Mercurial > hg > early-roguelike
annotate srogue/encumb.c @ 217:94a0d9dd5ce1
Super-Rogue: convert to ANSI-style function declarations.
This fixes most of the build warnings.
author | John "Elwin" Edwards |
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date | Sun, 31 Jan 2016 13:45:07 -0500 |
parents | 2128c7dc8a40 |
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rev | line source |
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1 /* |
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2 * Stuff to do with encumberence |
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3 * |
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4 * @(#)encumb.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <string.h> |
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14 #include "rogue.h" |
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15 #include "rogue.ext" |
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16 |
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17 int packweight(void); |
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18 int pack_vol(void); |
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19 |
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20 /* |
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21 * updpack: |
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22 * Update his pack weight and adjust fooduse accordingly |
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23 */ |
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24 void |
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25 updpack(void) |
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26 { |
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27 reg int topcarry, curcarry; |
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28 |
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29 him->s_carry = totalenc(); /* get total encumb */ |
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30 curcarry = packweight(); /* get pack weight */ |
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31 topcarry = him->s_carry / 5; /* 20% of total carry */ |
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32 if (curcarry > 4 * topcarry) { |
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33 if (rnd(100) < 80) |
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34 foodlev = 3; /* > 80% of pack */ |
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35 } |
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36 else if (curcarry > 3 * topcarry) { |
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37 if (rnd(100) < 60) |
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38 foodlev = 2; /* > 60% of pack */ |
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39 } |
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40 else |
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41 foodlev = 1; /* <= 60% of pack */ |
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42 him->s_pack = curcarry; /* update pack weight */ |
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43 packvol = pack_vol(); /* update pack volume */ |
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44 nochange = FALSE; /* also change display */ |
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45 } |
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46 |
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47 |
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48 /* |
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49 * packweight: |
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50 * Get the total weight of the hero's pack |
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51 */ |
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52 int |
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53 packweight(void) |
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54 { |
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55 reg struct object *obj; |
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56 reg struct linked_list *pc; |
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57 reg int weight, i; |
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58 |
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59 weight = 0; |
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60 for (pc = pack ; pc != NULL ; pc = next(pc)) { |
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61 obj = OBJPTR(pc); |
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62 weight += itemweight(obj) * obj->o_count; |
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63 } |
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64 if (weight < 0) /* in case of amulet */ |
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65 weight = 0; |
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66 for (i = LEFT; i <= RIGHT; i += 1) { |
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67 obj = cur_ring[i]; |
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68 if (obj != NULL) { |
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69 if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS)) |
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70 weight += weight / 4; |
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71 } |
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72 } |
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73 return weight; |
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74 } |
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75 |
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76 |
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77 /* |
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78 * itemweight: |
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79 * Get the weight of an object |
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80 */ |
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81 int |
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82 itemweight(struct object *wh) |
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83 { |
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84 reg int weight; |
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85 |
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86 weight = wh->o_weight; /* get base weight */ |
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87 switch (wh->o_type) { |
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88 case ARMOR: |
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89 if ((armors[wh->o_which].a_class - wh->o_ac) > 0) |
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90 weight /= 2; |
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91 when WEAPON: |
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92 if ((wh->o_hplus + wh->o_dplus) > 0) |
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93 weight /= 2; |
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94 } |
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95 if (o_on(wh,ISCURSED)) |
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96 weight += weight / 5; /* 20% more for cursed */ |
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97 if (o_on(wh, ISBLESS)) |
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98 weight -= weight / 5; /* 20% less for blessed */ |
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99 return weight; |
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100 } |
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101 |
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102 /* |
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103 * pack_vol: |
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104 * Get the total volume of the hero's pack |
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105 */ |
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106 int |
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107 pack_vol(void) |
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108 { |
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109 reg struct object *obj; |
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110 reg struct linked_list *pc; |
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111 reg int volume; |
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112 |
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113 volume = 0; |
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114 for (pc = pack ; pc != NULL ; pc = next(pc)) { |
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115 obj = OBJPTR(pc); |
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116 volume += itemvol(obj); |
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117 } |
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118 return volume; |
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119 } |
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120 |
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121 /* |
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122 * itemvol: |
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123 * Get the volume of an object |
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124 */ |
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125 int |
