #define pack player.t_pack | |
175 #define attach(a, b) _attach(&a, b) | |
176 #define detach(a, b) _detach(&a, b) | |
177 #define o_free_list(a) _o_free_list(&a) | |
178 #define t_free_list(a) _t_free_list(&a) | |
179 #undef max | |
180 #undef min | |
181 #define max(a, b) ((a) > (b) ? (a) : (b)) | |
182 #define min(a, b) ((a) < (b) ? (a) : (b)) | |
183 #define on(thing, flag) \ | |
184 (((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] & flag) != 0) | |
185 #define off(thing, flag) \ | |
186 (((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] & flag) == 0) | |
187 #define turn_on(thing, flag) \ | |
188 ((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] |= (flag & ~FLAGMASK)) | |
189 #define turn_off(thing, flag) \ | |
190 ((thing).t_flags[(flag >> FLAGSHIFT) & FLAGINDEX] &= ~flag) | |
191 | |
192 #undef CTRL | |
193 #define CTRL(ch) (ch & 037) | |
194 | |
195 #define ALLOC(x) calloc((unsigned int) x,1) | |
196 #define FREE(x) free((char *) x) | |
197 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0) | |
198 #define EQUAL(a, b) (strcmp(a, b) == 0) | |
199 #define GOLDCALC (rnd(50 + 10 * level) + 2) | |
200 #define ISRING(h, r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) | |
201 #define ISWEARING(r) (ISRING(LEFT_1, r) || ISRING(LEFT_2, r) ||\ | |
202 ISRING(LEFT_3, r) || ISRING(LEFT_4, r) ||\ | |
203 ISRING(RIGHT_1, r) || ISRING(RIGHT_2, r) ||\ | |
204 ISRING(RIGHT_3, r) || ISRING(RIGHT_4, r)) | |
205 #define newgrp() ++group | |
206 #define o_charges o_ac | |
207 #define ISMULT(type) (type == FOOD) | |
208 #define isrock(ch) ((ch == WALL) || (ch == '-') || (ch == '|')) | |
209 #define invisible(monst) \ | |
210 (((on(*monst, ISINVIS) || \ | |
211 (on(*monst, ISSHADOW) && rnd(100) < 90)) && \ | |
212 off(player, CANSEE)) || \ | |
213 (on(*monst, CANSURPRISE) && !ISWEARING(R_ALERT))) | |
214 #define is_stealth(tp) \ | |
215 (rnd(25) < (tp)->t_stats.s_dext || (tp == &player && ISWEARING(R_STEALTH))) | |
216 | |
217 #define has_light(rp) (((rp)->r_flags & HASFIRE) || ISWEARING(R_LIGHT)) | |
218 #define mi_wght mi_worth | |
219 | |
220 /* | |
221 * Ways to die | |
222 */ | |
223 #define D_PETRIFY -1 | |
224 #define D_ARROW -2 | |
225 #define D_DART -3 | |
226 #define D_POISON -4 | |
227 #define D_BOLT -5 | |
228 #define D_SUFFOCATION -6 | |
229 #define D_POTION -7 | |
230 #define D_INFESTATION -8 | |
231 #define D_DROWN -9 | |
232 #define D_ROT -10 | |
233 #define D_CONSTITUTION -11 | |
234 #define D_STRENGTH -12 | |
235 #define D_SIGNAL -13 | |
236 #define D_CHOKE -14 | |
237 #define D_STRANGLE -15 | |
238 #define D_FALL -16 | |
239 #define D_RELIC -17 | |
240 #define DEATHNUM 17 /* number of ways to die */ | |
241 | |
242 /* | |
243 * Things that appear on the screens | |
244 */ | |
245 #define WALL ' ' | |
246 #define PASSAGE '#' | |
247 #define DOOR '+' | |
248 #define FLOOR '.' | |
249 #define VPLAYER '@' | |
250 #define IPLAYER '_' | |
251 #define POST '^' | |
252 #define TRAPDOOR '>' | |
253 #define ARROWTRAP '{' | |
254 #define SLEEPTRAP '$' | |
255 #define BEARTRAP '}' | |
256 #define TELTRAP '~' | |
257 #define DARTTRAP '`' | |
258 #define POOL '"' | |
259 #define MAZETRAP '\'' | |
260 #define SECRETDOOR '&' | |
261 #define STAIRS '%' | |
262 #define GOLD '*' | |
263 #define POTION '!' | |
264 #define SCROLL '?' | |
265 #define MAGIC '$' | |
266 #define BMAGIC '>' /* Blessed magic */ | |
267 #define CMAGIC '<' /* Cursed magic */ | |
268 #define FOOD ':' | |
269 #define WEAPON ')' | |
270 #define MISSILE '*' /* Magic Missile */ | |
271 #define ARMOR ']' | |
272 #define MM ';' | |
273 #define RELIC ',' | |
274 #define RING '=' | |
275 #define STICK '/' | |
276 #define FOREST '\\' | |
277 | |
278 /* | |
279 * Various constants | |
280 */ | |
281 #define PASSWD "SihQX7.LYSmbo" | |
282 #define BEARTIME 3 | |
283 #define SLEEPTIME 4 | |
284 #define FREEZETIME 6 | |
285 #define PAINTIME (roll(1, 6)) | |
286 #define HEALTIME 30 | |
287 #define CHILLTIME (roll(20, 4)) | |
288 #define SMELLTIME 20 | |
289 #define STONETIME 8 | |
290 #define HASTETIME 6 | |
291 #define SICKTIME 10 | |
292 #define STPOS 0 | |
293 #define WANDERTIME (max(5, HARDER-rnd(vlevel))) | |
294 #define BEFORE 1 | |
295 #define AFTER 2 | |
296 #define HUHDURATION 20 | |
297 #define SEEDURATION 850 | |
298 #define CLRDURATION 15 | |
299 #define GONETIME 200 | |
300 #define FLYTIME 300 | |
