Mercurial > hg > early-roguelike
annotate rogue4/passages.c @ 300:0250220d8cdd
Fix an assortment of compiler warnings.
A few potential bugs were removed in the process. Much code cleanup
remains to be done.
author | John "Elwin" Edwards |
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date | Fri, 22 Nov 2019 21:18:27 -0500 |
parents | 1b73a8641b37 |
children | 3900f3cfe07d |
rev | line source |
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12
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1 /* |
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2 * Draw the connecting passages |
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3 * |
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4 * @(#)passages.c 4.8 (Berkeley) 1/27/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
215 | 13 #include <stdlib.h> |
12
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
215 | 17 void conn(int r1, int r2); |
18 void door(struct room *rm, coord *cp); | |
19 void passnum(void); | |
20 void numpass(int y, int x); | |
21 | |
12
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22 /* |
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23 * do_passages: |
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24 * Draw all the passages on a level. |
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25 */ |
215 | 26 void |
27 do_passages(void) | |
12
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28 { |
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29 register struct rdes *r1, *r2 = NULL; |
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30 register int i, j; |
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31 register int roomcount; |
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32 static struct rdes |
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33 { |
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34 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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35 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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36 bool ingraph; /* this room in graph already? */ |
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37 } rdes[MAXROOMS] = { |
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38 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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39 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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40 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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45 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 }; |
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48 |
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49 /* |
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50 * reinitialize room graph description |
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51 */ |
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52 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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53 { |
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54 for (j = 0; j < MAXROOMS; j++) |
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55 r1->isconn[j] = FALSE; |
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56 r1->ingraph = FALSE; |
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57 } |
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58 |
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59 /* |
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60 * starting with one room, connect it to a random adjacent room and |
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61 * then pick a new room to start with. |
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62 */ |
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63 roomcount = 1; |
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64 r1 = &rdes[rnd(MAXROOMS)]; |
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65 r1->ingraph = TRUE; |
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66 do |
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67 { |
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68 /* |
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69 * find a room to connect with |
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70 */ |
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71 j = 0; |
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72 for (i = 0; i < MAXROOMS; i++) |
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73 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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74 r2 = &rdes[i]; |
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75 /* |
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76 * if no adjacent rooms are outside the graph, pick a new room |
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77 * to look from |
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78 */ |
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79 if (j == 0) |
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80 { |
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81 do |
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82 r1 = &rdes[rnd(MAXROOMS)]; |
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83 until (r1->ingraph); |
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84 } |
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85 /* |
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86 * otherwise, connect new room to the graph, and draw a tunnel |
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87 * to it |
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88 */ |
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89 else |
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90 { |
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91 r2->ingraph = TRUE; |
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92 i = r1 - rdes; |
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93 j = r2 - rdes; |
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94 conn(i, j); |
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95 r1->isconn[j] = TRUE; |
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96 r2->isconn[i] = TRUE; |
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97 roomcount++; |
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98 } |
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99 } while (roomcount < MAXROOMS); |
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100 |
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101 /* |
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102 * attempt to add passages to the graph a random number of times so |