view rogue5/rogue.6.in @ 81:0e212d46b68f

rogue4: don't put savefile metadata into the savefile. The save_file() function in save.c stored the savefile's device number, inode number, creation time, and modification time in the file. The restore() function read them back, and apparently used to compare them to protect against cheaters. Unfortunately, the types and sizes of these numbers differ from system to system, which ruins the Roguelike Restoration Project's fine portability work. So they have been removed from the savefile. This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by excising the chunk starting at offset 0x22 with length sizeof(ino_t) + sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on x86_64, at least with current versions of Linux and glibc.
author John "Elwin" Edwards
date Mon, 05 Aug 2013 20:49:41 -0700
parents f502bf60e6e4
children
line wrap: on
line source

.\"
.\" @(#)rogue.6	6.2 (Berkeley) 5/6/86
.\"
.\" Rogue: Exploring the Dungeons of Doom
.\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman
.\" All rights reserved.
.\"
.\" See the file LICENSE.TXT for full copyright and licensing information.
.\"
.TH ROGUE 6 "May 6, 1986"
.UC 4
.SH NAME
rogue \- Exploring The Dungeons of Doom
.SH SYNOPSIS
.B @PROGRAM@
[
.B \-r
]
[
.I save_file
]
[
.B \-s
]
[
.B \-d
]
.SH DESCRIPTION
.PP
.I Rogue
is a computer fantasy game with a new twist.  It is crt oriented and the
object of the game is to survive the attacks of various monsters and get
a lot of gold, rather than the puzzle solving orientation of most computer
fantasy games.
.PP
To get started you really only need to know two commands.  The command
.B ?
will give you a list of the available commands and the command
.B /
will identify the things you see on the screen.
.PP
To win the game (as opposed to merely playing to beat other people's high
scores) you must locate the Amulet of Yendor which is somewhere below
the 20th level of the dungeon and get it out.  Nobody has achieved this
yet and if somebody does, they will probably go down in history as a hero
among heroes.
.PP
When the game ends, either by your death, when you quit, or if you (by
some miracle) manage to win,
.I rogue
will give you a list of the top-ten scorers.  The scoring is based entirely
upon how much gold you get.  There is a 10% penalty for getting yourself
killed.
.PP
If
.I save_file
is specified,
rogue will be restored from the specified saved game file.
If the
.B \-r
option is used, the save game file is presumed to be the default.
.PP
The
.B \-s
option will print out the list of scores.
.PP
The
.B \-d
option will kill you and try to add you to the score file.
.PP
For more detailed directions, read the document
.I "A Guide to the Dungeons of Doom."
.SH AUTHORS
Michael C. Toy,
Kenneth C. R. C. Arnold,
Glenn Wichman
.SH FILES
.DT
.ta \w'@SCOREFILE@\ \ \ 'u
@SCOREFILE@	Score file
.br
\fB~\fP/rogue.save	Default save file
.SH SEE ALSO
Michael C. Toy
and
Kenneth C. R. C. Arnold,
.I "A guide to the Dungeons of Doom"
.SH BUGS
.PP
Probably infinite
(although countably infinite).
However,
that Ice Monsters sometimes transfix you permanently is
.I not
a bug.
It's a feature.