301 #define DUSTTIME (20+roll(1,10)) | |
302 #define PHASEDURATION 300 | |
303 #define HUNGERTIME 1300 | |
304 #define MORETIME 150 | |
305 #define STINKTIME 6 | |
306 #define STOMACHSIZE 2000 | |
307 #define ESCAPE 27 | |
308 #define BOLT_LENGTH 10 | |
309 #define MARKLEN 20 | |
310 #define DAYLENGTH 400 | |
311 #define ALCHEMYTIME (400+rnd(100)) | |
312 | |
313 /* | |
314 * Save against things | |
315 */ | |
316 #define VS_POISON 00 | |
317 #define VS_PARALYZATION 00 | |
318 #define VS_DEATH 00 | |
319 #define VS_PETRIFICATION 01 | |
320 #define VS_WAND 02 | |
321 #define VS_BREATH 03 | |
322 #define VS_MAGIC 04 | |
323 | |
324 /* | |
325 * attributes for treasures in dungeon | |
326 */ | |
327 #define ISCURSED 01 | |
328 #define ISKNOW 02 | |
329 #define ISPOST 04 /* object is in a trading post */ | |
330 #define ISMETAL 010 | |
331 #define ISPROT 020 /* object is protected */ | |
332 #define ISBLESSED 040 | |
333 #define ISMISL 020000 | |
334 #define ISMANY 040000 | |
335 /* | |
336 * Various flag bits | |
337 */ | |
338 #define ISDARK 01 | |
339 #define ISGONE 02 | |
340 #define ISTREAS 04 | |
341 #define ISFOUND 010 | |
342 #define ISTHIEFSET 020 | |
343 #define FORCEDARK 040 | |
344 /* | |
345 * 1st set of creature flags (this might include player) | |
346 */ | |
347 #define ISBLIND 0x00000001 | |
348 #define ISINWALL 0x00000002 | |
349 #define ISRUN 0x00000004 | |
350 #define ISFLEE 0x00000008 | |
351 #define ISINVIS 0x00000010 | |
352 #define ISMEAN 0x00000020 | |
353 #define ISGREED 0x00000040 | |
354 #define CANSHOOT 0x00000080 | |
355 #define ISHELD 0x00000100 | |
356 #define ISHUH 0x00000200 | |
357 #define ISREGEN 0x00000400 | |
358 #define CANHUH 0x00000800 | |
359 #define CANSEE 0x00001000 | |
360 #define HASFIRE 0x00002000 | |
361 #define ISSLOW 0x00004000 | |
362 #define ISHASTE 0x00008000 | |
363 #define ISCLEAR 0x00010000 | |
364 #define CANINWALL 0x00020000 | |
365 #define ISDISGUISE 0x00040000 | |
366 #define CANBLINK 0x00080000 | |
367 #define CANSNORE 0x00100000 | |
368 #define HALFDAMAGE 0x00200000 | |
369 #define CANSUCK 0x00400000 | |
370 #define CANRUST 0x00800000 | |
371 #define CANPOISON 0x01000000 | |
372 #define CANDRAIN 0x02000000 | |
373 #define ISUNIQUE 0x04000000 | |
374 #define STEALGOLD 0x08000000 | |
375 /* | |
376 * Second set of flags | |
377 */ | |
378 #define STEALMAGIC 0x10000001 | |
379 #define CANDISEASE 0x10000002 | |
380 #define HASDISEASE 0x10000004 | |
381 #define CANSUFFOCATE 0x10000008 | |
382 #define DIDSUFFOCATE 0x10000010 | |
383 #define BOLTDIVIDE 0x10000020 | |
384 #define BLOWDIVIDE 0x10000040 | |
385 #define NOCOLD 0x10000080 | |
386 #define TOUCHFEAR 0x10000100 | |
387 #define BMAGICHIT 0x10000200 | |
388 #define NOFIRE 0x10000400 | |
389 #define NOBOLT 0x10000800 | |
390 #define CARRYGOLD 0x10001000 | |
391 #define CANITCH 0x10002000 | |
392 #define HASITCH 0x10004000 | |
393 #define DIDDRAIN 0x10008000 | |
394 #define WASTURNED 0x10010000 | |
395 #define CANSELL 0x10020000 | |
396 #define CANBLIND 0x10040000 | |
397 #define NOACID 0x10080000 | |
398 #define NOSLOW 0x10100000 | |
399 #define NOFEAR 0x10200000 | |
400 #define NOSLEEP 0x10400000 | |
401 #define NOPARALYZE 0x10800000 | |
402 #define NOGAS 0x11000000 | |
403 #define CANMISSILE 0x12000000 | |
404 #define CMAGICHIT 0x14000000 | |
405 #define CANPAIN 0x18000000 | |
406 | |
407 /* | |
408 * Third set of flags | |
409 */ | |
410 #define CANSLOW 0x20000001 | |
411 #define CANTUNNEL 0x20000002 | |
412 #define TAKEWISDOM 0x20000004 | |
413 #define NOMETAL 0x20000008 | |
414 #define MAGICHIT 0x20000010 | |
415 #define CANINFEST 0x20000020 | |
416 #define HASINFEST 0x20000040 | |
417 #define NOMOVE 0x20000080 | |
418 #define CANSHRIEK 0x20000100 | |
419 #define CANDRAW 0x20000200 | |
420 #define CANSMELL 0x20000400 | |
421 #define CANPARALYZE 0x20000800 | |
422 #define CANROT 0x20001000 | |
423 #define ISSCAVENGE 0x20002000 | |
424 #define DOROT 0x20004000 | |
425 #define CANSTINK 0x20008000 | |
426 #define HASSTINK 0x20010000 | |
427 #define ISSHADOW 0x20020000 | |
428 #define CANCHILL 0x20040000 | |
429 #define CANHUG 0x20080000 | |
430 #define CANSURPRISE 0x20100000 | |
431 #define CANFRIGHTEN 0x20200000 | |
432 #define CANSUMMON 0x20400000 | |
433 #define TOUCHSTONE 0x20800000 | |
434 #define LOOKSTONE 0x21000000 | |
435 #define CANHOLD 0x22000000 | |
436 #define DIDHOLD 0x24000000 | |
