annotate rogue4/misc.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 * All sorts of miscellaneous routines
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3 *
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4 * @(#)misc.c 4.30 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include "rogue.h"
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18
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19 /*
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20 * tr_name:
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21 * Print the name of a trap
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22 */
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23 char *
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24 tr_name(char type)
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25 {
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26 switch (type)
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27 {
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28 case T_DOOR:
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29 return terse ? "a trapdoor" : "you found a trapdoor";
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30 case T_BEAR:
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31 return terse ? "a beartrap" : "you found a beartrap";
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32 case T_SLEEP:
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33 return terse ? "a sleeping gas trap":"you found a sleeping gas trap";
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34 case T_ARROW:
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35 return terse ? "an arrow trap" : "you found an arrow trap";
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36 case T_TELEP:
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37 return terse ? "a teleport trap" : "you found a teleport trap";
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38 case T_DART:
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39 return terse ? "a dart trap" : "you found a poison dart trap";
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40 }
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41 msg("wierd trap: %d", type);
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42 return NULL;
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43 }
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44
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45 /*
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46 * look:
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47 * A quick glance all around the player
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48 */
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49 void
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50 look(bool wakeup)
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51 {
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52 register int x, y;
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53 register unsigned char ch;
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54 register int index;
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55 register THING *tp;
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56 register struct room *rp;
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57 register int ey, ex;
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58 register int passcount = 0;
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59 register char pfl, *fp, pch;
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60 register int sy, sx, sumhero = 0, diffhero = 0;
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61
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62 rp = proom;
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63 if (!ce(oldpos, hero))
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64 {
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65 if ((oldrp->r_flags & (ISGONE|ISDARK)) == ISDARK && !on(player,ISBLIND))
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66 {
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67 ey = oldpos.y + 1;
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68 ex = oldpos.x + 1;
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69 sy = oldpos.y - 1;
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70 for (x = oldpos.x - 1; x <= ex; x++)
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71 for (y = sy; y <= ey; y++)
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72 {
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73 if (y == hero.y && x == hero.x)
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74 continue;
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75 move(y, x);
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76 if (inch() == FLOOR)
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77 addch(' ');
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78 }
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79 }
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80 oldpos = hero;
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81 oldrp = rp;
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82 }
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83 ey = hero.y + 1;
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84 ex = hero.x + 1;
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85 sx = hero.x - 1;
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86 sy = hero.y - 1;
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87 if (door_stop && !firstmove && running)
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88 {
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89 sumhero = hero.y + hero.x;
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90 diffhero = hero.y - hero.x;
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91 }
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92 index = INDEX(hero.y, hero.x);
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93 pfl = _flags[index];
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94 pch = _level[index];
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95 for (y = sy; y <= ey; y++)
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96 if (y > 0 && y < LINES - 1) for (x = sx; x <= ex; x++)
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97 {
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98 if (x <= 0 || x >= COLS)
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99 continue;
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100 if (!on(player, ISBLIND))
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101 {
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102 if (y == hero.y && x == hero.x)
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103 continue;
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104 }
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105 else if (y != hero.y || x != hero.x)