Mercurial > hg > early-roguelike
annotate rogue5/rogue.6.in @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
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date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | f502bf60e6e4 |
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rev | line source |
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33
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1 .\" |
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2 .\" @(#)rogue.6 6.2 (Berkeley) 5/6/86 |
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3 .\" |
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4 .\" Rogue: Exploring the Dungeons of Doom |
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5 .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman |
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6 .\" All rights reserved. |
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7 .\" |
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8 .\" See the file LICENSE.TXT for full copyright and licensing information. |
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9 .\" |
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10 .TH ROGUE 6 "May 6, 1986" |
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11 .UC 4 |
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12 .SH NAME |
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13 rogue \- Exploring The Dungeons of Doom |
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14 .SH SYNOPSIS |
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15 .B @PROGRAM@ |
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16 [ |
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17 .B \-r |
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18 ] |
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19 [ |
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20 .I save_file |
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21 ] |
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22 [ |
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23 .B \-s |
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24 ] |
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25 [ |
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26 .B \-d |
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27 ] |
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28 .SH DESCRIPTION |
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29 .PP |
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30 .I Rogue |
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31 is a computer fantasy game with a new twist. It is crt oriented and the |
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32 object of the game is to survive the attacks of various monsters and get |
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33 a lot of gold, rather than the puzzle solving orientation of most computer |
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34 fantasy games. |
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35 .PP |
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36 To get started you really only need to know two commands. The command |
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37 .B ? |
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38 will give you a list of the available commands and the command |
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39 .B / |
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40 will identify the things you see on the screen. |
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41 .PP |
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42 To win the game (as opposed to merely playing to beat other people's high |
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43 scores) you must locate the Amulet of Yendor which is somewhere below |
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44 the 20th level of the dungeon and get it out. Nobody has achieved this |
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45 yet and if somebody does, they will probably go down in history as a hero |
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46 among heroes. |
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47 .PP |
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48 When the game ends, either by your death, when you quit, or if you (by |
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49 some miracle) manage to win, |
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50 .I rogue |
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51 will give you a list of the top-ten scorers. The scoring is based entirely |
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52 upon how much gold you get. There is a 10% penalty for getting yourself |
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53 killed. |
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54 .PP |
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55 If |
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56 .I save_file |
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57 is specified, |
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58 rogue will be restored from the specified saved game file. |
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59 If the |
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60 .B \-r |
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61 option is used, the save game file is presumed to be the default. |
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62 .PP |
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63 The |
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64 .B \-s |
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65 option will print out the list of scores. |
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66 .PP |
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67 The |
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68 .B \-d |
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69 option will kill you and try to add you to the score file. |
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70 .PP |
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71 For more detailed directions, read the document |
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72 .I "A Guide to the Dungeons of Doom." |
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73 .SH AUTHORS |
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74 Michael C. Toy, |
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75 Kenneth C. R. C. Arnold, |
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76 Glenn Wichman |
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77 .SH FILES |
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78 .DT |
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79 .ta \w'@SCOREFILE@\ \ \ 'u |
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80 @SCOREFILE@ Score file |
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81 .br |
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82 \fB~\fP/rogue.save Default save file |
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83 .SH SEE ALSO |
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84 Michael C. Toy |
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85 and |
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86 Kenneth C. R. C. Arnold, |
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87 .I "A guide to the Dungeons of Doom" |
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88 .SH BUGS |
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89 .PP |
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90 Probably infinite |
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91 (although countably infinite). |
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92 However, |
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93 that Ice Monsters sometimes transfix you permanently is |
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94 .I not |
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95 a bug. |
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96 It's a feature. |