Mercurial > hg > early-roguelike
annotate rogue4/move.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | 1b73a8641b37 |
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rev | line source |
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12
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1 /* |
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2 * Hero movement commands |
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3 * |
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4 * @(#)move.c 4.24 (Berkeley) 5/12/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
215 | 17 void turnref(void); |
18 char be_trapped(coord *tc); | |
19 | |
12
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20 /* |
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21 * Used to hold the new hero position |
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22 */ |
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23 |
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24 coord nh; |
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25 |
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26 /* |
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27 * do_run: |
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28 * Start the hero running |
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29 */ |
215 | 30 void |
31 do_run(char ch) | |
12
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32 { |
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33 running = TRUE; |
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34 after = FALSE; |
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35 runch = ch; |
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36 } |
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37 |
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38 /* |
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39 * do_move: |
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40 * Check to see that a move is legal. If it is handle the |
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41 * consequences (fighting, picking up, etc.) |
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42 */ |
215 | 43 void |
44 do_move(int dy, int dx) | |
12
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45 { |
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46 register char ch, fl; |
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47 |
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48 firstmove = FALSE; |
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49 if (no_move) |
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50 { |
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51 no_move--; |
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52 msg("you are still stuck in the bear trap"); |
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53 return; |
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54 } |
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55 /* |
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56 * Do a confused move (maybe) |
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57 */ |
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58 if (on(player, ISHUH) && rnd(5) != 0) |
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59 { |
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60 nh = *rndmove(&player); |
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61 if (ce(nh, hero)) |
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62 { |
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63 after = FALSE; |
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64 running = FALSE; |
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65 return; |
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66 } |
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67 } |
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68 else |
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69 { |
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70 over: |
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71 nh.y = hero.y + dy; |
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72 nh.x = hero.x + dx; |
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73 } |
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74 |
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75 /* |
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76 * Check if he tried to move off the screen or make an illegal |
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77 * diagonal move, and stop him if he did. |
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78 */ |
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79 if (nh.x < 0 || nh.x > COLS-1 || nh.y < 1 || nh.y > LINES - 2) |
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80 goto hit_bound; |
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81 if (!diag_ok(&hero, &nh)) |
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82 { |
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83 after = FALSE; |
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84 running = FALSE; |
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85 return; |
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86 } |
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87 if (running && ce(hero, nh)) |
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88 after = running = FALSE; |
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89 fl = flat(nh.y, nh.x); |
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90 ch = winat(nh.y, nh.x); |
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91 if (!(fl & F_REAL) && ch == FLOOR) |
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92 { |
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93 chat(nh.y, nh.x) = ch = TRAP; |
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94 flat(nh.y, nh.x) |= F_REAL; |
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95 } |
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96 else |
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97 if (on(player, ISHELD) && ch != 'F') |
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98 { |
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99 msg("you are being held"); |
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100 return; |
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101 } |
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102 switch (ch) |
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103 { |
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104 case ' ': |
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105 case '|': |