annotate arogue7/maze.c @ 300:0250220d8cdd

Fix an assortment of compiler warnings. A few potential bugs were removed in the process. Much code cleanup remains to be done.
author John "Elwin" Edwards
date Fri, 22 Nov 2019 21:18:27 -0500
parents f9ef86cf22b2
children
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1 /*
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2 * maze.c - functions for dealing with mazes
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include <stdlib.h>
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17 #include "rogue.h"
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18
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19 struct cell {
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20 char y_pos;
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21 char x_pos;
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22 };
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23 struct bordercells {
300
0250220d8cdd Fix an assortment of compiler warnings.
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24 unsigned char num_pos; /* number of frontier cells next to you */
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25 struct cell conn[4]; /* the y,x position of above cell */
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26 } border_cells;
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27
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28
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29 static char *frontier,
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30 *bits;
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31 static int maze_lines,
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32 maze_cols;
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33
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34 void draw_maze(void);
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35 int findcells(int y, int x);
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36 char *foffset(int y, int x);
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37 char *moffset(int y, int x);
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38 void rmwall(int newy, int newx, int oldy, int oldx);
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39
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40
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41 /*
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42 * crankout:
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43 * Does actual drawing of maze to window
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44 */
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45 void
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46 crankout(void)
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47 {
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48 reg int x, y;
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49
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50 for (y = 0; y < lines - 3; y++) {
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51 move(y + 1, 0);
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52 for (x = 0; x < cols - 1; x++) {
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53 if (*moffset(y, x)) { /* here is a wall */
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54 if(y==0 || y==lines-4) /* top or bottom line */
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55 addch('-');
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56 else if(x==0 || x==cols-2) /* left | right side */
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57 addch('|');
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58 else if (y % 2 == 0 && x % 2 == 0) {
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59 if(*moffset(y, x-1) || *moffset(y, x+1))
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60 addch('-');
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61 else
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62 addch('|');
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63 }
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64 else if (y % 2 == 0)
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65 addch('-');
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66 else
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67 addch('|');
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68 }
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69 else
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70 addch(FLOOR);
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71 }
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72 }
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73 }
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74
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75 /*
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76 * domaze:
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77 * Draw the maze on this level.
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78 */
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79 void
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80 do_maze(void)
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81 {
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82 reg int least;
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83 reg struct room *rp;
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84 reg struct linked_list *item;
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85 reg struct object *obj;
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86 int cnt;
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87 bool treas;
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88 coord tp;
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89
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90 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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91 rp->r_flags = ISGONE; /* kill all rooms */
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92 rp->r_fires = NULL; /* no fires */
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93 }
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94 rp = &rooms[0]; /* point to only room */
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95 rp->r_flags = ISDARK; /* mazes always dark */
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96 rp->r_pos.x = 0; /* room fills whole screen */
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97 rp->r_pos.y = 1;
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98 rp->r_max.x = cols - 1;
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99 rp->r_max.y = lines - 3;
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100 draw_maze(); /* put maze into window */
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101 /*
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102 * add some gold to make it worth looking for
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103 */
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104 item = spec_item(GOLD, 0, 0, 0);
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105 obj = OBJPTR(item);
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106 obj->o_count *= (rnd(5) + 5); /* add in one large hunk */
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107 attach(lvl_obj, item);
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108 cnt = 0;
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109 do {
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110 rnd_pos(rp, &tp);
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111 } until (mvinch(tp.y, tp.x) == FLOOR || cnt++ > 5000);
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112 mvaddch(tp.y, tp.x, GOLD);
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113 obj->o_pos = tp;
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114 /*
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115 * add in some food to make sure he has enough
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116 */
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117 item = spec_item(FOOD, 0, 0, 0);
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118 obj = OBJPTR(item);
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119 attach(lvl_obj, item);
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120 do {
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121 rnd_pos(rp, &tp);
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122 } until (mvinch(tp.y, tp.x) == FLOOR || cnt++ > 5000);
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123 mvaddch(tp.y, tp.x, FOOD);
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124 obj->o_pos = tp;
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125 if (rnd(100) < 40) { /* treasure type maze */
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126 treas = TRUE;
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127 least = 10;
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128 debug("treasure maze");
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129 }
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130 else { /* normal maze level */
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131 least = 5;
