annotate rogue4/mach_dep.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents 6376b514a30b
children
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1 /*
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2 * Various installation dependent routines
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3 *
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4 * @(#)mach_dep.c 4.23 (Berkeley) 5/19/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 /*
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14 * The various tuneable defines are:
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15 *
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16 * SCOREFILE Where/if the score file should live.
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17 * MAXLOAD What (if any) the maximum load average should be
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18 * when people are playing. If defined, then
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19 * LOADAV Should rogue define it's own routine to
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20 * get the load average?
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21 * NAMELIST If so, where does the system namelist hide?
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22 * MAXUSERS What (if any) the maximum user count should be
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23 * when people are playing. If defined, then
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24 * UCOUNT Should rogue define it's own routine to
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25 * count users?
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26 * UTMP If so, where does the user list hide?
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27 * CHECKTIME How often/if rogue should check during the game
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28 * for high load average.
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29 */
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30
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31 #include <limits.h>
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32 #include <stdlib.h>
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33 #include <stdio.h>
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34 #include <curses.h>
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35 #include <time.h>
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36 #include <signal.h>
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37 #include <sys/stat.h>
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38 #include <fcntl.h>
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39 #include <string.h>
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40 #include <errno.h>
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41
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42 #ifdef CHECKTIME
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43 #include <unistd.h>
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44 #endif
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45
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46 #include "rogue.h"
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47
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48 int num_checks; /* times we've gone over in checkout() */
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49
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50 #ifdef SCOREFILE
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51 #ifdef LOCKFILE
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52 static char *lockfile = LOCKFILE;
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53 #endif
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54 #endif
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55
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56 int too_much(void);
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57 bool author(void);
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58 void checkout(int s);
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59 void chmsg(char *fmt, int arg);
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60
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61 /*
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62 * init_check:
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63 * Check out too see if it is proper to play the game now
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64 */
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65 void
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66 init_check(void)
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67 {
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68 if (too_much())
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69 {
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70 printf("Sorry, %s, but the system is too loaded now.\n", whoami);
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71 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n",
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72 vowelstr(fruit), fruit);
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73 if (author())
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74 printf("However, since you're a good guy, it's up to you\n");
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75 else
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76 exit(1);
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77 }
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78 }
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79
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80 /*
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81 * open_score:
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82 * Open up the score file for future use, and then
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83 * setuid(getuid()) in case we are running setuid.
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84 */
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85 void
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86 open_score(void)
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87 {
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88 #ifdef SCOREFILE
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89 score_file = fopen(SCOREFILE, "r+");
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90 if ((score_file == NULL) && (errno == ENOENT)) {
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91 score_file = fopen(SCOREFILE, "w+");
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92 }
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93 #else
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94 score_file = NULL;
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95 #endif
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96 if (!use_savedir)
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97 md_normaluser();
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