annotate rogue4/passages.c @ 309:11aeff9acc07

Advanced Rogue 7: ignore file locations in the save file when restoring. The variables file_name, score_file, and home are no longer overwritten with the values stored in the save file. Those values could be inaccurate if the files have been moved or configuration has changed.
author John "Elwin" Edwards
date Sun, 02 May 2021 21:54:11 -0400
parents 3900f3cfe07d
children
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1 /*
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2 * Draw the connecting passages
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3 *
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4 * @(#)passages.c 4.8 (Berkeley) 1/27/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include "rogue.h"
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16
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17 void conn(int r1, int r2);
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18 void door(struct room *rm, coord *cp);
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19 void passnum(void);
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20 void numpass(int y, int x);
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21
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22 /*
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23 * do_passages:
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24 * Draw all the passages on a level.
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25 */
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26 void
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27 do_passages(void)
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28 {
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29 register struct rdes *r1, *r2 = NULL;
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30 register int i, j;
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31 register int roomcount;
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32 static struct rdes
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33 {
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34 bool conn[MAXROOMS]; /* possible to connect to room i? */
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35 bool isconn[MAXROOMS]; /* connection been made to room i? */
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36 bool ingraph; /* this room in graph already? */
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37 } rdes[MAXROOMS] = {
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38 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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39 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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40 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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41 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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42 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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43 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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44 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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45 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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46 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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47 };
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48
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49 /*
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50 * reinitialize room graph description
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51 */
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52 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++)
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53 {
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54 for (j = 0; j < MAXROOMS; j++)
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55 r1->isconn[j] = FALSE;
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56 r1->ingraph = FALSE;
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57 }
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58
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59 /*
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60 * starting with one room, connect it to a random adjacent room and
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61 * then pick a new room to start with.
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62 */
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63 roomcount = 1;
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64 r1 = &rdes[rnd(MAXROOMS)];
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65 r1->ingraph = TRUE;
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66 do
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67 {
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68 /*
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69 * find a room to connect with
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70 */
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71 j = 0;
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72 for (i = 0; i < MAXROOMS; i++)
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73 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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74 r2 = &rdes[i];
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75 /*
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76 * if no adjacent rooms are outside the graph, pick a new room
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77 * to look from
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78 */
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79 if (j == 0)
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80 {
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81 do
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82 r1 = &rdes[rnd(MAXROOMS)];
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83 until (r1->ingraph);
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84 }
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85 /*
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86 * otherwise, connect new room to the graph, and draw a tunnel
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87 * to it
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88 */
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89 else
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90 {
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91 r2->ingraph = TRUE;
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92 i = r1 - rdes;
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93 j = r2 - rdes;
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94 conn(i, j);
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95 r1->isconn[j] = TRUE;
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96 r2->isconn[i] = TRUE;
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97 roomcount++;
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98 }
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99 } while (roomcount < MAXROOMS);
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100
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101 /*
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102 * attempt to add passages to the graph a random number of times so