437 #define DOUBLEDRAIN 0x28000000 | |
438 | |
439 /* | |
440 * Fourth set of flags | |
441 */ | |
442 #define CANBRANDOM 0x30000001 /* Types of breath */ | |
443 #define CANBACID 0x30000002 /* acid */ | |
444 #define CANBFIRE 0x30000004 /* Fire */ | |
445 #define CANBCGAS 0x30000008 /* confusion gas */ | |
446 #define CANBBOLT 0x30000010 /* lightning bolt */ | |
447 #define CANBGAS 0x30000020 /* clorine gas */ | |
448 #define CANBICE 0x30000040 /* ice */ | |
449 #define CANBFGAS 0x30000080 /* Fear gas */ | |
450 #define CANBPGAS 0x30000100 /* Paralyze gas */ | |
451 #define CANBSGAS 0x30000200 /* Sleeping gas */ | |
452 #define CANBSLGAS 0x30000400 /* Slow gas */ | |
453 #define CANBREATHE 0x300007ff /* Can it breathe at all? */ | |
454 /* | |
455 * Fifth set of flags | |
456 */ | |
457 #define ISUNDEAD 0x40000001 | |
458 #define CANSONIC 0x40000002 | |
459 #define TURNABLE 0x40000004 | |
460 #define TAKEINTEL 0x40000008 | |
461 #define NOSTAB 0x40000010 | |
462 #define CANDISSOLVE 0x40000020 | |
463 #define ISFLY 0x40000040 /* creature can fly */ | |
464 #define CANTELEPORT 0x40000080 /* creature can teleport */ | |
465 #define CANEXPLODE 0x40000100 /* creature explodes when hit */ | |
466 #define CANDANCE 0x40000200 /* creature can make hero "dance" */ | |
467 #define ISDANCE 0x40000400 /* creature (hero) is dancing */ | |
468 #define CARRYFOOD 0x40000800 | |
469 #define CARRYSCROLL 0x40001000 | |
470 #define CARRYPOTION 0x40002000 | |
471 #define CARRYRING 0x40004000 | |
472 #define CARRYSTICK 0x40008000 | |
473 #define CARRYMISC 0x40010000 | |
474 #define CARRYDAGGER 0x40020000 /* Dagger of Musty */ | |
475 #define CARRYCLOAK 0x40040000 /* Cloak of Emori */ | |
476 #define CARRYANKH 0x40080000 /* Ankh of Heil */ | |
477 #define CARRYSTAFF 0x40100000 /* Staff of Ming */ | |
478 #define CARRYWAND 0x40200000 /* Wand of Orcus */ | |
479 #define CARRYROD 0x40400000 /* Rod of Asmodeus */ | |
480 #define CARRYAMULET 0x40800000 /* Amulet of Yendor */ | |
481 #define CARRYMANDOLIN 0x41000000 /* Mandolin of Brian */ | |
482 #define MISSEDDISP 0x42000000 /* Missed Cloak of Displacement */ | |
483 #define CANBSTAB 0x44000000 /* Can backstab */ | |
484 | |
485 | |
486 #define CARRYHORN 0x50000001 /* Horn of Geryon */ | |
487 #define CARRYMSTAR 0x50000002 /* Morning Star of Hruggek */ | |
488 #define CARRYFLAIL 0x50000004 /* Flail of Yeenoghu */ | |
489 #define CARRYWEAPON 0x50000008 /* A generic weapon */ | |
490 #define CANAGE 0x50000010 /* can age you */ | |
491 | |
492 #define ISREADY 0x60000001 | |
493 #define ISDEAD 0x60000002 | |
494 #define ISELSEWHERE 0x60000004 | |
495 | |
496 /* Masks for choosing the right flag */ | |
497 #define FLAGMASK 0xf0000000 | |
498 #define FLAGINDEX 0x0000000f | |
499 #define FLAGSHIFT 28 | |
500 #define MAXFLAGS 25 /* max initial flags per creature */ | |
501 | |
502 /* | |
503 * Mask for cancelling special abilities | |
504 * The flags listed here will be the ones left on after the | |
505 * cancellation takes place | |
506 */ | |
507 #define CANC0MASK ( ISBLIND | ISINWALL | ISRUN | \ | |
508 ISFLEE | ISMEAN | ISGREED | \ | |
509 CANSHOOT | ISHELD | ISHUH | \ | |
510 ISSLOW | ISHASTE | ISCLEAR | \ | |
511 ISUNIQUE ) | |
512 #define CANC1MASK ( HASDISEASE | DIDSUFFOCATE | CARRYGOLD | \ | |
513 HASITCH | CANSELL | DIDDRAIN | \ | |
514 WASTURNED ) | |
515 #define CANC2MASK ( HASINFEST | NOMOVE | ISSCAVENGE | \ | |
516 DOROT | HASSTINK | DIDHOLD ) | |
517 #define CANC3MASK ( CANBREATHE ) | |
518 #define CANC4MASK ( ISUNDEAD | CANSONIC | NOSTAB | \ | |
519 ISFLY | CARRYFOOD | CANEXPLODE | \ | |
520 ISDANCE | CARRYSCROLL | CARRYPOTION | \ | |
521 CARRYRING | CARRYSTICK | CARRYMISC | \ | |
522 CARRYDAGGER | CARRYCLOAK | CARRYANKH | \ | |
523 CARRYSTAFF | CARRYWAND | CARRYROD | \ | |
524 CARRYAMULET | CARRYMANDOLIN ) | |
525 #define CANC5MASK ( CARRYHORN | CARRYMSTAR | CARRYFLAIL ) | |
526 | |
527 /* types of things */ | |
528 #define TYP_POTION 0 | |
529 #define TYP_SCROLL 1 | |
530 #define TYP_FOOD 2 | |
531 #define TYP_WEAPON 3 | |
532 #define TYP_ARMOR 4 | |
533 #define TYP_RING 5 | |
534 #define TYP_STICK 6 | |
535 #define TYP_MM 7 | |
536 #define TYP_RELIC 8 | |
537 #define NUMTHINGS 9 | |
538 /* | |
539 * Potion types | |
540 */ | |
541 #define P_CLEAR 0 | |
542 #define P_ABIL 1 | |
543 #define P_SEEINVIS 2 | |
544 #define P_HEALING 3 | |
545 #define P_MFIND 4 | |
