Mercurial > hg > early-roguelike
annotate rogue4/passages.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
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date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | 9535a08ddc39 |
children | 0250220d8cdd |
rev | line source |
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12
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1 /* |
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2 * Draw the connecting passages |
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3 * |
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4 * @(#)passages.c 4.8 (Berkeley) 1/27/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
215 | 13 #include <stdlib.h> |
12
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
215 | 17 void conn(int r1, int r2); |
18 void door(struct room *rm, coord *cp); | |
19 void passnum(void); | |
20 void numpass(int y, int x); | |
21 | |
12
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22 /* |
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23 * do_passages: |
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24 * Draw all the passages on a level. |
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25 */ |
215 | 26 void |
27 do_passages(void) | |
12
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28 { |
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29 register struct rdes *r1, *r2 = NULL; |
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30 register int i, j; |
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31 register int roomcount; |
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32 static struct rdes |
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33 { |
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34 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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35 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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36 bool ingraph; /* this room in graph already? */ |
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37 } rdes[MAXROOMS] = { |
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38 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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39 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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40 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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45 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 }; |
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48 |
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49 /* |
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50 * reinitialize room graph description |
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51 */ |
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52 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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53 { |
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54 for (j = 0; j < MAXROOMS; j++) |
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55 r1->isconn[j] = FALSE; |
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56 r1->ingraph = FALSE; |
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57 } |
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58 |
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59 /* |
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60 * starting with one room, connect it to a random adjacent room and |
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61 * then pick a new room to start with. |
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62 */ |
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63 roomcount = 1; |
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64 r1 = &rdes[rnd(MAXROOMS)]; |
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65 r1->ingraph = TRUE; |
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66 do |
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67 { |
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68 /* |
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69 * find a room to connect with |
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70 */ |
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71 j = 0; |
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72 for (i = 0; i < MAXROOMS; i++) |
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73 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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74 r2 = &rdes[i]; |
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75 /* |
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76 * if no adjacent rooms are outside the graph, pick a new room |
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77 * to look from |
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78 */ |
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79 if (j == 0) |
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80 { |
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81 do |
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82 r1 = &rdes[rnd(MAXROOMS)]; |
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83 until (r1->ingraph); |
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84 } |
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85 /* |
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86 * otherwise, connect new room to the graph, and draw a tunnel |
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87 * to it |
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88 */ |
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89 else |
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90 { |
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91 r2->ingraph = TRUE; |
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92 i = r1 - rdes; |
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93 j = r2 - rdes; |
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94 conn(i, j); |
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95 r1->isconn[j] = TRUE; |
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96 r2->isconn[i] = TRUE; |
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97 roomcount++; |
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98 } |
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99 } while (roomcount < MAXROOMS); |
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100 |
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101 /* |
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102 * attempt to add passages to the graph a random number of times so |
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103 * that there isn't always just one unique passage through it. |
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104 */ |
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105 for (roomcount = rnd(5); roomcount > 0; roomcount--) |
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106 { |
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107 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ |
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108 /* |
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109 * find an adjacent room not already connected |
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110 */ |
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111 j = 0; |
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112 for (i = 0; i < MAXROOMS; i++) |
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113 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) |
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114 r2 = &rdes[i]; |
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115 /* |
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116 * if there is one, connect it and look for the next added |
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117 * passage |
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118 */ |
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119 if (j != 0) |
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120 { |
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121 i = r1 - rdes; |
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122 j = r2 - rdes; |
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123 conn(i, j); |
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124 r1->isconn[j] = TRUE; |
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125 r2->isconn[i] = TRUE; |
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126 } |
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127 } |
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128 passnum(); |
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129 } |
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130 |
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131 /* |
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132 * conn: |
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133 * Draw a corridor from a room in a certain direction. |
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134 */ |
