annotate rogue4/extern.c @ 300:0250220d8cdd

Fix an assortment of compiler warnings. A few potential bugs were removed in the process. Much code cleanup remains to be done.
author John "Elwin" Edwards
date Fri, 22 Nov 2019 21:18:27 -0500
parents d3968e9cb98d
children acc3718f50ab
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1 /*
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2 * global variable initializaton
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3 *
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4 * @(#)extern.c 4.32 (Berkeley) 4/1/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 bool after; /* True if we want after daemons */
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17 bool noscore; /* Was a wizard sometime */
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18 bool s_know[MAXSCROLLS]; /* Does he know what a scroll does */
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19 bool p_know[MAXPOTIONS]; /* Does he know what a potion does */
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20 bool r_know[MAXRINGS]; /* Does he know what a ring does */
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21 bool ws_know[MAXSTICKS]; /* Does he know what a stick does */
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22 bool amulet = FALSE; /* He found the amulet */
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23 bool askme = TRUE; /* Ask about unidentified things */
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24 bool door_stop = FALSE; /* Stop running when we pass a door */
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25 bool fight_flush = FALSE; /* True if toilet input */
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26 bool firstmove = FALSE; /* First move after setting door_stop */
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27 bool in_shell = FALSE; /* True if executing a shell */
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28 bool jump = FALSE; /* Show running as series of jumps */
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29 bool passgo = FALSE; /* Follow passages */
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30 bool playing = TRUE; /* True until he quits */
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31 bool running = FALSE; /* True if player is running */
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32 bool save_msg = TRUE; /* Remember last msg */
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33 bool slow_invent = FALSE; /* Inventory one line at a time */
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34 bool terse = FALSE; /* True if we should be short */
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35 bool use_savedir = FALSE; /* True if using system savefile area */
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36 #ifdef WIZARD
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37 bool wizard = FALSE; /* True if allows wizard commands */
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38 #endif
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39
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40 char take; /* Thing the rogue is taking */
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41 char prbuf[MAXSTR]; /* Buffer for sprintfs */
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42 char outbuf[BUFSIZ]; /* Output buffer for stdout */
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43 char runch; /* Direction player is running */
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44 char *s_names[MAXSCROLLS]; /* Names of the scrolls */
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45 const char *p_colors[MAXPOTIONS]; /* Colors of the potions */
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46 const char *r_stones[MAXRINGS]; /* Stone settings of the rings */
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47 const char *w_names[MAXWEAPONS + 1] = { /* Names of the various weapons */
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48 "mace",
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49 "long sword",
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50 "short bow",
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51 "arrow",
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52 "dagger",
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53 "two handed sword",
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54 "dart",
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55 "crossbow",
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56 "crossbow bolt",
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57 "spear",
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58 NULL /* fake entry for dragon's breath */
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59 };
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60 const char *a_names[MAXARMORS] = { /* Names of armor types */
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61 "leather armor",
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62 "ring mail",
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63 "studded leather armor",
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64 "scale mail",
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65 "chain mail",
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66 "splint mail",
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67 "banded mail",
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68 "plate mail",
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69 };
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70 const char *ws_made[MAXSTICKS]; /* What sticks are made of */
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71 char *release; /* Release number of rogue */
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72 char whoami[MAXSTR]; /* Name of player */
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73 char fruit[MAXSTR]; /* Favorite fruit */
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74 char huh[MAXSTR]; /* The last message printed */
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75 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */
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76 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */
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77 char *r_guess[MAXRINGS]; /* Players guess at what ring is */
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78 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */
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79 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */
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80 char file_name[256]; /* Save file name */
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81 char home[MAXSTR]; /* User's home directory */
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82 char _level[MAXLINES*MAXCOLS]; /* Level map */
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83 char _flags[MAXLINES*MAXCOLS]; /* Flags for each space on the map */
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84
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85 int max_level; /* Deepest player has gone */
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86 int ntraps; /* Number of traps on this level */
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87 int dnum; /* Dungeon number */
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88 int level = 1; /* What level rogue is on */
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89 int purse = 0; /* How much gold the rogue has */
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90 int mpos = 0; /* Where cursor is on top line */
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91 int no_move = 0; /* Number of turns held in place */
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92 int no_command = 0; /* Number of turns asleep */
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93 int inpack = 0; /* Number of things in pack */
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94 int total = 0; /* Total dynamic memory bytes */
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95 int lastscore = -1; /* Score before this turn */
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96 int no_food = 0; /* Number of levels without food */
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97 int count = 0; /* Number of times to repeat command */
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98 int fung_hit = 0; /* Number of time fungi has hit */
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99 int quiet = 0; /* Number of quiet turns */
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100 int food_left; /* Amount of food in hero's stomach */
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101 int group = 2; /* Current group number */
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102 int hungry_state = 0; /* How hungry is he */
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103 int a_chances[MAXARMORS] = { /* Chance for each armor type */
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104 20,
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105 35,
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106 50,
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107 63,
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108 75,
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109 85,
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110 95,
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111 100
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112 };
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113 int a_class[MAXARMORS] = { /* Armor class for each armor type */
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114 8,
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115 7,
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116 7,
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117 6,
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118 5,
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119 4,
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120 4,
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121 3,
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122 };
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123
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124 long seed; /* Random number seed */
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125
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126 coord oldpos; /* Position before last look() call */
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127 coord delta; /* Change indicated to get_dir() */
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128
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129 THING player; /* The rogue */
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130 THING *cur_armor; /* What a well dresssed rogue wears */
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131 THING *cur_weapon; /* Which weapon he is weilding */
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132 THING *cur_ring[2]; /* Which rings are being worn */
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133 THING *lvl_obj = NULL; /* List of objects on this level */
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134 THING *mlist = NULL; /* List of monsters on the level */
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135 THING *_monst[MAXLINES*MAXCOLS]; /* Pointers for monsters at each spot */
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136
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137 FILE *score_file = NULL; /* Scoreboard */
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138 FILE *log_file = NULL; /* Log file */
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139
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140 WINDOW *hw; /* Used as a scratch window */
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141
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142 #define INIT_STATS { 16, 0, 1, 10, 12, "1d4", 12 }
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143
