Mercurial > hg > early-roguelike
annotate xrogue/maze.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | 0250220d8cdd |
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rev | line source |
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133
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1 /* |
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2 maze.c - functions for dealing with mazes |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <stdlib.h> |
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16 #include <curses.h> |
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17 #include "rogue.h" |
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18 |
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19 struct cell { |
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20 char y_pos; |
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21 char x_pos; |
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22 }; |
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23 struct b_cellscells { |
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24 unsigned char num_pos; /* number of frontier cells next to you */ |
133
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25 struct cell conn[4]; /* the y,x position of above cell */ |
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26 } b_cells; |
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27 |
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28 static char *maze_frontier, *maze_bits; |
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29 static int maze_lines, maze_cols; |
220
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30 static char *moffset(int y, int x); |
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31 static char *foffset(int y, int x); |
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32 static void rmwall(int newy, int newx, int oldy, int oldx); |
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33 static void draw_maze(void); |
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34 static int findcells(int y, int x); |
133
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35 |
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36 /* |
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37 * crankout: |
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38 * Does actual drawing of maze to window |
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39 */ |
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40 |
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41 static |
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42 void |
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43 crankout(void) |
133
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44 { |
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45 reg int x, y; |
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46 |
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47 for (y = 0; y < lines - 3; y++) { |
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48 move(y + 1, 0); |
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49 for (x = 0; x < cols - 1; x++) { |
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50 if (*moffset(y, x)) { /* here is a wall */ |
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51 if(y==0 || y==lines-4) /* top or bottom line */ |
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52 addch(HORZWALL); |
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53 else if(x==0 || x==cols-2) /* left | right side */ |
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54 addch(VERTWALL); |
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55 else if (y % 2 == 0 && x % 2 == 0) { |
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56 if(*moffset(y, x-1) || *moffset(y, x+1)) |
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57 addch(HORZWALL); |
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58 else |
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59 addch(VERTWALL); |
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60 } |
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61 else if (y % 2 == 0) |
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62 addch(HORZWALL); |
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63 else |
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64 addch(VERTWALL); |
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65 } |
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66 else |
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67 addch(FLOOR); |
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68 } |
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69 } |
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70 } |
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71 |
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72 /* |
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73 * domaze: |
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74 * Draw the maze on this level. |
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75 */ |
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76 |
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77 void |
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78 do_maze(void) |
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79 { |
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80 reg int least; |
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81 reg struct room *rp; |
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82 reg struct linked_list *item; |
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83 reg struct object *obj; |
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84 int cnt; |
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85 bool treas; |
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86 coord tp; |
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87 |
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88 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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89 rp->r_flags = ISGONE; /* kill all rooms */ |
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90 rp->r_fires = NULL; /* no fires */ |
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91 } |
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