Mercurial > hg > early-roguelike
view srogue/save.c @ 223:0e99eade579c
Generate text documentation from the troff source files.
This is done by make, in the 'docs' target, which is now part of the
normal build process.
Unfortunately, not all the games include troff sources. Getting decent
HTML output from groff is still a difficult process which will not be
attempted at this time. There are a few bugs in the 'install' and
'uninstall' rules.
Not to mention that the documentation is sometimes inaccurate.
author | John "Elwin" Edwards |
---|---|
date | Sun, 21 Feb 2016 20:47:12 -0500 |
parents | 3de8058dd549 |
children | 94a0d9dd5ce1 |
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/* * save and restore routines * * @(#)save.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <ctype.h> #include <fcntl.h> #include <sys/types.h> #include <sys/stat.h> #include <signal.h> #include <errno.h> #if !defined(_WIN32) #include <unistd.h> #endif #include "rogue.h" #include "rogue.ext" EXTCHAR version[]; EXTCHAR *ctime(); typedef struct stat STAT; STAT sbuf; /* * ignore: * Ignore ALL signals possible */ ignore() { md_ignoreallsignals(); } /* * save_game: * Save the current game */ save_game() { reg FILE *savef; reg int c; char buf[LINLEN]; mpos = 0; if (file_name[0] != '\0') { if (use_savedir) msg("Save game? (y/n) "); else msg("Save file (%s)? ", file_name); do { c = wgetch(cw); if(c == ESCAPE) { msg(""); return FALSE; } } while (c != 'n' && c != 'y'); mpos = 0; if (c == 'y') goto gotfile; } if (use_savedir) { msg(""); return FALSE; } msg("File name: "); mpos = 0; buf[0] = '\0'; if (get_str(buf, cw) == QUIT) { msg(""); return FALSE; } msg(""); strcpy(file_name, buf); gotfile: c = dosave(); /* try to save this game */ if (c == FALSE) msg("Could not save game to file %s", file_name); return c; } /* * auto_save: * Automatically save a game */ void auto_save(int a) { dosave(); /* save this game */ byebye(1); /* so long for now */ } /* * game_err: * When an error occurs. Set error flag and save game. */ void game_err(int a) { int ok; ok = dosave(); /* try to save this game */ clear(); refresh(); endwin(); printf("\nInternal error !!!\n\nYour game was "); if (ok) printf("saved."); else printf("NOT saveable."); fflush(stdout); #ifdef SIGIOT signal(SIGIOT, SIG_DFL); /* allow core dump signal */ #endif abort(); /* cause core dump */ byebye(3); } /* * dosave: * Save the game. UID/GID no longer get reset here. */ dosave() { FILE *savef; ignore(); umask(022); if (file_name[0] != '\0') { if ((savef = fopen(file_name,"w")) != NULL) { save_file(savef); return TRUE; } } return FALSE; } /* * save_file: * Do the actual save of this game to a file */ save_file(savef) FILE *savef; { int slines = LINES; int scols = COLS; #ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */ _djstat_flags |= _STAT_INODE; /* so turn off computing it for now */ #endif encwrite(version,strlen(version)+1,savef); encwrite(&slines,sizeof(slines),savef); encwrite(&scols,sizeof(scols),savef); msg(""); rs_save_file(savef); fclose(savef); md_onsignal_exit(); wclear(cw); draw(cw); } /* * restore: * Restore a saved game from a file */ restore(file, envp) char *file, **envp; { register inf, pid; int ret_status; #ifndef _AIX extern char **environ; #endif #ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */ _djstat_flags |= _STAT_INODE; /* so turn off computing it for now */ #endif char buf[LINLEN]; STAT sbuf2; int slines, scols; if ((inf = open(file, O_RDONLY)) < 0) { if (use_savedir && errno == ENOENT) return TRUE; else { printf("Cannot read save game %s\n",file); return FALSE; } } encread(buf, strlen(version) + 1, inf); if (strcmp(buf, version) != 0) { printf("Sorry, saved game version is out of date.\n"); return FALSE; } fstat(inf, &sbuf2); encread(&slines,sizeof(slines),inf); encread(&scols,sizeof(scols),inf); /* * we do not close the file so that we will have a hold of the * inode for as long as possible */ #ifdef __INTERIX setenv("TERM","interix"); #endif initscr(); if (slines > LINES) { endwin(); printf("Sorry, original game was played on a screen with %d lines.\n",slines); printf("Current screen only has %d lines. Unable to restore game\n",LINES); return(FALSE); } if (scols > COLS) { endwin(); printf("Sorry, original game was played on a screen with %d columns.\n", scols); printf("Current screen only has %d columns. Unable to restore game\n",COLS); return(FALSE); } cw = newwin(LINES, COLS, 0, 0); mw = newwin(LINES, COLS, 0, 0); hw = newwin(LINES, COLS, 0, 0); keypad(cw, 1); mpos = 0; mvwprintw(cw, 0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime)); /* defeat multiple restarting from the same place */ if (!wizard) { if (sbuf2.st_nlink != 1) { endwin(); printf("Cannot restore from a linked file\n"); return FALSE; } } if (rs_restore_file(inf) == FALSE) { endwin(); printf("Cannot restore file\n"); return(FALSE); } #if defined(__CYGWIN__) || defined(__DJGPP__) close(inf); #endif if (!wizard) { if (md_unlink(file) < 0) { endwin(); printf("Cannot unlink file\n"); return FALSE; } } if (him->s_hpt <= 0) { endwin(); printf("This character is already dead.\n"); return FALSE; } environ = envp; strcpy(file_name, file); setup(); restscr(cw); md_srandom(md_getpid()); playit(); }