215 | 135 void |
136 conn(int r1, int r2) | |
12
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137 { |
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138 register struct room *rpf, *rpt = NULL; |
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139 register char rmt; |
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140 register int distance = 0, turn_spot = 0, turn_distance = 0, index; |
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141 register int rm; |
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142 register char direc; |
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143 coord del = {0,0}, curr, turn_delta = {0,0}, spos = {0,0}, epos = {0,0}; |
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144 |
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145 if (r1 < r2) |
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146 { |
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147 rm = r1; |
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148 if (r1 + 1 == r2) |
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149 direc = 'r'; |
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150 else |
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151 direc = 'd'; |
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152 } |
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153 else |
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154 { |
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155 rm = r2; |
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156 if (r2 + 1 == r1) |
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157 direc = 'r'; |
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158 else |
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159 direc = 'd'; |
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160 } |
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161 rpf = &rooms[rm]; |
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162 /* |
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163 * Set up the movement variables, in two cases: |
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164 * first drawing one down. |
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165 */ |
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166 if (direc == 'd') |
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167 { |
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168 rmt = rm + 3; /* room # of dest */ |
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169 rpt = &rooms[rmt]; /* room pointer of dest */ |
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170 del.x = 0; /* direction of move */ |
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171 del.y = 1; |
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172 spos.x = rpf->r_pos.x; /* start of move */ |
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173 spos.y = rpf->r_pos.y; |
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174 epos.x = rpt->r_pos.x; /* end of move */ |
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175 epos.y = rpt->r_pos.y; |
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176 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ |
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177 { |
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178 spos.x += rnd(rpf->r_max.x - 2) + 1; |
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179 spos.y += rpf->r_max.y - 1; |
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180 } |
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181 if (!(rpt->r_flags & ISGONE)) |
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182 epos.x += rnd(rpt->r_max.x - 2) + 1; |
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183 distance = abs(spos.y - epos.y) - 1; /* distance to move */ |
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184 turn_delta.y = 0; /* direction to turn */ |
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185 turn_delta.x = (spos.x < epos.x ? 1 : -1); |
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186 turn_distance = abs(spos.x - epos.x); /* how far to turn */ |
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187 turn_spot = rnd(distance-1) + 1; /* where turn starts */ |
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188 } |
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189 else if (direc == 'r') /* setup for moving right */ |
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190 { |
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191 rmt = rm + 1; |
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192 rpt = &rooms[rmt]; |
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193 del.x = 1; |
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194 del.y = 0; |
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195 spos.x = rpf->r_pos.x; |
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196 spos.y = rpf->r_pos.y; |
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197 epos.x = rpt->r_pos.x; |
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198 epos.y = rpt->r_pos.y; |
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199 if (!(rpf->r_flags & ISGONE)) |
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200 { |
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201 spos.x += rpf->r_max.x-1; |
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202 spos.y += rnd(rpf->r_max.y-2)+1; |
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203 } |
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204 if (!(rpt->r_flags & ISGONE)) |
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205 epos.y += rnd(rpt->r_max.y-2)+1; |
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206 distance = abs(spos.x - epos.x) - 1; |
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207 turn_delta.y = (spos.y < epos.y ? 1 : -1); |
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208 turn_delta.x = 0; |
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209 turn_distance = abs(spos.y - epos.y); |
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210 turn_spot = rnd(distance-1) + 1; |
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211 } |
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212 #ifdef WIZARD |
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213 else |
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214 debug("error in connection tables"); |
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215 #endif |
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216 /* |
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217 * Draw in the doors on either side of the passage or just put #'s |
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218 * if the rooms are gone. |
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219 */ |
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220 if (!(rpf->r_flags & ISGONE)) |
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221 door(rpf, &spos); |
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222 else |
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223 { |
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224 index = INDEX(spos.y, spos.x); |
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225 _level[index] = PASSAGE; |
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226 _flags[index] |= F_PASS; |
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227 } |
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228 if (!(rpt->r_flags & ISGONE)) |
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229 door(rpt, &epos); |
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230 else |
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231 { |
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232 index = INDEX(epos.y, epos.x); |
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233 _level[index] = PASSAGE; |
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234 _flags[index] |= F_PASS; |
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235 } |
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236 /* |
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237 * Get ready to move... |
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238 */ |
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239 curr.x = spos.x; |
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240 curr.y = spos.y; |
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241 while (distance) |
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242 { |
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243 /* |
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244 * Move to new position |
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245 */ |
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246 curr.x += del.x; |
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247 curr.y += del.y; |
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248 /* |
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249 * Check if we are at the turn place, if so do the turn |
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250 */ |
