annotate xrogue/maze.c @ 220:f54901b9c39b

XRogue: convert to ANSI-style function declarations.
author John "Elwin" Edwards
date Wed, 02 Mar 2016 21:13:26 -0500
parents e6179860cb76
children 0250220d8cdd
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133
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1 /*
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2 maze.c - functions for dealing with mazes
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <stdlib.h>
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16 #include <curses.h>
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17 #include "rogue.h"
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18
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19 struct cell {
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20 char y_pos;
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21 char x_pos;
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22 };
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23 struct b_cellscells {
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24 char num_pos; /* number of frontier cells next to you */
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25 struct cell conn[4]; /* the y,x position of above cell */
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26 } b_cells;
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27
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28 static char *maze_frontier, *maze_bits;
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29 static int maze_lines, maze_cols;
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30 static char *moffset(int y, int x);
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31 static char *foffset(int y, int x);
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32 static void rmwall(int newy, int newx, int oldy, int oldx);
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33 static void draw_maze(void);
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34 static int findcells(int y, int x);
133
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35
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36 /*
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37 * crankout:
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38 * Does actual drawing of maze to window
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39 */
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40
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41 static
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42 void
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43 crankout(void)
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44 {
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45 reg int x, y;
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46
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47 for (y = 0; y < lines - 3; y++) {
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48 move(y + 1, 0);
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49 for (x = 0; x < cols - 1; x++) {
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50 if (*moffset(y, x)) { /* here is a wall */
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51 if(y==0 || y==lines-4) /* top or bottom line */
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52 addch(HORZWALL);
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53 else if(x==0 || x==cols-2) /* left | right side */
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54 addch(VERTWALL);
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55 else if (y % 2 == 0 && x % 2 == 0) {
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56 if(*moffset(y, x-1) || *moffset(y, x+1))
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57 addch(HORZWALL);
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58 else
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59 addch(VERTWALL);
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60 }
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61 else if (y % 2 == 0)
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62 addch(HORZWALL);
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63 else
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64 addch(VERTWALL);
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65 }
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66 else
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67 addch(FLOOR);
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68 }
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69 }
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70 }
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71
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72 /*
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73 * domaze:
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74 * Draw the maze on this level.
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75 */
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76
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77 void
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78 do_maze(void)
133
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79 {
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80 reg int least;
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81 reg struct room *rp;
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82 reg struct linked_list *item;
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83 reg struct object *obj;
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84 int cnt;
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85 bool treas;
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86 coord tp;
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87
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88 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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89 rp->r_flags = ISGONE; /* kill all rooms */
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90 rp->r_fires = NULL; /* no fires */
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91 }
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92 rp = &rooms[0]; /* point to only room */
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93 rp->r_flags = ISDARK; /* mazes always dark */
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94 rp->r_pos.x = 0; /* room fills whole screen */
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95 rp->r_pos.y = 1;
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96 rp->r_max.x = cols - 1;
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97 rp->r_max.y = lines - 3;
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98 draw_maze(); /* put maze into window */
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99 /*
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100 * add some gold to make it worth looking for
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101 */
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102 item = spec_item(GOLD, 0, 0, 0);
133
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103 obj = OBJPTR(item);
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104 obj->o_count *= (rnd(50) + 50); /* add in one large hunk */
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105 attach(lvl_obj, item);
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106 cnt = 0;
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107 do {
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108 rnd_pos(rp, &tp);
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109 } until (mvinch(tp.y, tp.x) == FLOOR || cnt++ > 2500);
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110 mvaddch(tp.y, tp.x, GOLD);
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111 obj->o_pos = tp;
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112 /*
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113 * add in some food to make sure he has enough
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114 */
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115 item = spec_item(FOOD, 0, 0, 0);
133
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116 obj = OBJPTR(item);
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117 attach(lvl_obj, item);
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118 do {
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119 rnd_pos(rp, &tp);
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120 } until (mvinch(tp.y, tp.x) == FLOOR || cnt++ > 2500);
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121 mvaddch(tp.y, tp.x, FOOD);
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122 obj->o_pos = tp;
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123
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124 /* it doesn't mater if it's a treasure maze or a normal maze,
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125 * more than enough monsters will be genned.
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126 */
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127 least = rnd(11)+5;
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128 if (least < 6) {
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129 least = 7;
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130 treas = FALSE;
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131 }
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132 else treas = TRUE;
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133 genmonsters(least, treas);
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134
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135 /* sometimes they're real angry */
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136 if (rnd(100) < 65) {
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137 /* protect the good charactors */
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138 if (player.t_ctype == C_PALADIN ||
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139 player.t_ctype == C_RANGER || player.t_ctype == C_MONK) {
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140 aggravate(TRUE, FALSE);
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141 }
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142 else {
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143 aggravate(TRUE, TRUE);
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144 }
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145 }
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146 }
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parents:
diff changeset
147
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
148 /*
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
149 * draw_maze:
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parents:
diff changeset
150 * Generate and draw the maze on the screen
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John "Elwin" Edwards
parents:
diff changeset
151 */
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parents:
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152
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parents:
diff changeset
153 static
220
f54901b9c39b XRogue: convert to ANSI-style function declarations.