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126 itemvol(struct object *wh) |
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127 { |
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128 reg int volume, what, extra; |
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129 |
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130 extra = 0; |
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131 what = getindex(wh->o_type); |
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132 switch (wh->o_type) { |
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133 case ARMOR: extra = armors[wh->o_which].a_vol; |
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134 when WEAPON: extra = weaps[wh->o_which].w_vol; |
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135 when STICK: if (strcmp(ws_stuff[wh->o_which].ws_type,"staff") == 0) |
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136 extra = V_WS_STAFF; |
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137 else |
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138 extra = V_WS_WAND; |
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139 } |
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140 volume = thnginfo[what].mf_vol + extra; |
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141 volume *= wh->o_count; |
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142 return volume; |
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143 } |
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144 |
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145 /* |
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146 * playenc: |
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147 * Get hero's carrying ability above norm |
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148 */ |
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149 int |
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150 playenc(void) |
36
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151 { |
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152 reg int estr = him->s_ef.a_str; |
36
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153 if (estr >= 24) |
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154 return 3000; |
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155 switch(him->s_ef.a_str) { |
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156 case 23: return 2000; |
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157 case 22: return 1500; |
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158 case 21: return 1250; |
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159 case 20: return 1100; |
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160 case 19: return 1000; |
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161 case 18: return 700; |
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162 case 17: return 500; |
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163 case 16: return 350; |
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164 case 15: |
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165 case 14: return 200; |
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166 case 13: |
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167 case 12: return 100; |
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168 case 11: |
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169 case 10: |
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170 case 9: |
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171 case 8: return 0; |
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172 case 7: |
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173 case 6: return -150; |
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174 case 5: |
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175 case 4: return -250; |
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176 } |
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177 return -350; |
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178 } |
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179 |
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180 |
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181 /* |
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182 * totalenc: |
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183 * Get total weight that the hero can carry |
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184 */ |
217
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185 int |
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186 totalenc(void) |
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187 { |
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188 reg int wtotal; |
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189 |
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190 wtotal = NORMENCB + playenc(); |
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191 switch(hungry_state) { |
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192 case F_OKAY: |
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193 case F_HUNGRY: ; /* no change */ |
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194 when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */ |
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195 when F_FAINT: wtotal /= 2; /* 50% off faint */ |
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196 } |
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197 return wtotal; |
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198 } |
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199 |
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200 /* |
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201 * whgtchk: |
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202 * See if the hero can carry his pack |
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203 */ |
217
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204 void |
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205 wghtchk(int fromfuse) |
36
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206 { |
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207 reg int dropchk, err = TRUE; |
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208 reg char ch; |
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209 |
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210 inwhgt = TRUE; |
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211 if (him->s_pack > him->s_carry) { |
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212 ch = player.t_oldch; |
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213 extinguish(wghtchk); |
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214 if ((ch != FLOOR && ch != PASSAGE) || isfight) { |
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215 fuse(wghtchk, TRUE, 1); |
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216 inwhgt = FALSE; |
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217 return; |
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218 } |
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219 msg("Your pack is too heavy for you."); |
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220 do { |
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221 dropchk = drop(NULL); |
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222 if (dropchk == SOMTHERE) |
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223 err = FALSE; |
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224 else if (dropchk == FALSE) { |
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225 mpos = 0; |
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226 msg("You must drop something"); |
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|
227 } |
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|
228 if (dropchk == TRUE) |
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229 err = FALSE; |
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230 } while(err); |
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|
231 } |
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232 inwhgt = FALSE; |
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|
233 } |
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234 |
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235 |
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236 /* |
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237 * hitweight: |
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238 * Gets the fighting ability according to current weight |
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239 * This returns a +1 hit for light pack weight |
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240 * 0 hit for medium pack weight |
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241 * -1 hit for heavy pack weight |
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|
242 */ |
217
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243 int |
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244 hitweight(void) |
36
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245 { |
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246 return(2 - foodlev); |
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247 } |