546 #define P_TFIND 5 | |
547 #define P_RAISE 6 | |
548 #define P_HASTE 7 | |
549 #define P_RESTORE 8 | |
550 #define P_PHASE 9 | |
551 #define P_INVIS 10 | |
552 #define P_FLY 11 | |
553 #define MAXPOTIONS 12 | |
554 /* | |
555 * Scroll types | |
556 */ | |
557 #define S_CONFUSE 0 | |
558 #define S_MAP 1 | |
559 #define S_LIGHT 2 | |
560 #define S_HOLD 3 | |
561 #define S_SLEEP 4 | |
562 #define S_ALLENCH 5 | |
563 #define S_IDENT 6 | |
564 #define S_SCARE 7 | |
565 #define S_GFIND 8 | |
566 #define S_TELEP 9 | |
567 #define S_CREATE 10 | |
568 #define S_REMOVE 11 | |
569 #define S_PETRIFY 12 | |
570 #define S_GENOCIDE 13 | |
571 #define S_CURING 14 | |
572 #define S_MAKEIT 15 | |
573 #define S_PROTECT 16 | |
574 #define MAXSCROLLS 17 | |
575 | |
576 /* | |
577 * Weapon types | |
578 */ | |
579 #define MACE 0 /* mace */ | |
580 #define SWORD 1 /* long sword */ | |
581 #define BOW 2 /* short bow */ | |
582 #define ARROW 3 /* arrow */ | |
583 #define DAGGER 4 /* dagger */ | |
584 #define ROCK 5 /* rocks */ | |
585 #define TWOSWORD 6 /* two-handed sword */ | |
586 #define SLING 7 /* sling */ | |
587 #define DART 8 /* darts */ | |
588 #define CROSSBOW 9 /* crossbow */ | |
589 #define BOLT 10 /* crossbow bolt */ | |
590 #define SPEAR 11 /* spear */ | |
591 #define TRIDENT 12 /* trident */ | |
592 #define SPETUM 13 /* spetum */ | |
593 #define BARDICHE 14 /* bardiche */ | |
594 #define PIKE 15 /* pike */ | |
595 #define BASWORD 16 /* bastard sword */ | |
596 #define HALBERD 17 /* halberd */ | |
597 #define BATTLEAXE 18 /* battle axe */ | |
598 #define MAXWEAPONS 19 /* types of weapons */ | |
599 #define NONE 100 /* no weapon */ | |
600 | |
601 /* | |
602 * Armor types | |
603 */ | |
604 #define LEATHER 0 | |
605 #define RING_MAIL 1 | |
606 #define STUDDED_LEATHER 2 | |
607 #define SCALE_MAIL 3 | |
608 #define PADDED_ARMOR 4 | |
609 #define CHAIN_MAIL 5 | |
610 #define SPLINT_MAIL 6 | |
611 #define BANDED_MAIL 7 | |
612 #define PLATE_MAIL 8 | |
613 #define PLATE_ARMOR 9 | |
614 #define MAXARMORS 10 | |
615 | |
616 /* | |
617 * Ring types | |
618 */ | |
619 #define R_PROTECT 0 | |
620 #define R_ADDSTR 1 | |
621 #define R_SUSABILITY 2 | |
622 #define R_SEARCH 3 | |
623 #define R_SEEINVIS 4 | |
624 #define R_ALERT 5 | |
625 #define R_AGGR 6 | |
626 #define R_ADDHIT 7 | |
627 #define R_ADDDAM 8 | |
628 #define R_REGEN 9 | |
629 #define R_DIGEST 10 | |
630 #define R_TELEPORT 11 | |
631 #define R_STEALTH 12 | |
632 #define R_ADDINTEL 13 | |
633 #define R_ADDWISDOM 14 | |
634 #define R_HEALTH 15 | |
635 #define R_HEAVY 16 | |
636 #define R_LIGHT 17 | |
637 #define R_DELUSION 18 | |
638 #define R_FEAR 19 | |
639 #define R_HEROISM 20 | |
640 #define R_FIRE 21 | |
641 #define R_WARMTH 22 | |
642 #define R_VAMPREGEN 23 | |
643 #define MAXRINGS 24 | |
644 | |
645 /* | |
646 * Rod/Wand/Staff types | |
647 */ | |
648 | |
649 #define WS_LIGHT 0 | |
650 #define WS_HIT 1 | |
651 #define WS_ELECT 2 | |
652 #define WS_FIRE 3 | |
653 #define WS_COLD 4 | |
654 #define WS_POLYMORPH 5 | |
655 #define WS_MISSILE 6 | |
656 #define WS_SLOW_M 7 | |
657 #define WS_DRAIN 8 | |
658 #define WS_CHARGE 9 | |
659 #define WS_TELMON 10 | |
660 #define WS_CANCEL 11 | |
661 #define WS_CONFMON 12 | |
662 #define WS_DISINTEGRATE 13 | |
663 #define WS_PETRIFY 14 | |
664 #define WS_PARALYZE 15 | |
665 #define WS_MDEG 16 | |
666 #define WS_CURING 17 | |
667 #define WS_WONDER 18 | |
668 #define WS_FEAR 19 | |
669 #define MAXSTICKS 20 | |
670 | |
671 /* | |
672 * miscellaneous magic items | |
673 */ | |
674 #define MM_JUG 0 | |
675 #define MM_BEAKER 1 | |
676 #define MM_BOOK 2 | |
677 #define MM_ELF_BOOTS 3 | |
678 #define MM_BRACERS 4 | |
679 #define MM_OPEN 5 | |
680 #define MM_HUNGER 6 | |
681 #define MM_DISP 7 | |
682 #define MM_PROTECT 8 | |
683 #define MM_DRUMS 9 | |
684 #define MM_DISAPPEAR 10 | |
685 #define MM_CHOKE 11 | |
686 #define MM_G_DEXTERITY 12 | |
687 #define MM_G_OGRE 13 | |
688 #define MM_JEWEL 14 | |
689 #define MM_KEOGHTOM 15 | |
690 #define MM_R_POWERLESS 16 | |
691 #define MM_FUMBLE 17 | |
692 #define MM_ADAPTION 18 | |
693 #define MM_STRANGLE 19 | |
694 #define MM_DANCE 20 | |
695 #define MM_SKILLS 21 | |
696 #define MAXMM 22 | |
697 | |
698 /* | |
699 * Relic types | |
700 */ | |
701 #define MUSTY_DAGGER 0 | |
702 #define EMORI_CLOAK 1 | |
703 #define HEIL_ANKH 2 | |
704 #define MING_STAFF 3 | |
705 #define ORCUS_WAND 4 | |
