Mercurial > hg > early-roguelike
annotate rogue4/mach_dep.c @ 284:6376b514a30b
Fix more header-related warnings.
This fixes all current default warnings with GCC7 on Linux. That does
not mean the code is anywhere close to clean.
author | John "Elwin" Edwards |
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date | Fri, 22 Sep 2017 16:24:40 -0400 |
parents | d3968e9cb98d |
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rev | line source |
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1 /* |
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2 * Various installation dependent routines |
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3 * |
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4 * @(#)mach_dep.c 4.23 (Berkeley) 5/19/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
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14 * The various tuneable defines are: |
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15 * |
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16 * SCOREFILE Where/if the score file should live. |
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17 * MAXLOAD What (if any) the maximum load average should be |
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18 * when people are playing. If defined, then |
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19 * LOADAV Should rogue define it's own routine to |
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20 * get the load average? |
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21 * NAMELIST If so, where does the system namelist hide? |
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22 * MAXUSERS What (if any) the maximum user count should be |
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23 * when people are playing. If defined, then |
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24 * UCOUNT Should rogue define it's own routine to |
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25 * count users? |
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26 * UTMP If so, where does the user list hide? |
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27 * CHECKTIME How often/if rogue should check during the game |
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28 * for high load average. |
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29 */ |
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30 |
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31 #include <limits.h> |
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32 #include <stdlib.h> |
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33 #include <stdio.h> |
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34 #include <curses.h> |
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35 #include <time.h> |
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36 #include <signal.h> |
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37 #include <sys/stat.h> |
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38 #include <fcntl.h> |
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39 #include <string.h> |
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40 #include <errno.h> |
284 | 41 |
42 #ifdef CHECKTIME | |
43 #include <unistd.h> | |
44 #endif | |
45 | |
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46 #include "rogue.h" |
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47 |
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48 int num_checks; /* times we've gone over in checkout() */ |
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49 |
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50 #ifdef SCOREFILE |
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51 #ifdef LOCKFILE |
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52 static char *lockfile = LOCKFILE; |
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53 #endif |
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54 #endif |
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55 |
215 | 56 int too_much(void); |
57 bool author(void); | |
58 void checkout(int s); | |
59 void chmsg(char *fmt, int arg); | |
60 | |
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61 /* |
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62 * init_check: |
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63 * Check out too see if it is proper to play the game now |
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64 */ |
215 | 65 void |
66 init_check(void) | |
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67 { |
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68 if (too_much()) |
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69 { |
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70 printf("Sorry, %s, but the system is too loaded now.\n", whoami); |
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71 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", |
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72 vowelstr(fruit), fruit); |
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73 if (author()) |
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74 printf("However, since you're a good guy, it's up to you\n"); |
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75 else |
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76 exit(1); |
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77 } |
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78 } |
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79 |
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80 /* |
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81 * open_score: |
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82 * Open up the score file for future use, and then |
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83 * setuid(getuid()) in case we are running setuid. |
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84 */ |
215 | 85 void |
86 open_score(void) | |
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87 { |
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88 #ifdef SCOREFILE |
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89 score_file = fopen(SCOREFILE, "r+"); |
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90 if ((score_file == NULL) && (errno == ENOENT)) { |
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91 score_file = fopen(SCOREFILE, "w+"); |
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92 } |
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93 #else |
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94 score_file = NULL; |
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95 #endif |
13 | 96 if (!use_savedir) |
97 md_normaluser(); | |
98 return; | |
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99 } |
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100 |
215 | 101 void |
102 open_log(void) | |
26 | 103 { |
104 #ifdef LOGFILE | |
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105 log_file = fopen(LOGFILE, "a"); |
26 | 106 #else |
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107 log_file = NULL; |
26 | 108 #endif |
109 return; | |
110 } | |
111 | |
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112 /* |
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113 * setup: |
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114 * Get starting setup for all games |
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115 */ |
215 | 116 void |
117 setup(void) | |
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118 { |
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119 void auto_save(), quit(), endit(), tstp(); |
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120 |
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121 /* |
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122 * make sure that large terminals don't overflow the bounds |
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123 * of the program |
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124 */ |
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125 if (LINES > MAXLINES) |
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126 LINES = MAXLINES; |
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127 if (COLS > MAXCOLS) |
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128 COLS = MAXCOLS; |
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129 |
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130 #ifdef SIGHUP |
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131 signal(SIGHUP, auto_save); |
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132 #endif |
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133 #ifndef DUMP |
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134 signal(SIGILL, auto_save); |
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135 #ifdef SIGTRAP |
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136 signal(SIGTRAP, auto_save); |
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137 #endif |
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138 #ifdef SIGIOT |
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139 signal(SIGIOT, auto_save); |
