Mercurial > hg > early-roguelike
annotate srogue/main.c @ 101:15f8229f38c1
srogue: begin porting to autoconf.
Super-Rogue can now be built with './configure && make', though
'make install' does not work yet, and there may be problems with
portability.
author | John "Elwin" Edwards |
---|---|
date | Sun, 01 Sep 2013 20:50:52 -0700 |
parents | 1e88eb1942a5 |
children | f2951c4e28d9 |
rev | line source |
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1 /* |
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2 * Rogue |
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3 * Exploring the dungeons of doom |
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4 * |
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5 * @(#)main.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
60 | 18 #include <stdlib.h> |
19 #include <string.h> | |
36
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20 #include <time.h> |
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21 #include <termios.h> |
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22 #include <fcntl.h> |
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23 #include <stdio.h> |
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24 #include <signal.h> |
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25 #include <pwd.h> |
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26 #include <limits.h> |
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27 #include <sys/stat.h> |
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28 #include "rogue.h" |
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29 |
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30 #ifdef ATT |
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31 #include <time.h> |
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32 #endif |
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33 |
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34 #ifdef BSD |
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35 #define srand48(seed) srandom(seed) |
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36 #define lrand48() random() |
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37 #include <sys/time.h> |
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38 #endif |
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39 |
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40 #include "rogue.ext" |
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41 |
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42 struct termios terminal; |
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43 |
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44 main(argc, argv, envp) |
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45 char **argv; |
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46 char **envp; |
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47 { |
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48 register char *env; |
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49 register struct linked_list *item; |
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50 register struct object *obj; |
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51 struct passwd *pw; |
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52 struct passwd *getpwuid(); |
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53 char alldone, wpt; |
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54 char *getpass(), *xcrypt(), *strrchr(); |
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55 int lowtime; |
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56 time_t now; |
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57 char *roguehome(); |
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58 char *homedir = roguehome(); |
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59 |
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60 #ifdef __DJGPP__ |
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61 _fmode = O_BINARY; |
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62 #endif |
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63 |
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64 if (homedir == NULL) |
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65 homedir = ""; |
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66 |
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67 playuid = getuid(); |
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68 |
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69 if (setuid(playuid) < 0) { |
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70 printf("Cannot change to effective uid: %d\n", playuid); |
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71 exit(1); |
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72 } |
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73 playgid = getgid(); |
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74 |
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75 /* check for print-score option */ |
37 | 76 #ifdef SCOREFILE |
77 strncpy(scorefile, SCOREFILE, LINLEN); | |
78 scorefile[LINLEN - 1] = '\0'; | |
79 #else | |
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80 |
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81 strcpy(scorefile, homedir); |
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82 |
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83 if (*scorefile) |
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84 strcat(scorefile,"/"); |
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85 strcat(scorefile, "srogue.scr"); |
37 | 86 #endif |
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87 |
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88 if(argc >= 2 && strcmp(argv[1], "-s") == 0) |
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89 { |
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90 showtop(0); |
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91 exit(0); |
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92 } |
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93 |
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94 #ifdef WIZARD |
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95 if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0) |
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96 { |
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97 wizard = TRUE; |
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98 argv++; |
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99 argc--; |
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100 } |
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101 |
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102 /* Check to see if he is a wizard */ |
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103 |
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104 if (argc >= 2 && strcmp(argv[1],"-w") == 0) |
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105 { |
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106 if (strcmp(PASSWD, xcrypt(getpass(wizstr),"mT")) == 0) |
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107 { |
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108 wizard = TRUE; |
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109 argv++; |
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110 argc--; |
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111 } |
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112 } |
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113 #endif |
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114 time(&now); |
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115 lowtime = (int) now; |
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116 |
37 | 117 #ifdef SAVEDIR |
118 if (argc >= 3 && !strcmp(argv[1], "-n")) { | |
119 strncpy(whoami, argv[2], LINLEN); | |
120 whoami[LINLEN - 1] = '\0'; | |
121 use_savedir = TRUE; | |
95
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122 if (snprintf(file_name, LINLEN, "%s/%d-%.10s.srsav", SAVEDIR, |
37 | 123 playuid, whoami) >= LINLEN) { |
124 /* Just in case it doesn't fit */ | |
125 strcpy(file_name, "srogue.save"); | |
