view arogue7/mach_dep.h @ 245:e7aab31362af

Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps. Violet fungi (renamed venus flytraps in Rogue V5) do an increasing amount of damage each time they hit. If they miss, you still suffer the same number of HP. This worked by keeping a counter and printing new damage strings into monsters[5].m_stats.s_dmg, which is the "prototype" of that particular monster. Each individual monster has its own damage string. Apparently these were once char *, pointing to the same string as the prototype. When the s_dmg member was changed to be an internal char array, changing the prototype's damage string no longer had any effect on actual monsters. As a result, flytraps did no damage on a hit, or only one point in V5. The mechanism for doing damage on a miss continued to work. This has been fixed by overwriting the individual monster's damage string instead of the prototype's. It is now no longer necessary to reset the damage string when the flytrap is killed. The method for resetting it when the hero teleports away had to be modified. Comments referencing the long-unused xstr have been removed.
author John "Elwin" Edwards
date Sun, 01 May 2016 19:39:56 -0400
parents 4b1999ac91cf
children
line wrap: on
line source

/*
 * mach_dep.h  -  machine dependicies
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/* Set these options, if not using config.h */
#ifndef HAVE_CONFIG_H
/*
 * define that the wizard commands exist
 */
#undef	WIZARD /* 0 */

/*
 * define if you want to limit scores to one per class per userid
 */
#undef LIMITSCORE /* 1 */

#endif

/* 
 * define that rogue should "nice()" itself
 */
#undef NICE	/* 1 */

#ifdef NICE
#define	FUDGE_TIME	70	/* fudge factor allowed in time for saved game*/
#else
#define	FUDGE_TIME	50	/* fudge factor allowed in time for saved game*/
#endif

#undef	DUMP		/* 1 */	/* dump core rather than catch the signal     */
#undef	NOCHECKACCESS	/* 1 */	/* If set, then don't check time on save file */


/*
 * where scorefile should live
 */
/* File locations can be defined here, if necessary. */
#if 0
#define SCOREFILE	"arogue7.scr"
#define LOGFILE "arogue7.log"
#endif


/*
 * Variables for checking to make sure the system isn't too loaded
 * for people to play
 */

#if u370
#	define	MAXUSERS	40	/* max number of users for this game */
#	define	MAXPROCESSES	140	/* number processes including system */
					/* processes but not including gettys*/
#endif
#if uts
#	define	MAXUSERS	45	/* max number of users for this game */
#	define	MAXPROCESSES	150	/* number processes including system */
					/* processes but not including gettys*/
#endif
#if vax
#	define	MAXUSERS	17	/* max number of users for this game */
#	define	MAXPROCESSES	85	/* number processes including system */
					/* processes but not including gettys*/
#endif
#if u3b
#	define	MAXUSERS	14	/* max number of users for this game */
#	define	MAXPROCESSES	75	/* number processes including system */
					/* processes but not including gettys*/
#endif

#undef	MAXUSERS
#undef	MAXPROCESSES

#undef	CHECKTIME	/* 15 *//* number of minutes between load checks     */
				/* if not defined checks are only on startup */
#define UTMP	"/etc/utmp"	/* where utmp file lives */
/*
 * define the current author user id of the program for "special handling"
 */
#ifndef AUTHOR
#define AUTHOR 0
#endif