annotate srogue/encumb.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents 94a0d9dd5ce1
children
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1 /*
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2 * Stuff to do with encumberence
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3 *
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4 * @(#)encumb.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <string.h>
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14 #include "rogue.h"
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15 #include "rogue.ext"
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16
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17 int packweight(void);
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18 int pack_vol(void);
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19
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20 /*
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21 * updpack:
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22 * Update his pack weight and adjust fooduse accordingly
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23 */
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24 void
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25 updpack(void)
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26 {
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27 reg int topcarry, curcarry;
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28
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29 him->s_carry = totalenc(); /* get total encumb */
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30 curcarry = packweight(); /* get pack weight */
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31 topcarry = him->s_carry / 5; /* 20% of total carry */
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32 if (curcarry > 4 * topcarry) {
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33 if (rnd(100) < 80)
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34 foodlev = 3; /* > 80% of pack */
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35 }
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36 else if (curcarry > 3 * topcarry) {
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37 if (rnd(100) < 60)
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38 foodlev = 2; /* > 60% of pack */
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39 }
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40 else
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41 foodlev = 1; /* <= 60% of pack */
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42 him->s_pack = curcarry; /* update pack weight */
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43 packvol = pack_vol(); /* update pack volume */
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44 nochange = FALSE; /* also change display */
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45 }
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46
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47
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48 /*
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49 * packweight:
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50 * Get the total weight of the hero's pack
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51 */
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52 int
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53 packweight(void)
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54 {
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55 reg struct object *obj;
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56 reg struct linked_list *pc;
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57 reg int weight, i;
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58
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59 weight = 0;
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60 for (pc = pack ; pc != NULL ; pc = next(pc)) {
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61 obj = OBJPTR(pc);
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62 weight += itemweight(obj) * obj->o_count;
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63 }
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64 if (weight < 0) /* in case of amulet */
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65 weight = 0;
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66 for (i = LEFT; i <= RIGHT; i += 1) {
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67 obj = cur_ring[i];
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68 if (obj != NULL) {
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69 if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS))
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70 weight += weight / 4;
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71 }
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72 }
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73 return weight;
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74 }
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75
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76
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77 /*
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78 * itemweight:
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79 * Get the weight of an object
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80 */
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81 int
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82 itemweight(struct object *wh)
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83 {
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84 reg int weight;
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85
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86 weight = wh->o_weight; /* get base weight */
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87 switch (wh->o_type) {
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88 case ARMOR:
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89 if ((armors[wh->o_which].a_class - wh->o_ac) > 0)
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90 weight /= 2;
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91 when WEAPON:
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92 if ((wh->o_hplus + wh->o_dplus) > 0)
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93 weight /= 2;
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94 }
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95 if (o_on(wh,ISCURSED))
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96 weight += weight / 5; /* 20% more for cursed */
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97 if (o_on(wh, ISBLESS))
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98 weight -= weight / 5; /* 20% less for blessed */
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99 return weight;
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100 }
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101
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102 /*
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