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parents: 133
diff changeset
154 void
f54901b9c39b XRogue: convert to ANSI-style function declarations.
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parents: 133
diff changeset
155 draw_maze(void)
133
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parents:
diff changeset
156 {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
157 reg int i, j, more;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
158 reg char *ptr;
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parents:
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159
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parents:
diff changeset
160 maze_lines = (lines - 3) / 2;
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parents:
diff changeset
161 maze_cols = (cols - 1) / 2;
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John "Elwin" Edwards
parents:
diff changeset
162 maze_bits = ALLOC((lines - 3) * (cols - 1));
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parents:
diff changeset
163 maze_frontier = ALLOC(maze_lines * maze_cols);
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parents:
diff changeset
164 ptr = maze_frontier;
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parents:
diff changeset
165 while (ptr < (maze_frontier + (maze_lines * maze_cols)))
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parents:
diff changeset
166 *ptr++ = TRUE;
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parents:
diff changeset
167 for (i = 0; i < lines - 3; i++) {
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parents:
diff changeset
168 for (j = 0; j < cols - 1; j++) {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
169 if (i % 2 == 1 && j % 2 == 1)
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parents:
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170 *moffset(i, j) = FALSE; /* floor */
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parents:
diff changeset
171 else
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parents:
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172 *moffset(i, j) = TRUE; /* wall */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
173 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
174 }
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John "Elwin" Edwards
parents:
diff changeset
175 for (i = 0; i < maze_lines; i++) {
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parents:
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176 for (j = 0; j < maze_cols; j++) {
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parents:
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177 do
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178 more = findcells(i,j);
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parents:
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179 while(more != 0);
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parents:
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180 }
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parents:
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181 }
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parents:
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182 crankout();
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parents:
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183 FREE(maze_frontier);
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184 FREE(maze_bits);
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185 }
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parents:
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186
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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187 /*
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parents:
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188 * findcells:
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parents:
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189 * Figure out cells to open up
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parents:
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190 */
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191
220
f54901b9c39b XRogue: convert to ANSI-style function declarations.
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192 static int
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193 findcells(int y, int x)
133
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parents:
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194 {
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195 reg int rtpos, i;
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196
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197 *foffset(y, x) = FALSE;
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198 b_cells.num_pos = 0;
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199 if (y < maze_lines - 1) { /* look below */
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parents:
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200 if (*foffset(y + 1, x)) {
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parents:
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201 b_cells.conn[b_cells.num_pos].y_pos = y + 1;
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202 b_cells.conn[b_cells.num_pos].x_pos = x;
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203 b_cells.num_pos += 1;
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204 }
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John "Elwin" Edwards
parents:
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205 }
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206 if (y > 0) { /* look above */
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parents:
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207 if (*foffset(y - 1, x)) {
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208 b_cells.conn[b_cells.num_pos].y_pos = y - 1;
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209 b_cells.conn[b_cells.num_pos].x_pos = x;
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210 b_cells.num_pos += 1;
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211
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parents:
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212 }
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parents:
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213 }
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214 if (x < maze_cols - 1) { /* look right */
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215 if (*foffset(y, x + 1)) {
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216 b_cells.conn[b_cells.num_pos].y_pos = y;
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217 b_cells.conn[b_cells.num_pos].x_pos = x + 1;
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218 b_cells.num_pos += 1;
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219 }
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parents:
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220 }
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parents:
diff changeset
221 if (x > 0) { /* look left */
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parents:
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222 if (*foffset(y, x - 1)) {
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223 b_cells.conn[b_cells.num_pos].y_pos = y;
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224 b_cells.conn[b_cells.num_pos].x_pos = x - 1;
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225 b_cells.num_pos += 1;
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226
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227 }
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parents:
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228 }
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229 if (b_cells.num_pos == 0) /* no neighbors available */
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230 return 0;
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231 else {
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232 i = rnd(b_cells.num_pos);
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233 rtpos = b_cells.num_pos - 1;
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234 rmwall(b_cells.conn[i].y_pos, b_cells.conn[i].x_pos, y, x);
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diff changeset
235 return rtpos;
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diff changeset
236 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
237 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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238
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
239 /*
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
240 * foffset:
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
241 * Calculate memory address for frontier
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
242 */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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243
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244 static char *
220
f54901b9c39b XRogue: convert to ANSI-style function declarations.
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parents: 133
diff changeset
245 foffset(int y, int x)
133
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
246 {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
247
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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248 return (maze_frontier + (y * maze_cols) + x);
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parents:
diff changeset
249 }
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diff changeset
250
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
251
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
252 /*
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
253 * Maze_view:
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parents:
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254 * Returns true if the player can see the specified location within
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
255 * the confines of a maze (within one column or row)
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
256 */
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diff changeset
257
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parents:
diff changeset
258 bool
220
f54901b9c39b XRogue: convert to ANSI-style function declarations.
