annotate arogue7/io.c @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents f9ef86cf22b2
children
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1 /*
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2 * io.c - Various input/output functions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Various input/output functions
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17 */
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18
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19 #include "curses.h"
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20 #include <stdarg.h>
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21 #include <ctype.h>
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22 #include <string.h>
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23 #include "rogue.h"
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24
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25 /*
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26 * msg:
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27 * Display a message at the top of the screen.
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28 */
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29
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30 static char msgbuf[BUFSIZ];
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31 static int newpos = 0;
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32
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33 void doadd(char *fmt, va_list ap);
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34
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35 /*VARARGS1*/
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36 void
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37 msg(char *fmt, ...)
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38 {
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39 va_list ap;
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40 /*
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41 * if the string is "", just clear the line
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42 */
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43 if (*fmt == '\0')
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44 {
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45 overwrite(cw,msgw);
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46 wmove(msgw, 0, 0);
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47 clearok(msgw, FALSE);
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48 draw(msgw);
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49 mpos = 0;
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50 return;
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51 }
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52 /*
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53 * otherwise add to the message and flush it out
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54 */
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55 va_start(ap,fmt);
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56 doadd(fmt, ap);
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57 va_end(ap);
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58 endmsg();
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59 }
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60
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61 /*
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62 * add things to the current message
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63 */
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64 void
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65 addmsg(char *fmt, ...)
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66 {
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67 va_list ap;
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68
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69 va_start(ap, fmt);
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70 doadd(fmt, ap);
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71 va_end(ap);
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72 }
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73
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74 /*
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75 * Display a new msg (giving him a chance to see the previous one if it
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76 * is up there with the --More--)
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77 */
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78 void
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79 endmsg(void)
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80 {
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81 /* Needed to track where we are for 5.0 (PC) curses */
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82 register int x, y;
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83
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84 strcpy(huh, msgbuf);
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85 if (mpos) {
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86 /*
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87 * If this message will fit on the line (plus space for --More--
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88 * then just add it (only during combat).
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89 */
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90 if (player.t_quiet < 0 && mpos + newpos + strlen(morestr) + 2 < cols) {
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91 wmove(msgw, 0, mpos + 2);
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