Mercurial > hg > early-roguelike
view rogue4/misc.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
---|---|
date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e52a8a7ad4c5 |
children |
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line source
/* * All sorts of miscellaneous routines * * @(#)misc.c 4.30 (Berkeley) 4/6/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <curses.h> #include <ctype.h> #include <string.h> #include "rogue.h" /* * tr_name: * Print the name of a trap */ char * tr_name(char type) { switch (type) { case T_DOOR: return terse ? "a trapdoor" : "you found a trapdoor"; case T_BEAR: return terse ? "a beartrap" : "you found a beartrap"; case T_SLEEP: return terse ? "a sleeping gas trap":"you found a sleeping gas trap"; case T_ARROW: return terse ? "an arrow trap" : "you found an arrow trap"; case T_TELEP: return terse ? "a teleport trap" : "you found a teleport trap"; case T_DART: return terse ? "a dart trap" : "you found a poison dart trap"; } msg("wierd trap: %d", type); return NULL; } /* * look: * A quick glance all around the player */ void look(bool wakeup) { register int x, y; register unsigned char ch; register int index; register THING *tp; register struct room *rp; register int ey, ex; register int passcount = 0; register char pfl, *fp, pch; register int sy, sx, sumhero = 0, diffhero = 0; rp = proom; if (!ce(oldpos, hero)) { if ((oldrp->r_flags & (ISGONE|ISDARK)) == ISDARK && !on(player,ISBLIND)) { ey = oldpos.y + 1; ex = oldpos.x + 1; sy = oldpos.y - 1; for (x = oldpos.x - 1; x <= ex; x++) for (y = sy; y <= ey; y++) { if (y == hero.y && x == hero.x) continue; move(y, x); if (inch() == FLOOR) addch(' '); } } oldpos = hero; oldrp = rp; } ey = hero.y + 1; ex = hero.x + 1; sx = hero.x - 1; sy = hero.y - 1; if (door_stop && !firstmove && running) { sumhero = hero.y + hero.x; diffhero = hero.y - hero.x; } index = INDEX(hero.y, hero.x); pfl = _flags[index]; pch = _level[index]; for (y = sy; y <= ey; y++) if (y > 0 && y < LINES - 1) for (x = sx; x <= ex; x++) { if (x <= 0 || x >= COLS) continue; if (!on(player, ISBLIND)) { if (y == hero.y && x == hero.x) continue; } else if (y != hero.y || x != hero.x) continue; index = INDEX(y, x); /* * THIS REPLICATES THE moat() MACRO. IF MOAT IS CHANGED, * THIS MUST BE CHANGED ALSO */ fp = &_flags[index]; ch = _level[index]; if (pch != DOOR && ch != DOOR) { if ((pfl & F_PASS) != (*fp & F_PASS)) continue; else if ((*fp & F_PASS) && (*fp & F_PNUM) != (pfl & F_PNUM)) continue; } if ((tp = _monst[index]) != NULL) { if (on(player, SEEMONST) && on(*tp, ISINVIS)) { if (door_stop && !firstmove) running = FALSE; continue; } else { if (wakeup) wake_monster(y, x); if (tp->t_oldch != ' ' || (!(rp->r_flags & ISDARK) && !on(player, ISBLIND))) tp->t_oldch = _level[index]; if (see_monst(tp)) ch = tp->t_disguise; } } move(y, x); if (ch != inch()) addch(ch); if (door_stop && !firstmove && running) { switch (runch) { case 'h': if (x == ex) continue; when 'j': if (y == sy) continue; when 'k': if (y == ey) continue; when 'l': if (x == sx) continue; when 'y': if ((y + x) - sumhero >= 1) continue; when 'u': if ((y - x) - diffhero >= 1) continue; when 'n': if ((y + x) - sumhero <= -1) continue; when 'b': if ((y - x) - diffhero <= -1) continue; } switch (ch) { case DOOR: if (x == hero.x || y == hero.y) running = FALSE; break; case PASSAGE: if (x == hero.x || y == hero.y) passcount++; break; case FLOOR: case '|': case '-': case ' ': break; default: running = FALSE; break; } } } if (door_stop && !firstmove && passcount > 1) running = FALSE; move(hero.y, hero.x); addch(PLAYER); } /* * find_obj: * Find the unclaimed object at y, x */ THING * find_obj(int y, int x) { register THING *op; for (op = lvl_obj; op != NULL; op = next(op)) { if (op->o_pos.y == y && op->o_pos.x == x) return op; } #ifdef WIZARD sprintf(prbuf, "Non-object %d,%d", y, x); debug(prbuf); #endif return NULL; } /* * eat: * She wants to eat something, so let her try */ void eat(void) { register THING *obj; if ((obj = get_item("eat", FOOD)) == NULL) return; if (obj->o_type != FOOD) { if (!terse) msg("ugh, you would get ill if you ate that"); else msg("that's Inedible!"); return; } inpack--; if (food_left < 0) food_left = 0; if ((food_left += HUNGERTIME - 200 + rnd(400)) > STOMACHSIZE) food_left = STOMACHSIZE; hungry_state = 0; if (obj == cur_weapon) cur_weapon = NULL; if (obj->o_which == 1) msg("my, that was a yummy %s", fruit); else if (rnd(100) > 70) { pstats.s_exp++; msg("yuk, this food tastes awful"); check_level(); } else msg("yum, that tasted good"); if (--obj->o_count < 1) { detach(pack, obj); discard(obj); } } /* * chg_str: * Used to modify the playes strength. It keeps track of the * highest it has been, just in case */ void chg_str(int amt) { str_t comp; if (amt == 0) return; add_str(&pstats.s_str, amt); comp = pstats.s_str; if (ISRING(LEFT, R_ADDSTR)) add_str(&comp, -cur_ring[LEFT]->o_ac); if (ISRING(RIGHT, R_ADDSTR)) add_str(&comp, -cur_ring[RIGHT]->o_ac); if (comp > max_stats.s_str) max_stats.s_str = comp; } /* * add_str: * Perform the actual add, checking upper and lower bound limits */ void add_str(str_t *sp, int amt) { if ((*sp += amt) < 3) *sp = 3; else if (*sp > 31) *sp = 31; } /* * add_haste: * Add a haste to the player */ bool add_haste(bool potion) { if (on(player, ISHASTE)) { no_command += rnd(8); player.t_flags &= ~ISRUN; extinguish(nohaste); player.t_flags &= ~ISHASTE; msg("you faint from exhaustion"); return FALSE; } else { player.t_flags |= ISHASTE; if (potion) fuse(nohaste, 0, rnd(4)+4, AFTER); return TRUE; } } /* * aggravate: * Aggravate all the monsters on this level */ void aggravate(void) { register THING *mi; for (mi = mlist; mi != NULL; mi = next(mi)) runto(&mi->t_pos, &hero); } /* * vowelstr: * For printfs: if string starts with a vowel, return "n" for an * "an". */ char * vowelstr(const char *str) { switch (*str) { case 'a': case 'A': case 'e': case 'E': case 'i': case 'I': case 'o': case 'O': case 'u': case 'U': return "n"; default: return ""; } } /* * is_current: * See if the object is one of the currently used items */ bool is_current(THING *obj) { if (obj == NULL) return FALSE; if (obj == cur_armor || obj == cur_weapon || obj == cur_ring[LEFT] || obj == cur_ring[RIGHT]) { if (!terse) addmsg("That's already "); msg("in use"); return TRUE; } return FALSE; } /* * get_dir: * Set up the direction co_ordinate for use in varios "prefix" * commands */ bool get_dir(void) { register char *prompt; register bool gotit; if (!terse) msg(prompt = "which direction? "); else prompt = "direction: "; do { gotit = TRUE; switch (readchar()) { case 'h': case'H': delta.y = 0; delta.x = -1; when 'j': case'J': delta.y = 1; delta.x = 0; when 'k': case'K': delta.y = -1; delta.x = 0; when 'l': case'L': delta.y = 0; delta.x = 1; when 'y': case'Y': delta.y = -1; delta.x = -1; when 'u': case'U': delta.y = -1; delta.x = 1; when 'b': case'B': delta.y = 1; delta.x = -1; when 'n': case'N': delta.y = 1; delta.x = 1; when ESCAPE: return FALSE; otherwise: mpos = 0; msg(prompt); gotit = FALSE; } } until (gotit); if (on(player, ISHUH) && rnd(5) == 0) do { delta.y = rnd(3) - 1; delta.x = rnd(3) - 1; } while (delta.y == 0 && delta.x == 0); mpos = 0; return TRUE; } /* * sign: * Return the sign of the number */ int sign(int nm) { if (nm < 0) return -1; else return (nm > 0); } /* * spread: * Give a spread around a given number (+/- 10%) */ int spread(int nm) { return nm - nm / 10 + rnd(nm / 5); } /* * call_it: * Call an object something after use. */ void call_it(bool know, char **guess) { if (know && *guess) { free(*guess); *guess = NULL; } else if (!know && askme && *guess == NULL) { msg(terse ? "call it: " : "what do you want to call it? "); if (get_str(prbuf, stdscr) == NORM) { *guess = malloc((unsigned int) strlen(prbuf) + 1); strcpy(*guess, prbuf); } } }