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parents: 133
diff changeset
259 maze_view(int y, int x)
133
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
260 {
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
261 register int start, goal, delta, ycheck = 0, xcheck = 0, absy, absx, see_radius;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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diff changeset
262 register bool row;
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parents:
diff changeset
263
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John "Elwin" Edwards
parents:
diff changeset
264 /* Get the absolute value of y and x differences */
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parents:
diff changeset
265 absy = hero.y - y;
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diff changeset
266 absx = hero.x - x;
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parents:
diff changeset
267 if (absy < 0) absy = -absy;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
268 if (absx < 0) absx = -absx;
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parents:
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269
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
270 /* If we are standing in a wall, we can see a bit more */
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parents:
diff changeset
271 switch (winat(hero.y, hero.x)) {
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parents:
diff changeset
272 case VERTWALL:
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parents:
diff changeset
273 case HORZWALL:
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parents:
diff changeset
274 case WALL:
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parents:
diff changeset
275 case SECRETDOOR:
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parents:
diff changeset
276 case DOOR:
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parents:
diff changeset
277 see_radius = 2;
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parents:
diff changeset
278 otherwise:
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
279 see_radius = 1;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
280 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
281
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
282 /* Must be within one or two rows or columns */
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parents:
diff changeset
283 if (absy > see_radius && absx > see_radius) return(FALSE);
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parents:
diff changeset
284
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
285 if (absx > see_radius) { /* Go along row */
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parents:
diff changeset
286 start = hero.x;
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John "Elwin" Edwards
parents:
diff changeset
287 goal = x;
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John "Elwin" Edwards
parents:
diff changeset
288 ycheck = hero.y;
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John "Elwin" Edwards
parents:
diff changeset
289 row = TRUE;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
290 }
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
291 else { /* Go along column */
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
292 start = hero.y;
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
293 goal = y;
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John "Elwin" Edwards
parents:
diff changeset
294 xcheck = hero.x;
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295 row = FALSE;
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296 }
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297
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298 if (start <= goal) delta = 1;
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299 else delta = -1;
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300
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301 /* Start one past where we are standing */
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302 if (start != goal) start += delta;
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303
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304 /* If we are in a wall, we want to look in the area outside the wall */
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305 if (see_radius > 1) {
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306 if (row) {
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307 /* See if above us it okay first */
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308 switch (winat(ycheck, start)) {
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309 case VERTWALL:
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310 case HORZWALL:
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311 case WALL:
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312 case DOOR:
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313 case SECRETDOOR:
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314 /* No good, try one up */
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315 if (y > hero.y) ycheck++;
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316 else ycheck--;
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317 otherwise:
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318 see_radius = 1; /* Just look straight over the row */
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319 }
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320 }
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321 else {
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322 /* See if above us it okay first */
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323 switch (winat(start, xcheck)) {
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324 case VERTWALL:
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325 case HORZWALL:
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326 case WALL:
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327 case DOOR:
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328 case SECRETDOOR:
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329 /* No good, try one over */
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330 if (x > hero.x) xcheck++;
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331 else xcheck--;
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332 otherwise:
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333 see_radius = 1; /* Just look straight up the column */
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334 }
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335 }
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336 }
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337
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338 /* Check boundary again */
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339 if (absy > see_radius && absx > see_radius) return(FALSE);
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340
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341 while (start != goal) {
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342 if (row) xcheck = start;
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343 else ycheck = start;
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344
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345 if (xcheck < 0 || ycheck < 0)
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346 return FALSE;
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347 switch (winat(ycheck, xcheck)) {
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348 case VERTWALL:
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349 case HORZWALL:
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350 case WALL:
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351 case DOOR:
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352 case SECRETDOOR:
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353 return(FALSE);
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354 }
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355 start += delta;
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356 }
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357 return(TRUE);
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358 }
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359
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360
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361 /*
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362 * moffset:
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363 * Calculate memory address for bits
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364 */
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365
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366 static char *
220
f54901b9c39b XRogue: convert to ANSI-style function declarations.
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367 moffset(int y, int x)
133
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368 {
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369 return (maze_bits + (y * (cols - 1)) + x);
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370 }
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371
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372 /*
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373 * rmwall:
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374 * Removes appropriate walls from the maze
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375 */
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376 static
220
f54901b9c39b XRogue: convert to ANSI-style function declarations.
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377 void
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378 rmwall(int newy, int newx, int oldy, int oldx)
133
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379 {
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380 reg int xdif,ydif;
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381
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382 xdif = newx - oldx;
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383 ydif = newy - oldy;
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parents:
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384
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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385 *moffset((oldy * 2) + ydif + 1, (oldx * 2) + xdif + 1) = FALSE;
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parents:
diff changeset
386 findcells(newy, newx);
e6179860cb76 Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
387 }
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parents:
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388