annotate srogue/save.c @ 223:0e99eade579c

Generate text documentation from the troff source files. This is done by make, in the 'docs' target, which is now part of the normal build process. Unfortunately, not all the games include troff sources. Getting decent HTML output from groff is still a difficult process which will not be attempted at this time. There are a few bugs in the 'install' and 'uninstall' rules. Not to mention that the documentation is sometimes inaccurate.
author John "Elwin" Edwards
date Sun, 21 Feb 2016 20:47:12 -0500
parents 3de8058dd549
children 94a0d9dd5ce1
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36
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdio.h>
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18 #include <stdlib.h>
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19 #include <string.h>
36
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #if !defined(_WIN32)
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27 #include <unistd.h>
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28 #endif
36
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29 #include "rogue.h"
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30 #include "rogue.ext"
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31
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32 EXTCHAR version[];
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33 EXTCHAR *ctime();
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34
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35 typedef struct stat STAT;
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36 STAT sbuf;
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37
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38 /*
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39 * ignore:
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40 * Ignore ALL signals possible
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41 */
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42 ignore()
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43 {
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44 md_ignoreallsignals();
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45 }
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46
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47 /*
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48 * save_game:
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49 * Save the current game
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50 */
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51 save_game()
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52 {
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53 reg FILE *savef;
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54 reg int c;
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55 char buf[LINLEN];
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56
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57 mpos = 0;
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58 if (file_name[0] != '\0') {
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59 if (use_savedir)
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60 msg("Save game? (y/n) ");
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61 else
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62 msg("Save file (%s)? ", file_name);
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63 do {
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64 c = wgetch(cw);
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65 if(c == ESCAPE) {
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66 msg("");
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67 return FALSE;
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68 }
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69 } while (c != 'n' && c != 'y');
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70 mpos = 0;
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71 if (c == 'y')
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72 goto gotfile;
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73 }
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74 if (use_savedir) {
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75 msg("");
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76 return FALSE;
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77 }
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78 msg("File name: ");
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79 mpos = 0;
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80 buf[0] = '\0';
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81 if (get_str(buf, cw) == QUIT) {
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82 msg("");
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83 return FALSE;
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84 }
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85 msg("");
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86 strcpy(file_name, buf);
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87 gotfile:
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88 c = dosave(); /* try to save this game */
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89 if (c == FALSE)
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90 msg("Could not save game to file %s", file_name);
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91 return c;
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92 }
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93
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94 /*
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95 * auto_save:
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96 * Automatically save a game
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97 */
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98 void
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99 auto_save(int a)
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100 {
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101 dosave(); /* save this game */
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102 byebye(1); /* so long for now */
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103 }
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