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132 treas = FALSE;
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133 }
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134 genmonsters(least, treas);
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135 }
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136
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137
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138 /*
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139 * draw_maze:
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140 * Generate and draw the maze on the screen
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141 */
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142 void
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143 draw_maze(void)
125
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144 {
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145 reg int i, j, more;
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146 reg char *ptr;
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147
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148 maze_lines = (lines - 3) / 2;
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149 maze_cols = (cols - 1) / 2;
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150 bits = ALLOC((lines - 3) * (cols - 1));
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diff changeset
151 frontier = ALLOC(maze_lines * maze_cols);
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diff changeset
152 ptr = frontier;
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153 while (ptr < (frontier + (maze_lines * maze_cols)))
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154 *ptr++ = TRUE;
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155 for (i = 0; i < lines - 3; i++) {
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parents:
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156 for (j = 0; j < cols - 1; j++) {
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157 if (i % 2 == 1 && j % 2 == 1)
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158 *moffset(i, j) = FALSE; /* floor */
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159 else
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160 *moffset(i, j) = TRUE; /* wall */
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161 }
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162 }
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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163 for (i = 0; i < maze_lines; i++) {
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164 for (j = 0; j < maze_cols; j++) {
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165 do
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166 more = findcells(i,j);
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167 while(more != 0);
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168 }
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169 }
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170 crankout();
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171 FREE(frontier);
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172 FREE(bits);
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173 }
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174
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175 /*
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176 * findcells:
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177 * Figure out cells to open up
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178 */
219
f9ef86cf22b2 Advanced Rogue 7: convert to ANSI-style function declarations.
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179 int
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180 findcells(int y, int x)
125
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181 {
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182 reg int rtpos, i;
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183
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184 *foffset(y, x) = FALSE;
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185 border_cells.num_pos = 0;
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186 if (y < maze_lines - 1) { /* look below */
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187 if (*foffset(y + 1, x)) {
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188 border_cells.conn[border_cells.num_pos].y_pos = y + 1;
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189 border_cells.conn[border_cells.num_pos].x_pos = x;
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190 border_cells.num_pos += 1;
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191 }
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192 }
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193 if (y > 0) { /* look above */
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194 if (*foffset(y - 1, x)) {
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195 border_cells.conn[border_cells.num_pos].y_pos = y - 1;
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196 border_cells.conn[border_cells.num_pos].x_pos = x;
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197 border_cells.num_pos += 1;
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198
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199 }
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200 }
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201 if (x < maze_cols - 1) { /* look right */
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202 if (*foffset(y, x + 1)) {
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203 border_cells.conn[border_cells.num_pos].y_pos = y;
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204 border_cells.conn[border_cells.num_pos].x_pos = x + 1;
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205 border_cells.num_pos += 1;
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206 }
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207 }
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208 if (x > 0) { /* look left */
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209 if (*foffset(y, x - 1)) {
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210 border_cells.conn[border_cells.num_pos].y_pos = y;
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211 border_cells.conn[border_cells.num_pos].x_pos = x - 1;
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212 border_cells.num_pos += 1;
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213
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214 }
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215 }
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216 if (border_cells.num_pos == 0) /* no neighbors available */
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217 return 0;
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218 else {
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219 i = rnd(border_cells.num_pos);
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220 rtpos = border_cells.num_pos - 1;
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221 rmwall(border_cells.conn[i].y_pos, border_cells.conn[i].x_pos, y, x);
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222 return rtpos;
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223 }
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224 }
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225
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226 /*
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227 * foffset:
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228 * Calculate memory address for frontier
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229 */
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230 char *
219
f9ef86cf22b2 Advanced Rogue 7: convert to ANSI-style function declarations.
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231 foffset(int y, int x)
125
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232 {
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233
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234 return (frontier + (y * maze_cols) + x);
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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235 }
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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236
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237
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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238 /*
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239 * Maze_view:
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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240 * Returns true if the player can see the specified location within
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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241 * the confines of a maze (within one column or row)
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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242 */
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243
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244 bool
219
f9ef86cf22b2 Advanced Rogue 7: convert to ANSI-style function declarations.