126 use_savedir = FALSE; | |
127 } | |
128 } | |
129 #endif | |
130 | |
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131 /* get home and options from environment */ |
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132 |
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133 if ((env = getenv("HOME")) != NULL) |
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134 strcpy(home, env); |
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135 else if ((pw = getpwuid(playuid)) != NULL) |
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136 strcpy(home, pw->pw_dir); |
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137 else |
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138 home[0] = '\0'; |
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139 |
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140 if (strcmp(home,"/") == 0) |
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141 home[0] = '\0'; |
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142 |
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143 if ((strlen(home) > 0) && (home[strlen(home)-1] != '/')) |
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144 strcat(home, "/"); |
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145 |
37 | 146 if (!use_savedir) { |
147 strcpy(file_name, home); | |
148 strcat(file_name, "srogue.sav"); | |
149 } | |
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150 |
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151 if ((env = getenv("ROGUEOPTS")) != NULL) |
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152 parse_opts(env); |
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153 |
37 | 154 if (!use_savedir && (env == NULL || whoami[0] == '\0')) |
36
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155 { |
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156 if((pw = getpwuid(playuid)) == NULL) |
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157 { |
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158 printf("Say, who are you?\n"); |
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159 exit(1); |
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160 } |
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161 else |
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162 strucpy(whoami, pw->pw_name, strlen(pw->pw_name)); |
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163 } |
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164 |
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165 if (env == NULL || fruit[0] == '\0') |
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166 strcpy(fruit, "juicy-fruit"); |
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167 |
37 | 168 if (use_savedir) |
169 { | |
170 /* restore() won't return if the restore succeeded. If | |
171 * file_name doesn't exist, it will return TRUE. In that | |
172 * case, start a new game. */ | |
173 if (!restore(file_name, envp)) | |
174 exit(1); | |
175 } | |
176 else if (argc == 2) | |
36
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177 if(!restore(argv[1], envp)) /* NOTE: NEVER RETURNS */ |
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178 exit(1); |
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179 |
37 | 180 /* START NEW GAME */ |
181 | |
36
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182 dnum = (wizard && getenv("SEED") != NULL ? |
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183 atoi(getenv("SEED")) : lowtime + getpid()); |
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184 |
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185 if(wizard) |
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186 printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum); |
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187 else |
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188 printf("Hello %s, One moment while I open the door to the dungeon...\n", whoami); |
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189 |
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190 fflush(stdout); |
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191 seed = dnum; |
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192 srand48(seed); /* init rnd number gen */ |
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193 |
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194 signal(SIGINT, byebye); /* just in case */ |
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195 signal(SIGQUIT ,byebye); |
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196 |
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197 init_everything(); |
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198 |
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199 #ifdef __INTERIX |
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200 setenv("TERM","interix"); |
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201 #endif |
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202 |
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203 initscr(); /* Start up cursor package */ |
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204 |
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205 if (strcmp(termname(),"dumb") == 0) |
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206 { |
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207 endwin(); |
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208 printf("ERROR in terminal parameters.\n"); |
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209 printf("Check TERM in environment.\n"); |
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210 byebye(1); |
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211 } |
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212 |
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213 if (LINES < 24 || COLS < 80) { |
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214 endwin(); |
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215 printf("ERROR: screen size too small\n"); |
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216 byebye(1); |
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217 } |
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218 |
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219 if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) |
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220 { |
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221 echo(); |
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222 mvaddstr(23,2,"Rogue's Name? "); |
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223 wgetnstr(stdscr,whoami,MAXSTR); |
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224 noecho(); |
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225 } |
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226 |
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227 if ((whoami == NULL) || (*whoami == '\0')) |
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228 strcpy(whoami,"Rodney"); |
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229 |
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230 setup(); |
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231 |
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232 /* Set up windows */ |
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233 |
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234 cw = newwin(0, 0, 0, 0); |
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235 mw = newwin(0, 0, 0, 0); |
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236 hw = newwin(0, 0, 0, 0); |
86 | 237 keypad(cw, 1); |
36
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238 waswizard = wizard; |
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239 |
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240 /* Draw current level */ |
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241 |
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242 new_level(NORMLEV); |
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243 |
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244 /* Start up daemons and fuses */ |
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245 |
