annotate xrogue/maze.c @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents f54901b9c39b
children 0250220d8cdd
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1 /*
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2 maze.c - functions for dealing with mazes
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <stdlib.h>
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16 #include <curses.h>
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17 #include "rogue.h"
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18
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19 struct cell {
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20 char y_pos;
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21 char x_pos;
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22 };
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23 struct b_cellscells {
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24 char num_pos; /* number of frontier cells next to you */
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25 struct cell conn[4]; /* the y,x position of above cell */
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26 } b_cells;
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27
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28 static char *maze_frontier, *maze_bits;
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29 static int maze_lines, maze_cols;
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30 static char *moffset(int y, int x);
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31 static char *foffset(int y, int x);
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32 static void rmwall(int newy, int newx, int oldy, int oldx);
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33 static void draw_maze(void);
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34 static int findcells(int y, int x);
133
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35
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36 /*
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37 * crankout:
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38 * Does actual drawing of maze to window
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39 */
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40
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41 static
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42 void
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43 crankout(void)
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44 {
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45 reg int x, y;
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46
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47 for (y = 0; y < lines - 3; y++) {
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48 move(y + 1, 0);
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49 for (x = 0; x < cols - 1; x++) {
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50 if (*moffset(y, x)) { /* here is a wall */
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51 if(y==0 || y==lines-4) /* top or bottom line */
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52 addch(HORZWALL);
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53 else if(x==0 || x==cols-2) /* left | right side */
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54 addch(VERTWALL);
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55 else if (y % 2 == 0 && x % 2 == 0) {
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56 if(*moffset(y, x-1) || *moffset(y, x+1))
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57 addch(HORZWALL);
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58 else
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59 addch(VERTWALL);
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60 }
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61 else if (y % 2 == 0)
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62 addch(HORZWALL);
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63 else
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64 addch(VERTWALL);
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65 }
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66 else
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67 addch(FLOOR);
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68 }
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69 }
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70 }
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71
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72 /*
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73 * domaze:
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74 * Draw the maze on this level.
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75 */
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76
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77 void
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78 do_maze(void)
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79 {
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80 reg int least;
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81 reg struct room *rp;
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82 reg struct linked_list *item;
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83 reg struct object *obj;
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84 int cnt;
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85 bool treas;
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86 coord tp;
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87
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88 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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89 rp->r_flags = ISGONE; /* kill all rooms */
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90 rp->r_fires = NULL; /* no fires */
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91 }
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