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251 if (distance == turn_spot) |
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252 while (turn_distance--) |
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253 { |
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254 index = INDEX(curr.y, curr.x); |
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255 _level[index] = PASSAGE; |
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256 _flags[index] |= F_PASS; |
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257 curr.x += turn_delta.x; |
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258 curr.y += turn_delta.y; |
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259 } |
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260 /* |
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261 * Continue digging along |
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262 */ |
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263 index = INDEX(curr.y, curr.x); |
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264 _level[index] = PASSAGE; |
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265 _flags[index] |= F_PASS; |
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266 distance--; |
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267 } |
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268 curr.x += del.x; |
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269 curr.y += del.y; |
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270 if (!ce(curr, epos)) |
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271 msg("warning, connectivity problem on this level"); |
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272 } |
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273 |
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274 /* |
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275 * door: |
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276 * Add a door or possibly a secret door. Also enters the door in |
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277 * the exits array of the room. |
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278 */ |
215 | 279 void |
280 door(struct room *rm, coord *cp) | |
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281 { |
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282 register int index; |
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283 |
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284 index = INDEX(cp->y, cp->x); |
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285 if (rnd(10) + 1 < level && rnd(5) == 0) |
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286 { |
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287 _level[index] = (cp->y == rm->r_pos.y || cp->y == rm->r_pos.y + rm->r_max.y - 1) ? '-' : '|'; |
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288 _flags[index] &= ~F_REAL; |
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289 } |
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290 else |
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291 _level[index] = DOOR; |
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292 rm->r_exit[rm->r_nexits++] = *cp; |
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293 } |
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294 |
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295 #ifdef WIZARD |
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296 /* |
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297 * add_pass: |
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298 * Add the passages to the current window (wizard command) |
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299 */ |
215 | 300 void |
301 add_pass(void) | |
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302 { |
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303 register int y, x, ch; |
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304 |
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305 for (y = 1; y < LINES - 1; y++) |
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306 for (x = 0; x < COLS; x++) |
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307 if ((ch = chat(y, x)) == DOOR || ch == PASSAGE) |
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308 mvaddch(y, x, ch); |
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309 } |
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310 #endif |
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311 |
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312 /* |
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313 * passnum: |
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314 * Assign a number to each passageway |
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315 */ |
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316 static int pnum; |
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317 static bool newpnum; |
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318 |
215 | 319 void |
320 passnum(void) | |
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321 { |
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322 register struct room *rp; |
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323 register int i; |
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324 |
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325 pnum = 0; |
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326 newpnum = FALSE; |
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327 for (rp = passages; rp < &passages[MAXPASS]; rp++) |
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328 rp->r_nexits = 0; |
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329 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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330 for (i = 0; i < rp->r_nexits; i++) |
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331 { |
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332 newpnum++; |
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333 numpass(rp->r_exit[i].y, rp->r_exit[i].x); |
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334 } |
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335 } |
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336 |
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337 /* |
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338 * numpass: |
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339 * Number a passageway square and its brethren |
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340 */ |
215 | 341 void |
342 numpass(int y, int x) | |
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343 { |
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344 register char *fp; |
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345 register struct room *rp; |
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346 register char ch; |
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347 |
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348 fp = &flat(y, x); |
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349 if (*fp & F_PNUM) |
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350 return; |
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351 if (newpnum) |
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352 { |
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353 pnum++; |
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354 newpnum = FALSE; |
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355 } |
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356 /* |
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357 * check to see if it is a door or secret door, i.e., a new exit, |
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358 * or a numerable type of place |
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359 */ |
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360 if ((ch = chat(y, x)) == DOOR || (!(*fp & F_REAL) && ch != FLOOR)) |
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361 { |
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362 rp = &passages[pnum]; |
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363 rp->r_exit[rp->r_nexits].y = y; |
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364 rp->r_exit[rp->r_nexits++].x = x; |
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365 } |
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366 else if (!(*fp & F_PASS)) |
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367 return; |
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368 *fp |= pnum; |
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369 /* |
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370 * recurse on the surrounding places |
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371 */ |
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372 numpass(y + 1, x); |
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373 numpass(y - 1, x); |
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374 numpass(y, x + 1); |
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375 numpass(y, x - 1); |
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376 } |