Mercurial > hg > early-roguelike
annotate srogue/encumb.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | 94a0d9dd5ce1 |
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1 /* |
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2 * Stuff to do with encumberence |
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3 * |
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4 * @(#)encumb.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <string.h> |
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14 #include "rogue.h" |
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15 #include "rogue.ext" |
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16 |
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17 int packweight(void); |
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18 int pack_vol(void); |
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19 |
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20 /* |
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21 * updpack: |
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22 * Update his pack weight and adjust fooduse accordingly |
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23 */ |
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24 void |
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25 updpack(void) |
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26 { |
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27 reg int topcarry, curcarry; |
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28 |
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29 him->s_carry = totalenc(); /* get total encumb */ |
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30 curcarry = packweight(); /* get pack weight */ |
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31 topcarry = him->s_carry / 5; /* 20% of total carry */ |
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32 if (curcarry > 4 * topcarry) { |
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33 if (rnd(100) < 80) |
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34 foodlev = 3; /* > 80% of pack */ |
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35 } |
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36 else if (curcarry > 3 * topcarry) { |
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37 if (rnd(100) < 60) |
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38 foodlev = 2; /* > 60% of pack */ |
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39 } |
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40 else |
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41 foodlev = 1; /* <= 60% of pack */ |
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42 him->s_pack = curcarry; /* update pack weight */ |
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43 packvol = pack_vol(); /* update pack volume */ |
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44 nochange = FALSE; /* also change display */ |
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45 } |
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46 |
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47 |
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48 /* |
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49 * packweight: |
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50 * Get the total weight of the hero's pack |
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51 */ |
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52 int |
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53 packweight(void) |
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54 { |
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55 reg struct object *obj; |
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56 reg struct linked_list *pc; |
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57 reg int weight, i; |
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58 |
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59 weight = 0; |
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60 for (pc = pack ; pc != NULL ; pc = next(pc)) { |
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61 obj = OBJPTR(pc); |
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62 weight += itemweight(obj) * obj->o_count; |
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63 } |
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64 if (weight < 0) /* in case of amulet */ |
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65 weight = 0; |
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66 for (i = LEFT; i <= RIGHT; i += 1) { |
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67 obj = cur_ring[i]; |
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68 if (obj != NULL) { |
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69 if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS)) |
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70 weight += weight / 4; |
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71 } |
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72 } |
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73 return weight; |
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74 } |
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75 |
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76 |
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77 /* |
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78 * itemweight: |
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79 * Get the weight of an object |
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80 */ |
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81 int |
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82 itemweight(struct object *wh) |
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83 { |
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84 reg int weight; |
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85 |
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86 weight = wh->o_weight; /* get base weight */ |
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87 switch (wh->o_type) { |
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88 case ARMOR: |
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89 if ((armors[wh->o_which].a_class - wh->o_ac) > 0) |
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90 weight /= 2; |
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91 when WEAPON: |
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92 if ((wh->o_hplus + wh->o_dplus) > 0) |
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93 weight /= 2; |
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94 } |
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95 if (o_on(wh,ISCURSED)) |
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96 weight += weight / 5; /* 20% more for cursed */ |
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97 if (o_on(wh, ISBLESS)) |
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98 weight -= weight / 5; /* 20% less for blessed */ |
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99 return weight; |
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100 } |
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101 |
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102 /* |
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