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144 struct stats max_stats = INIT_STATS; /* The maximum for the player */
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145
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146 struct room *oldrp; /* Roomin(&oldpos) */
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147 struct room rooms[MAXROOMS]; /* One for each room -- A level */
300
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148 #define NON {0, 0}
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149 #define NON12 { NON, NON, NON, NON, NON, NON, NON, NON, NON, NON, NON, NON }
12
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150 struct room passages[MAXPASS] = /* One for each passage */
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151 {
300
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152 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
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153 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
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154 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
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155 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
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156 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
0250220d8cdd Fix an assortment of compiler warnings.
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157 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
0250220d8cdd Fix an assortment of compiler warnings.
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158 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
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parents: 279
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159 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
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160 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
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161 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
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162 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 },
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parents: 279
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163 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }
12
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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164 };
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165 #undef NON12
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parents: 279
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166 #undef NON
12
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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167
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168 #define ___ 1
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169 #define XX 10
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170 struct monster monsters[26] =
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171 {
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172 /* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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173 { "giant ant", 0, ISMEAN, { XX, 9, 2, 3, ___, "1d6" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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174 { "bat", 0, 0, { XX, 1, 1, 3, ___, "1d2" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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175 { "centaur", 15, 0, { XX, 15, 4, 4, ___, "1d6/1d6" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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176 { "dragon", 100, ISMEAN, { XX,6800, 10, -1, ___, "1d8/1d8/3d10" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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177 { "floating eye",0, 0, { XX, 5, 1, 9, ___, "0d0" } },
245
e7aab31362af Rogue V[345], Super-Rogue: Fix violet fungi/venus flytraps.
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178 { "violet fungi",0, ISMEAN, { XX, 80, 8, 3, ___, "0d0" } },
12
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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179 { "gnome", 10, 0, { XX, 7, 1, 5, ___, "1d6" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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180 { "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1d8" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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181 { "invisible stalker",0,ISINVIS,{ XX,120, 8, 3, ___, "4d4" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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182 { "jackal", 0, ISMEAN, { XX, 2, 1, 7, ___, "1d2" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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183 { "kobold", 0, ISMEAN, { XX, 1, 1, 7, ___, "1d4" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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184 { "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1d1" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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185 { "mimic", 30, 0, { XX,100, 7, 7, ___, "3d4" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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diff changeset
186 { "nymph", 100, 0, { XX, 37, 3, 9, ___, "0d0" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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diff changeset
187 { "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1d8" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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188 { "purple worm", 70, 0, { XX,4000, 15, 6, ___, "2d12/2d4" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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189 { "quasit", 30, ISMEAN, { XX, 32, 3, 2, ___, "1d2/1d2/1d4" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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190 { "rust monster",0, ISMEAN, { XX, 20, 5, 2, ___, "0d0/0d0" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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191 { "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1d3" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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192 { "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1d8/1d8/2d6" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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193 { "umber hulk", 40, ISMEAN, { XX,200, 8, 2, ___, "3d4/3d4/2d5" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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194 { "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1d10" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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195 { "wraith", 0, 0, { XX, 55, 5, 4, ___, "1d6" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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196 { "xorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1d3/1d3/1d3/4d6" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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197 { "yeti", 30, 0, { XX, 50, 4, 6, ___, "1d6/1d6" } },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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198 { "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1d8" } }
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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199 };
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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200 #undef ___
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201 #undef XX
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202
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edwarj4
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203 struct magic_item things[NUMTHINGS] = {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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204 { 0, 27 }, /* potion */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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205 { 0, 30 }, /* scroll */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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206 { 0, 17 }, /* food */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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207 { 0, 8 }, /* weapon */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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208 { 0, 8 }, /* armor */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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209 { 0, 5 }, /* ring */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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210 { 0, 5 }, /* stick */
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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211 };
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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212
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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213 struct magic_item s_magic[MAXSCROLLS] = {
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214 { "monster confusion", 8, 140 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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215 { "magic mapping", 5, 150 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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216 { "hold monster", 3, 180 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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217 { "sleep", 5, 5 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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218 { "enchant armor", 8, 160 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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219 { "identify", 27, 100 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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220 { "scare monster", 4, 200 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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221 { "gold detection", 4, 50 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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222 { "teleportation", 7, 165 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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223 { "enchant weapon", 10, 150 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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224 { "create monster", 5, 75 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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225 { "remove curse", 8, 105 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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226 { "aggravate monsters", 4, 20 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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227 { "blank paper", 1, 5 },
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228 { "genocide", 1, 300 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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229 };
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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230
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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231 struct magic_item p_magic[MAXPOTIONS] = {