706 #define ASMO_ROD 5 | |
707 #define YENDOR_AMULET 6 | |
708 #define BRIAN_MANDOLIN 7 | |
709 #define GERYON_HORN 8 | |
710 #define HRUGGEK_MSTAR 9 | |
711 #define YEENOGHU_FLAIL 10 | |
712 #define MAXRELIC 11 | |
713 | |
714 | |
715 #define LEVEL 600 | |
716 #define vlevel max(level, turns/LEVEL + 1) | |
717 /* | |
718 * Now we define the structures and types | |
719 */ | |
720 | |
721 struct delayed_action { | |
722 int d_type; | |
723 int (*d_func)(); | |
724 int d_arg; | |
725 int d_time; | |
726 }; | |
727 | |
728 /* | |
729 * level types | |
730 */ | |
731 typedef enum { | |
732 NORMLEV, /* normal level */ | |
733 POSTLEV, /* trading post level */ | |
734 MAZELEV, /* maze level */ | |
735 OUTSIDE /* outside level */ | |
736 } LEVTYPE; | |
737 | |
738 /* | |
739 * Help list | |
740 */ | |
741 | |
742 struct h_list { | |
743 char h_ch; | |
744 char *h_desc; | |
745 }; | |
746 | |
747 /* | |
748 * Coordinate data type | |
749 */ | |
750 typedef struct { | |
751 int x; | |
752 int y; | |
753 } coord; | |
754 | |
755 /* | |
756 * structure for the ways to die | |
757 */ | |
758 struct death_type { | |
759 int reason; | |
760 char *name; | |
761 }; | |
762 | |
763 | |
764 /* | |
765 * Linked list data type | |
766 */ | |
767 struct linked_list { | |
768 struct linked_list *l_next; | |
769 struct linked_list *l_prev; | |
770 char *l_data; /* Various structure pointers */ | |
771 }; | |
772 | |
773 /* | |
774 * Stuff about magic items | |
775 */ | |
776 | |
777 struct magic_item { | |
778 char *mi_name; | |
779 int mi_prob; | |
780 int mi_worth; | |
781 int mi_curse; | |
782 int mi_bless; | |
783 }; | |
784 | |
785 /* | |
786 * Room structure | |
787 */ | |
788 struct room { | |
789 coord r_pos; /* Upper left corner */ | |
790 coord r_max; /* Size of room */ | |
791 long r_flags; /* Info about the room */ | |
792 struct linked_list *r_fires; /* List of fire creatures in room */ | |
793 struct linked_list *r_exit; /* Linked list of exits */ | |
794 }; | |
795 | |
796 /* | |
797 * Array of all traps on this level | |
798 */ | |
799 | |
800 struct trap { | |
801 char tr_type; /* What kind of trap */ | |
802 char tr_show; /* Where disguised trap looks like */ | |
803 coord tr_pos; /* Where trap is */ | |
804 long tr_flags; /* Info about trap (i.e. ISFOUND) */ | |
805 }; | |
806 | |
807 /* | |
808 * Structure describing a fighting being | |
809 */ | |
810 struct stats { | |
811 short s_str; /* Strength */ | |
812 short s_intel; /* Intelligence */ | |
813 short s_wisdom; /* Wisdom */ | |
814 short s_dext; /* Dexterity */ | |
815 short s_const; /* Constitution */ | |
816 short s_charisma; /* Charisma */ | |
817 unsigned long s_exp; /* Experience */ | |
818 int s_lvl; /* Level of mastery */ | |
819 int s_arm; /* Armor class */ | |
820 int s_hpt; /* Hit points */ | |
821 int s_pack; /* current weight of his pack */ | |
822 int s_carry; /* max weight he can carry */ | |
823 char s_dmg[30]; /* String describing damage done */ | |
824 }; | |
825 | |
826 /* | |
827 * Structure describing a fighting being (monster at initialization) | |
828 */ | |
829 struct mstats { | |
830 short s_str; /* Strength */ | |
831 unsigned long s_exp; /* Experience */ | |
832 int s_lvl; /* Level of mastery */ | |
833 int s_arm; /* Armor class */ | |
834 char *s_hpt; /* Hit points */ | |
835 char *s_dmg; /* String describing damage done */ | |
836 }; | |
837 | |
838 /* | |
839 * Structure for monsters and player | |
840 */ | |
841 struct thing { | |
842 bool t_turn; /* If slowed, is it a turn to move */ | |
843 bool t_wasshot; /* Was character shot last round? */ | |
844 char t_type; /* What it is */ | |
845 char t_disguise; /* What mimic looks like */ | |
846 char t_oldch; /* Character that was where it was */ | |
847 short t_ctype; /* Character type */ | |
848 short t_index; /* Index into monster table */ | |
849 short t_no_move; /* How long the thing can't move */ | |
850 short t_quiet; /* used in healing */ | |
851 coord *t_doorgoal; /* What door are we heading to? */ | |
852 coord t_pos; /* Position */ | |
853 coord t_oldpos; /* Last position */ | |
854 coord *t_dest; /* Where it is running to */ | |
855 unsigned long t_flags[16]; /* State word */ | |
856 struct linked_list *t_pack; /* What the thing is carrying */ | |
857 struct stats t_stats; /* Physical description */ | |
858 struct stats maxstats; /* maximum(or initial) stats */ | |