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diff changeset
245 maze_view(int y, int x)
125
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246 {
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247 register int start, goal, delta, ycheck, xcheck, absy, absx, see_radius;
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248 register bool row;
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249
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250 /* Get the absolute value of y and x differences */
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251 absy = hero.y - y;
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252 absx = hero.x - x;
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253 if (absy < 0) absy = -absy;
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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254 if (absx < 0) absx = -absx;
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255
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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256 /* If we are standing in a wall, we can see a bit more */
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257 switch (winat(hero.y, hero.x)) {
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff changeset
258 case '|':
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff changeset
259 case '-':
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diff changeset
260 case WALL:
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parents:
diff changeset
261 case SECRETDOOR:
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diff changeset
262 case DOOR:
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263 see_radius = 2;
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264 otherwise:
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265 see_radius = 1;
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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266 }
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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267
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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268 /* Must be within one or two rows or columns */
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269 if (absy > see_radius && absx > see_radius) return(FALSE);
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270
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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271 if (absx > see_radius) { /* Go along row */
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272 start = hero.x;
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273 goal = x;
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274 ycheck = hero.y;
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff changeset
275 row = TRUE;
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parents:
diff changeset
276 }
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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277 else { /* Go along column */
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff changeset
278 start = hero.y;
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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279 goal = y;
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diff changeset
280 xcheck = hero.x;
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281 row = FALSE;
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff changeset
282 }
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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283
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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diff changeset
284 if (start <= goal) delta = 1;
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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285 else delta = -1;
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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286
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
287 /* Start one past where we are standing */
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
288 if (start != goal) start += delta;
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parents:
diff changeset
289
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
290 /* If we are in a wall, we want to look in the area outside the wall */
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
291 if (see_radius > 1) {
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
292 if (row) {
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff changeset
293 /* See if above us it okay first */
adfa37e67084 Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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294 switch (winat(ycheck, start)) {
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295 case '|':
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296 case '-':
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297 case WALL:
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298 case DOOR:
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299 case SECRETDOOR:
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300 /* No good, try one up */
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301 if (y > hero.y) ycheck++;
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302 else ycheck--;
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303 otherwise:
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304 see_radius = 1; /* Just look straight over the row */
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305 }
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306 }
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307 else {
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308 /* See if above us it okay first */
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309 switch (winat(start, xcheck)) {
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310 case '|':
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311 case '-':
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312 case WALL:
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313 case DOOR:
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314 case SECRETDOOR:
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315 /* No good, try one over */
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316 if (x > hero.x) xcheck++;
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317 else xcheck--;
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318 otherwise:
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319 see_radius = 1; /* Just look straight up the column */
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320 }
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321 }
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322 }
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323
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324 /* Check boundary again */
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325 if (absy > see_radius && absx > see_radius) return(FALSE);
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326
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327 while (start != goal) {
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328 if (row) xcheck = start;
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329 else ycheck = start;
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330 switch (winat(ycheck, xcheck)) {
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331 case '|':
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332 case '-':
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333 case WALL:
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334 case DOOR:
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335 case SECRETDOOR:
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336 return(FALSE);
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337 }
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338 start += delta;
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339 }
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340 return(TRUE);
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341 }
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342
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343
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344 /*
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345 * moffset:
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346 * Calculate memory address for bits
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347 */
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348 char *
219
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349 moffset(int y, int x)
125
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350 {
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351
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352 return (bits + (y * (cols - 1)) + x);
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353 }
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354
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355
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356
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357
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358 /*
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359 * rmwall:
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360 * Removes appropriate walls from the maze
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361 */
219
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362 void
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363 rmwall(int newy, int newx, int oldy, int oldx)
125
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364 {
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365 reg int xdif,ydif;
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366
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367 xdif = newx - oldx;
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368 ydif = newy - oldy;
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369
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370 *moffset((oldy * 2) + ydif + 1, (oldx * 2) + xdif + 1) = FALSE;
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371 findcells(newy, newx);
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372 }