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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232 { "confusion", 8, 5 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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233 { "paralysis", 10, 5 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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234 { "poison", 8, 5 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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235 { "gain strength", 15, 150 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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236 { "see invisible", 2, 100 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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237 { "healing", 15, 130 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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238 { "monster detection", 6, 130 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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239 { "magic detection", 6, 105 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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240 { "raise level", 2, 250 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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241 { "extra healing", 5, 200 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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242 { "haste self", 4, 190 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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243 { "restore strength", 14, 130 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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244 { "blindness", 4, 5 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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245 { "thirst quenching", 1, 5 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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246 };
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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247
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248 struct magic_item r_magic[MAXRINGS] = {
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249 { "protection", 9, 400 },
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edwarj4
parents:
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250 { "add strength", 9, 400 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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251 { "sustain strength", 5, 280 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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252 { "searching", 10, 420 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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253 { "see invisible", 10, 310 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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254 { "adornment", 1, 10 },
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parents:
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255 { "aggravate monster", 10, 10 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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256 { "dexterity", 8, 440 },
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257 { "increase damage", 8, 400 },
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parents:
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258 { "regeneration", 4, 460 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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259 { "slow digestion", 9, 240 },
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parents:
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260 { "teleportation", 5, 30 },
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parents:
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261 { "stealth", 7, 470 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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262 { "maintain armor", 5, 380 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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263 };
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264
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265 struct magic_item ws_magic[MAXSTICKS] = {
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266 { "light", 12, 250 },
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edwarj4
parents:
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267 { "striking", 9, 75 },
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edwarj4
parents:
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268 { "lightning", 3, 330 },
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edwarj4
parents:
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269 { "fire", 3, 330 },
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edwarj4
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270 { "cold", 3, 330 },
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edwarj4
parents:
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271 { "polymorph", 15, 310 },
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edwarj4
parents:
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272 { "magic missile", 10, 170 },
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edwarj4
parents:
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273 { "haste monster", 9, 5 },
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edwarj4
parents:
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274 { "slow monster", 11, 350 },
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edwarj4
parents:
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275 { "drain life", 9, 300 },
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edwarj4
parents:
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276 { "nothing", 1, 5 },
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edwarj4
parents:
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277 { "teleport away", 5, 340 },
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edwarj4
parents:
diff changeset
278 { "teleport to", 5, 50 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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279 { "cancellation", 5, 280 },
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
280 };
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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281
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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282 struct h_list helpstr[] = {
300
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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283 { '?', " prints help" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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284 { '/', " identify object" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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285 { 'h', " left" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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286 { 'j', " down" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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287 { 'k', " up" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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288 { 'l', " right" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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289 { 'y', " up & left" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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290 { 'u', " up & right" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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291 { 'b', " down & left" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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292 { 'n', " down & right" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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293 { 'H', " run left" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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294 { 'J', " run down" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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295 { 'K', " run up" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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296 { 'L', " run right" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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297 { 'Y', " run up & left" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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298 { 'U', " run up & right" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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299 { 'B', " run down & left" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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300 { 'N', " run down & right" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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301 { 't', "<dir> throw something" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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302 { 'f', "<dir> forward until find something" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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303 { 'z', "<dir> zap a wand in a direction" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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304 { '^', "<dir> identify trap type" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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305 { 's', " search for trap/secret door" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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306 { '>', " go down a staircase" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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307 { '<', " go up a staircase" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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308 { '.', " rest for a while" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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309 { 'i', " inventory" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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310 { 'I', " inventory single item" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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311 { 'q', " quaff potion" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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312 { 'r', " read paper" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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313 { 'e', " eat food" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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314 { 'w', " wield a weapon" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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315 { 'W', " wear armor" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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316 { 'T', " take armor off" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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317 { 'P', " put on ring" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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318 { 'R', " remove ring" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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319 { 'd', " drop object" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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320 { 'c', " call object" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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321 { 'D', " recall what's been discovered" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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322 { 'o', " examine/set options" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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323 { CTRL('L'), " redraw screen" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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324 { CTRL('R'), " repeat last message" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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325 { ESCAPE, " cancel command" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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326 { '!', " shell escape" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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327 { 'S', " save game" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
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328 { 'Q', " quit" },
0250220d8cdd Fix an assortment of compiler warnings.
John "Elwin" Edwards
parents: 279
diff changeset
329 { 0, 0 }
12
9535a08ddc39 Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff changeset
330 };