annotate arogue5/player.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents 56e748983fa8
children e52a8a7ad4c5
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1 /*
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2 * This file contains functions for dealing with special player abilities
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include "curses.h"
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12 #include "rogue.h"
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13
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14
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15 /*
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16 * affect:
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17 * cleric affecting undead
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18 */
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19
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20 void
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21 affect(void)
63
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22 {
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23 register struct linked_list *item;
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24 register struct thing *tp;
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25 register const char *mname;
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26 bool see;
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27 coord new_pos;
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28
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29 if (player.t_ctype != C_CLERIC && cur_relic[HEIL_ANKH] == 0) {
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30 msg("Only clerics can affect undead.");
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31 return;
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32 }
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33
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34 new_pos.y = hero.y + delta.y;
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35 new_pos.x = hero.x + delta.x;
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36
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37 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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38 else see = FALSE;
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39
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40 /* Anything there? */
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41 if (new_pos.y < 0 || new_pos.y > LINES-3 ||
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42 new_pos.x < 0 || new_pos.x > COLS-1 ||
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43 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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44 msg("Nothing to affect.");
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45 return;
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46 }
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47
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48 if ((item = find_mons(new_pos.y, new_pos.x)) == NULL) {
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49 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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50 return;
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51 }
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52 tp = THINGPTR(item);
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53 mname = monsters[tp->t_index].m_name;
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54
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55 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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56 sprintf(outstring,"%s%s cannot see you", see ? "The " : "It",
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57 see ? mname : "");
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58 msg(outstring);
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59 return;
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60 }
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61
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62 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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63 goto annoy;
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64 turn_off(*tp, TURNABLE);
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65
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66 /* Can cleric kill it? */
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67 if (pstats.s_lvl >= 3 * tp->t_stats.s_lvl) {
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68 unsigned long test; /* For overflow check */
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69
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70 sprintf(outstring,"You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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71 msg(outstring);
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72 test = pstats.s_exp + tp->t_stats.s_exp;
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73
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74 /* Be sure there is no overflow before increasing experience */
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75 if (test > pstats.s_exp) pstats.s_exp = test;
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76 killed(item, FALSE, TRUE);
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77 check_level(TRUE);
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78 return;
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79 }
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80
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81 /* Can cleric turn it? */
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82 if (rnd(100) + 1 >
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83 (100 * ((2 * tp->t_stats.s_lvl) - pstats.s_lvl)) / pstats.s_lvl) {
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84 unsigned long test; /* Overflow test */
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85
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86 /* Make the monster flee */
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87 turn_on(*tp, WASTURNED); /* No more fleeing after this */
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88 turn_on(*tp, ISFLEE);
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89 runto(tp, &hero);
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90
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91 /* Let player know */
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92 sprintf(outstring,"You have turned %s%s.", see ? "the " : "it", see ? mname : "");
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93 msg(outstring);
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94
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95 /* get points for turning monster -- but check overflow first */
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96 test = pstats.s_exp + tp->t_stats.s_exp/2;
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97 if (test > pstats.s_exp) pstats.s_exp = test;
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98 check_level(TRUE);
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99
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100 /* If monster was suffocating, stop it */
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101 if (on(*tp, DIDSUFFOCATE)) {
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102 turn_off(*tp, DIDSUFFOCATE);
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103 extinguish(suffocate);
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