annotate arogue5/player.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 * This file contains functions for dealing with special player abilities
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include "curses.h"
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12 #include "rogue.h"
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13
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14
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15 /*
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16 * affect:
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17 * cleric affecting undead
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18 */
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19
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20 void
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21 affect(void)
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22 {
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23 register struct linked_list *item;
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24 register struct thing *tp;
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25 register const char *mname;
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26 bool see;
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27 coord new_pos;
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28
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29 if (player.t_ctype != C_CLERIC && cur_relic[HEIL_ANKH] == 0) {
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30 msg("Only clerics can affect undead.");
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31 return;
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32 }
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33
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34 new_pos.y = hero.y + delta.y;
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35 new_pos.x = hero.x + delta.x;
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36
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37 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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38 else see = FALSE;
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39
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40 /* Anything there? */
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41 if (new_pos.y < 0 || new_pos.y > LINES-3 ||
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42 new_pos.x < 0 || new_pos.x > COLS-1 ||
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43 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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44 msg("Nothing to affect.");
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45 return;
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46 }
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47
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48 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) {
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49 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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50 return;
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51 }
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52 tp = THINGPTR(item);
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53 mname = monsters[tp->t_index].m_name;
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54
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55 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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56 sprintf(outstring,"%s%s cannot see you", see ? "The " : "It",
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57 see ? mname : "");
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58 msg(outstring);
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59 return;
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60 }
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61
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62 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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63 goto annoy;
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64 turn_off(*tp, TURNABLE);
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65
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66 /* Can cleric kill it? */
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67 if (pstats.s_lvl >= 3 * tp->t_stats.s_lvl) {
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68 unsigned long test; /* For overflow check */
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69
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70 sprintf(outstring,"You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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71 msg(outstring);
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72 test = pstats.s_exp + tp->t_stats.s_exp;
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73
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74 /* Be sure there is no overflow before increasing experience */
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75 if (test > pstats.s_exp) pstats.s_exp = test;
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76 killed(item, FALSE, TRUE);
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77 check_level(TRUE);
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78 return;
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79 }
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80
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81 /* Can cleric turn it? */
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82 if (rnd(100) + 1 >
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83 (100 * ((2 * tp->t_stats.s_lvl) - pstats.s_lvl)) / pstats.s_lvl) {
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84 unsigned long test; /* Overflow test */
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85
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86 /* Make the monster flee */
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87 turn_on(*tp, WASTURNED); /* No more fleeing after this */
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88 turn_on(*tp, ISFLEE);
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89 runto(tp, &hero);
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90
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91 /* Let player know */
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92 sprintf(outstring,"You have turned %s%s.", see ? "the " : "it", see ? mname : "");
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93 msg(outstring);
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94
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95 /* get points for turning monster -- but check overflow first */
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96 test = pstats.s_exp + tp->t_stats.s_exp/2;
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97 if (test > pstats.s_exp) pstats.s_exp = test;
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98 check_level(TRUE);
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99
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100 /* If monster was suffocating, stop it */
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101 if (on(*tp, DIDSUFFOCATE)) {
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102 turn_off(*tp, DIDSUFFOCATE);
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103 extinguish(suffocate);
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