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140 #endif |
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141 #ifdef SIGEMT |
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142 signal(SIGEMT, auto_save); |
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143 #endif |
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144 signal(SIGFPE, auto_save); |
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145 #ifdef SIGBUS |
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146 signal(SIGBUS, auto_save); |
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147 #endif |
23 | 148 /* Don't bother saving a game that segfaulted. */ |
149 signal(SIGSEGV, SIG_DFL); | |
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150 #ifdef SIGSYS |
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151 signal(SIGSYS, auto_save); |
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152 #endif |
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153 signal(SIGTERM, auto_save); |
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154 #endif |
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155 |
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156 signal(SIGINT, quit); |
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157 #ifndef DUMP |
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158 #ifdef SIGQUIT |
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159 signal(SIGQUIT, endit); |
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160 #endif |
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161 #endif |
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162 #ifdef CHECKTIME |
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163 signal(SIGALRM, checkout); |
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164 alarm(CHECKTIME * 60); |
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165 num_checks = 0; |
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166 #endif |
32
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167 nonl(); |
12
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168 crmode(); /* Cbreak mode */ |
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169 noecho(); /* Echo off */ |
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170 } |
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171 |
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172 /* |
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173 * start_score: |
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174 * Start the scoring sequence |
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175 */ |
215 | 176 void |
177 start_score(void) | |
12
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178 { |
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179 #ifdef SIGALRM |
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180 signal(SIGALRM, SIG_IGN); |
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181 #endif |
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182 } |
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183 |
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184 /* |
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185 * issymlink: |
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186 * See if the file has a symbolic link |
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187 */ |
215 | 188 bool |
189 issymlink(char *sp) | |
12
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190 { |
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191 #ifdef S_IFLNK |
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192 struct stat sbuf2; |
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193 |
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194 if (lstat(sp, &sbuf2) < 0) |
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195 return FALSE; |
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196 else |
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197 return ((sbuf2.st_mode & S_IFMT) != S_IFREG); |
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198 #else |
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199 return FALSE; |
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200 #endif |
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201 } |
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202 |
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203 /* |
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204 * too_much: |
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205 * See if the system is being used too much for this game |
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206 */ |
215 | 207 int |
208 too_much(void) | |
12
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209 { |
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210 #ifdef MAXLOAD |
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211 double avec[3]; |
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212 |
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213 if (md_getloadavg(avec) == 0) |
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214 if (avec[2] > (MAXLOAD / 10.0)) |
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215 return(1); |
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216 #endif |
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217 #ifdef MAXUSERS |
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218 if (md_ucount() > MAXUSERS) |
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219 return(1) ; |
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220 #endif |
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221 return(0); |
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222 } |
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223 |
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224 /* |
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225 * author: |
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226 * See if a user is an author of the program |
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227 */ |
215 | 228 bool |
229 author(void) | |
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230 { |
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231 #ifdef WIZARD |
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232 if (wizard) |
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233 return TRUE; |
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234 #endif |
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235 switch (md_getuid()) |
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236 { |
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237 case 0: |
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238 return TRUE; |
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239 default: |
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240 return FALSE; |
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241 } |
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242 } |
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243 |
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244 /* |
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245 * checkout: |
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246 * Check each CHECKTIME seconds to see if the load is too high |
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247 */ |
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248 void |
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249 checkout(int s) |
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250 { |
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251 static char *msgs[] = { |
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252 "The load is too high to be playing. Please leave in %0.1f minutes", |
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253 "Please save your game. You have %0.1f minutes", |
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254 "Last warning. You have %0.1f minutes to leave", |
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255 }; |
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256 int checktime = 0; |
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257 |
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258 #ifdef SIGALRM |
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259 signal(SIGALRM, checkout); |
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260 #endif |
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261 |
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262 if (too_much()) |
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263 { |
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264 if (author()) |
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265 { |
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266 num_checks = 1; |
215 | 267 chmsg("The load is rather high, O exaulted one", 0); |
12
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268 } |
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269 else if (num_checks++ == 3) |
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270 fatal("Sorry. You took to long. You are dead\n"); |
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271 |