859 int t_reserved; | |
860 int t_reserved2; | |
861 int t_reserved3; | |
862 }; | |
863 | |
864 /* | |
865 * Array containing information on all the various types of monsters | |
866 */ | |
867 struct monster { | |
868 const char *m_name; /* What to call the monster */ | |
869 const short m_carry; /* Probability of carrying something */ | |
870 bool m_normal; /* Does monster exist? */ | |
871 bool m_wander; /* Does monster wander? */ | |
872 const char m_appear; /* What does monster look like? */ | |
873 const char *m_intel; /* Intelligence range */ | |
874 const long m_flags[MAXFLAGS]; /* Things about the monster */ | |
875 const char *m_typesum; /* type of creature can he summon */ | |
876 short m_numsum; /* how many creatures can he summon */ | |
877 const short m_add_exp; /* Added experience per hit point */ | |
878 const struct mstats m_stats; /* Initial stats */ | |
879 }; | |
880 | |
881 /* | |
882 * Structure for a thing that the rogue can carry | |
883 */ | |
884 | |
885 struct object { | |
886 int o_type; /* What kind of object it is */ | |
887 coord o_pos; /* Where it lives on the screen */ | |
888 char *o_text; /* What it says if you read it */ | |
889 char o_launch; /* What you need to launch it */ | |
890 char o_damage[8]; /* Damage if used like sword */ | |
891 char o_hurldmg[8]; /* Damage if thrown */ | |
892 struct linked_list *contents; /* contents of this object */ | |
893 int o_count; /* Count for plural objects */ | |
894 int o_which; /* Which object of a type it is */ | |
895 int o_hplus; /* Plusses to hit */ | |
896 int o_dplus; /* Plusses to damage */ | |
897 int o_ac; /* Armor class */ | |
898 long o_flags; /* Information about objects */ | |
899 int o_group; /* Group number for this object */ | |
900 int o_weight; /* weight of this object */ | |
901 char o_mark[MARKLEN]; /* Mark the specific object */ | |
902 }; | |
903 /* | |
904 * weapon structure | |
905 */ | |
906 struct init_weps { | |
907 char *w_name; /* name of weapon */ | |
908 char *w_dam; /* hit damage */ | |
909 char *w_hrl; /* hurl damage */ | |
910 char w_launch; /* need to launch it */ | |
911 int w_flags; /* flags */ | |
912 int w_wght; /* weight of weapon */ | |
913 int w_worth; /* worth of this weapon */ | |
914 }; | |
915 | |
916 /* | |
917 * armor structure | |
918 */ | |
919 struct init_armor { | |
920 char *a_name; /* name of armor */ | |
921 int a_prob; /* chance of getting armor */ | |
922 int a_class; /* normal armor class */ | |
923 int a_worth; /* worth of armor */ | |
924 int a_wght; /* weight of armor */ | |
925 }; | |
926 | |
927 struct matrix { | |
928 int base; /* Base to-hit value (AC 10) */ | |
929 int max_lvl; /* Maximum level for changing value */ | |
930 int factor; /* Amount base changes each time */ | |
931 int offset; /* What to offset level */ | |
932 int range; /* Range of levels for each offset */ | |
933 }; | |
934 | |
935 struct spells { | |
936 short s_which; /* which scroll or potion */ | |
937 short s_cost; /* cost of casting spell */ | |
938 short s_type; /* scroll or potion */ | |
939 int s_flag; /* is the spell blessed/cursed? */ | |
940 }; | |
941 | |
942 struct linked_list *find_mons(), *find_obj(), *get_item(), *new_item(), | |
943 *new_thing(), *wake_monster(), *get_hurl(), | |
944 *spec_item(), *creat_item(); | |
945 struct object *wield_weap(); | |
946 struct room *roomin(); | |
947 struct trap *trap_at(); | |
948 | |
949 char *getenv(), *tr_name(), *new(), | |
950 *vowelstr(), *inv_name(), | |
951 *ctime(), *num(), *ring_num(), *misc_num(), *blesscurse(), *typ_name(), | |
952 *weap_name(), *misc_name(); | |
953 coord *rndmove(), *can_shoot(), *fallpos(); | |
954 short randmonster(), id_monst(); | |
955 void quit(int sig), tstp(int sig), auto_save(int sig), bugkill(int sig), endit(int sig); | |
956 int rnd(), wghtchk(), nohaste(), res_strength(), | |
957 doctor(), runners(), swander(), unconfuse(), unsee(), fumble(), | |
958 unclrhead(), unphase(), noslow(), rollwand(), stomach(), sight(), | |
959 unstink(), suffocate(), cure_disease(), un_itch(), shoot_bolt(), | |
960 appear(), dust_appear(), unchoke(), alchemy(), trap_look(), strangle(), | |
961 ring_teleport(), ring_search(), grab(); | |
962 bool blue_light(), can_blink(), creat_mons(), add_pack(), | |
963 straight_shot(), maze_view(), lit_room(), getdelta(), save_file(), | |
964 save_game(); | |