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246 daemon(status, TRUE, BEFORE); |
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247 daemon(runners, TRUE, AFTER); |
39 | 248 /* |
249 * These daemons have been moved to AFTER because BEFORE daemons | |
250 * get called every command, even invalid ones. Hopefully this | |
251 * won't break anything. | |
252 */ | |
253 daemon(doctor, TRUE, AFTER); | |
254 daemon(stomach, TRUE, AFTER); | |
36
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255 fuse(swander, TRUE, WANDERTIME); |
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256 |
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257 /* Give the rogue his weaponry */ |
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258 |
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259 do { |
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260 wpt = pick_one(w_magic); |
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261 switch (wpt) |
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262 { |
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263 case MACE: case SWORD: case TWOSWORD: |
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264 case SPEAR: case TRIDENT: case SPETUM: |
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265 case BARDICHE: case PIKE: case BASWORD: |
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266 case HALBERD: |
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267 alldone = TRUE; |
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268 otherwise: |
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269 alldone = FALSE; |
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270 } |
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271 } while(!alldone); |
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272 |
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273 item = new_thing(FALSE, WEAPON, wpt); |
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274 obj = OBJPTR(item); |
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275 obj->o_hplus = rnd(3); |
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276 obj->o_dplus = rnd(3); |
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277 obj->o_flags = ISKNOW; |
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278 add_pack(item, TRUE); |
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279 cur_weapon = obj; |
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280 |
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281 /* Now a bow */ |
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282 |
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283 item = new_thing(FALSE, WEAPON, BOW); |
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284 obj = OBJPTR(item); |
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285 obj->o_hplus = rnd(3); |
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286 obj->o_dplus = rnd(3); |
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287 obj->o_flags = ISKNOW; |
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288 add_pack(item, TRUE); |
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289 |
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290 /* Now some arrows */ |
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291 |
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292 item = new_thing(FALSE, WEAPON, ARROW); |
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293 obj = OBJPTR(item); |
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294 obj->o_count = 25 + rnd(15); |
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295 obj->o_hplus = rnd(2); |
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296 obj->o_dplus = rnd(2); |
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297 obj->o_flags = ISKNOW; |
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298 add_pack(item, TRUE); |
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299 |
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300 /* And his suit of armor */ |
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301 |
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302 wpt = pick_one(a_magic); |
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303 item = new_thing(FALSE, ARMOR, wpt); |
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304 obj = OBJPTR(item); |
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305 obj->o_flags = ISKNOW; |
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306 obj->o_ac = armors[wpt].a_class - rnd(4); |
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307 cur_armor = obj; |
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308 add_pack(item, TRUE); |
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309 |
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310 /* Give him some food */ |
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311 |
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312 item = new_thing(FALSE, FOOD, 0); |
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313 add_pack(item, TRUE); |
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314 |
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315 playit(); |
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316 } |
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317 |
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318 |
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319 /* |
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320 * endit: |
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321 * Exit the program abnormally. |
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322 */ |
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323 void |
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324 endit(int a) |
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325 { |
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326 fatal("Ok, if you want to exit that badly, I'll have to allow it"); |
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327 } |
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328 |
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329 /* |
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330 * fatal: |
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331 * Exit the program, printing a message. |
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332 */ |
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333 |
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334 fatal(s) |
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335 char *s; |
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336 { |
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337 clear(); |
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338 refresh(); |
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339 endwin(); |
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340 fprintf(stderr,"%s\n\r",s); |
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341 fflush(stderr); |
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342 byebye(2); |
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343 } |
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344 |
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345 /* |
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346 * byebye: |
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347 * Exit here and reset the users terminal parameters |
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348 * to the way they were when he started |
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349 */ |
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350 |
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351 void |
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352 byebye(how) |
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353 int how; |
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354 { |
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355 if (!isendwin()) |
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356 endwin(); |
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357 |
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358 exit(how); /* exit like flag says */ |