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272 #ifdef CHECKTIME |
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273 checktime = (CHECKTIME * 60) / num_checks; |
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274 #ifdef SIGALRM |
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275 alarm(checktime); |
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276 #endif |
284 | 277 #endif |
12
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278 |
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279 chmsg(msgs[num_checks - 1], ((double) checktime / 60.0)); |
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280 } |
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281 else |
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282 { |
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283 if (num_checks) |
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284 { |
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285 num_checks = 0; |
215 | 286 chmsg("The load has dropped back down. You have a reprieve", 0); |
12
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287 } |
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288 #ifdef CHECKTIME |
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289 #ifdef SIGALRM |
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290 alarm(CHECKTIME * 60); |
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291 #endif |
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292 #endif |
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293 } |
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294 } |
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295 |
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296 /* |
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297 * chmsg: |
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298 * checkout()'s version of msg. If we are in the middle of a |
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299 * shell, do a printf instead of a msg to avoid the refresh. |
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300 */ |
215 | 301 void |
302 chmsg(char *fmt, int arg) | |
12
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303 { |
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304 if (in_shell) |
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305 { |
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306 printf(fmt, arg); |
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307 putchar('\n'); |
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308 fflush(stdout); |
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309 } |
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310 else |
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311 msg(fmt, arg); |
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312 } |
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313 |
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314 /* |
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315 * lock_sc: |
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316 * lock the score file. If it takes too long, ask the user if |
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317 * they care to wait. Return TRUE if the lock is successful. |
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318 */ |
215 | 319 bool |
320 lock_sc(void) | |
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321 { |
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322 #ifdef SCOREFILE |
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323 #ifdef LOCKFILE |
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324 register int cnt; |
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325 static struct stat sbuf; |
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326 |
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327 over: |
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328 if (creat(lockfile, 0000) > 0) |
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329 return TRUE; |
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330 for (cnt = 0; cnt < 5; cnt++) |
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331 { |
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332 md_sleep(1); |
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333 if (creat(lockfile, 0000) > 0) |
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334 return TRUE; |
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335 } |
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336 if (stat(lockfile, &sbuf) < 0) |
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337 { |
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338 creat(lockfile, 0000); |
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339 return TRUE; |
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340 } |
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341 if (time(NULL) - sbuf.st_mtime > 10) |
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342 { |
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343 if (md_unlink(lockfile) < 0) |
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344 return FALSE; |
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345 goto over; |
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346 } |
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347 else |
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348 { |
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349 printf("The score file is very busy. Do you want to wait longer\n"); |
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350 printf("for it to become free so your score can get posted?\n"); |
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351 printf("If so, type \"y\"\n"); |
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352 fgets(prbuf, MAXSTR, stdin); |
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353 if (prbuf[0] == 'y') |
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354 for (;;) |
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355 { |
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356 if (creat(lockfile, 0000) > 0) |
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357 return TRUE; |
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358 if (stat(lockfile, &sbuf) < 0) |
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359 { |
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360 creat(lockfile, 0000); |
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361 return TRUE; |
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362 } |
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363 if (time(NULL) - sbuf.st_mtime > 10) |
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364 { |
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365 if (md_unlink(lockfile) < 0) |
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366 return FALSE; |
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367 } |
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368 md_sleep(1); |
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369 } |
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370 else |
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371 return FALSE; |
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372 } |
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373 #endif |
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374 #endif |
45
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Make sure lock_sc always returns a value. Fixes a weird bug that prevented the scorelist from updating.
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375 return TRUE; |
12
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376 } |
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377 |
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378 /* |
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379 * unlock_sc: |
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380 * Unlock the score file |
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381 */ |
215 | 382 void |
383 unlock_sc(void) | |
12
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384 { |
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385 #ifdef SCOREFILE |
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386 #ifdef LOCKFILE |
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387 md_unlink(lockfile); |
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388 #endif |
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389 #endif |
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390 } |
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391 |
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392 /* |
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393 * flush_type: |
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394 * Flush typeahead for traps, etc. |
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395 */ |
215 | 396 void |
397 flush_type(void) | |
12
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398 { |
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399 flushinp(); |
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400 } |