965 long check_level(); | |
966 void byebye(int sig), genmonsters(); | |
967 int land(), undance(); | |
968 #ifdef CHECKTIME | |
969 int checkout(); | |
970 #endif | |
971 extern char *md_getusername(); | |
972 extern char *md_gethomedir(); | |
973 extern void md_flushinp(); | |
974 extern char *md_getshell(); | |
975 extern char *md_gethostname(); | |
976 extern void md_dobinaryio(); | |
977 extern char *md_getpass(); | |
978 extern char *md_crypt(); | |
979 extern char *md_getroguedir(); | |
980 extern void md_init(); | |
981 | |
982 /* | |
983 * Now all the global variables | |
984 */ | |
985 | |
986 extern char outstring[]; /* string for use with msg */ | |
987 extern struct trap traps[]; | |
988 extern struct h_list helpstr[]; | |
989 extern struct h_list wiz_help[]; | |
990 extern struct room rooms[]; /* One for each room -- A level */ | |
991 extern struct room *oldrp; /* Roomin(&oldpos) */ | |
992 extern struct linked_list *mlist; /* List of monsters on the level */ | |
993 extern struct linked_list *tlist; /* list of monsters fallen down traps */ | |
994 extern struct death_type deaths[]; /* all the ways to die */ | |
995 extern struct thing player; /* The rogue */ | |
996 extern struct monster monsters[]; /* The initial monster states */ | |
997 extern struct linked_list *lvl_obj; /* List of objects on this level */ | |
998 extern struct linked_list *monst_dead; /* Indicates monster that got killed */ | |
999 extern struct object *cur_weapon; /* Which weapon he is weilding */ | |
1000 extern struct object *cur_armor; /* What a well dresssed rogue wears */ | |
1001 extern struct object *cur_ring[]; /* Which rings are being worn */ | |
1002 extern struct object *cur_misc[]; /* which MM's are in use */ | |
1003 extern struct magic_item things[]; /* Chances for each type of item */ | |
1004 extern struct magic_item s_magic[]; /* Names and chances for scrolls */ | |
1005 extern struct magic_item p_magic[]; /* Names and chances for potions */ | |
1006 extern struct magic_item r_magic[]; /* Names and chances for rings */ | |
1007 extern struct magic_item ws_magic[]; /* Names and chances for sticks */ | |
1008 extern struct magic_item m_magic[]; /* Names and chances for MM */ | |
1009 extern struct magic_item rel_magic[]; /* Names and chances for relics */ | |
1010 extern struct spells magic_spells[]; /* spells for magic users */ | |
1011 extern struct spells cleric_spells[]; /* spells for magic users */ | |
1012 extern char *cnames[][11]; /* Character level names */ | |
1013 extern char curpurch[]; /* name of item ready to buy */ | |
1014 extern char PLAYER; /* what the player looks like */ | |
1015 extern char nfloors; /* Number of floors in this dungeon */ | |
1016 extern int char_type; /* what type of character is player */ | |
1017 extern int foodlev; /* how fast he eats food */ | |
1018 extern int level; /* What level rogue is on */ | |
1019 extern int trader; /* number of purchases */ | |
1020 extern int curprice; /* price of an item */ | |
1021 extern int purse; /* How much gold the rogue has */ | |
1022 extern int mpos; /* Where cursor is on top line */ | |
1023 extern int ntraps; /* Number of traps on this level */ | |
1024 extern int no_move; /* Number of turns held in place */ | |
1025 extern int no_command; /* Number of turns asleep */ | |
1026 extern int inpack; /* Number of things in pack */ | |
1027 extern int total; /* Total dynamic memory bytes */ | |
1028 extern int lastscore; /* Score before this turn */ | |
1029 extern int no_food; /* Number of levels without food */ | |
1030 extern int foods_this_level; /* num of foods this level */ | |
1031 extern int seed; /* Random number seed */ | |
1032 extern int count; /* Number of times to repeat command */ | |
1033 extern int dnum; /* Dungeon number */ | |
1034 extern int max_level; /* Deepest player has gone */ | |
1035 extern int cur_max; /* Deepest player has gone currently */ | |
1036 extern int food_left; /* Amount of food in hero's stomach */ | |
1037 extern int group; /* Current group number */ | |
1038 extern int hungry_state; /* How hungry is he */ | |
1039 extern int infest_dam; /* Damage from parasites */ | |
1040 extern int lost_str; /* Amount of strength lost */ | |
1041 extern int lost_dext; /* amount of dexterity lost */ | |
1042 extern int hold_count; /* Number of monsters holding player */ | |
1043 extern int trap_tries; /* Number of attempts to set traps */ | |
1044 extern int pray_time; /* Number of prayer points/exp level */ | |
1045 extern int spell_power; /* Spell power left at this level */ | |
1046 extern int turns; /* Number of turns player has taken */ | |
1047 extern int quest_item; /* Item hero is looking for */ | |
1048 extern int cur_relic[]; /* Current relics */ | |
1049 extern char take; /* Thing the rogue is taking */ | |
1050 extern char prbuf[]; /* Buffer for sprintfs */ | |
1051 extern char outbuf[]; /* Output buffer for stdout */ | |
1052 extern char runch; /* Direction player is running */ | |
1053 extern char *s_names[]; /* Names of the scrolls */ | |
1054 extern char *p_colors[]; /* Colors of the potions */ | |
1055 extern char *r_stones[]; /* Stone settings of the rings */ | |
1056 extern struct init_weps weaps[]; /* weapons and attributes */ | |
1057 extern struct init_armor armors[]; /* armors and attributes */ | |
1058 extern char *ws_made[]; /* What sticks are made of */ | |
1059 extern char *release; /* Release number of rogue */ | |
1060 extern char whoami[]; /* Name of player */ | |
1061 extern char fruit[]; /* Favorite fruit */ | |
1062 extern char huh[LINELEN]; /* The last message printed */ | |
1063 extern char *s_guess[]; /* Players guess at what scroll is */ | |
1064 extern char *p_guess[]; /* Players guess at what potion is */ | |
1065 extern char *r_guess[]; /* Players guess at what ring is */ | |
1066 extern char *ws_guess[]; /* Players guess at what wand is */ | |
1067 extern char *m_guess[]; /* Players guess at what MM is */ | |
1068 extern char *ws_type[]; /* Is it a wand or a staff */ | |
1069 extern char file_name[]; /* Save file name */ | |
1070 extern char score_file[]; /* Score file name */ | |
1071 extern char home[]; /* User's home directory */ | |
1072 extern WINDOW *cw; /* Window that the player sees */ | |
1073 extern WINDOW *hw; /* Used for the help command */ | |
1074 extern WINDOW *mw; /* Used to store mosnters */ | |
1075 extern WINDOW *msgw; /* Used to display messages */ | |
1076 extern bool pool_teleport; /* just teleported from a pool */ | |
1077 extern bool inwhgt; /* true if from wghtchk() */ | |
1078 extern bool running; /* True if player is running */ | |
1079 extern bool playing; /* True until he quits */ | |
1080 extern bool wizard; /* True if allows wizard commands */ | |
1081 extern bool after; /* True if we want after daemons */ | |
1082 extern bool notify; /* True if player wants to know */ | |
1083 extern bool fight_flush; /* True if toilet input */ | |
1084 extern bool terse; /* True if we should be short */ | |
1085 extern bool auto_pickup; /* pick up things automatically? */ | |
1086 extern bool door_stop; /* Stop running when we pass a door */ | |
1087 extern bool jump; /* Show running as series of jumps */ | |
1088 extern bool slow_invent; /* Inventory one line at a time */ | |
1089 extern bool firstmove; /* First move after setting door_stop */ | |
1090 extern bool waswizard; /* Was a wizard sometime */ | |
1091 extern bool askme; /* Ask about unidentified things */ | |
1092 extern bool s_know[]; /* Does he know what a scroll does */ | |
1093 extern bool p_know[]; /* Does he know what a potion does */ | |
1094 extern bool r_know[]; /* Does he know what a ring does */ | |
1095 extern bool ws_know[]; /* Does he know what a stick does */ | |
1096 extern bool m_know[]; /* Does he know what a MM does */ | |
1097 extern bool in_shell; /* True if executing a shell */ | |
1098 extern bool daytime; /* Indicates whether it is daytime */ | |
1099 extern coord oldpos; /* Position before last look() call */ | |
1100 extern coord delta; /* Change indicated to get_dir() */ | |
1101 extern coord grid[]; /* used for random pos generation */ | |
1102 extern char *nothing; /* "nothing happens" msg */ | |
1103 extern char *spacemsg; | |
1104 extern char *morestr; | |
1105 extern char *retstr; | |
1106 extern LEVTYPE levtype; | |
1107 extern int demoncnt; | |
1108 extern int fusecnt; | |
1109 extern int between; | |
1110 extern struct delayed_action d_list[MAXDAEMONS]; | |
1111 extern struct delayed_action f_list[MAXFUSES]; | |
1112 extern char *rainbow[NCOLORS]; | |
1113 extern char *sylls[NSYLLS]; | |
1114 extern char *stones[NSTONES]; | |
1115 extern char *metal[NMETAL]; | |
1116 extern char *wood[NWOOD]; | |
1117 extern coord ch_ret; |