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359 } |
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360 |
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361 |
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362 /* |
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363 * rnd: |
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364 * Pick a very random number. |
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365 */ |
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366 rnd(range) |
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367 int range; |
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368 { |
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369 reg int wh; |
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370 |
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371 if (range == 0) |
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372 wh = 0; |
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373 else { |
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374 wh = lrand48() % range; |
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375 wh &= 0x7FFFFFFF; |
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376 } |
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377 return wh; |
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378 } |
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379 |
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380 /* |
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381 * roll: |
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382 * roll a number of dice |
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383 */ |
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|
384 roll(number, sides) |
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385 int number, sides; |
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386 { |
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387 reg int dtotal = 0; |
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388 |
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389 while(number-- > 0) |
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390 dtotal += rnd(sides)+1; |
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391 return dtotal; |
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392 } |
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393 |
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394 |
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395 /* |
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396 ** setup: Setup signal catching functions |
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397 */ |
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398 setup() |
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399 { |
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400 signal(SIGHUP, auto_save); |
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401 signal(SIGINT, auto_save); |
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402 signal(SIGQUIT, byebye); |
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403 signal(SIGILL, game_err); |
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|
404 signal(SIGTRAP, game_err); |
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405 #ifdef SIGIOT |
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406 signal(SIGIOT, game_err); |
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407 #endif |
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408 #ifdef SIGEMT |
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409 signal(SIGEMT, game_err); |
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410 #endif |
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411 signal(SIGFPE, game_err); |
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412 #ifdef SIGBUS |
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413 signal(SIGBUS, game_err); |
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414 #endif |
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415 signal(SIGSEGV, game_err); |
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416 #ifdef SIGSYS |
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417 signal(SIGSYS, game_err); |
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418 #endif |
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419 signal(SIGPIPE, game_err); |
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420 signal(SIGTERM, game_err); |
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421 |
42 | 422 nonl(); |
36
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423 cbreak(); |
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424 noecho(); |
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425 } |
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426 |
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427 /* |
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428 ** playit: The main loop of the program. Loop until the game is over, |
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429 ** refreshing things and looking at the proper times. |
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430 */ |
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431 |
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432 playit() |
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433 { |
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434 reg char *opts; |
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435 |
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436 tcgetattr(0,&terminal); |
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437 |
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438 |
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439 /* parse environment declaration of options */ |
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440 |
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441 if ((opts = getenv("ROGUEOPTS")) != NULL) |
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442 parse_opts(opts); |
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443 |
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444 player.t_oldpos = hero; |
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445 oldrp = roomin(&hero); |
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446 nochange = FALSE; |
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447 while (playing) |
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448 command(); /* Command execution */ |
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449 endit(0); |
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450 } |
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451 |
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452 |
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453 /* |
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454 ** author: See if a user is an author of the program |
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455 */ |
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456 author() |
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457 { |
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458 switch (playuid) { |
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459 case 100: |
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460 case 0: |
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461 return TRUE; |
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462 default: |
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463 return FALSE; |
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464 } |
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465 } |
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466 |
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467 int |
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468 directory_exists(char *dirname) |
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469 { |
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470 struct stat sb; |
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471 |
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472 if (stat(dirname, &sb) == 0) /* path exists */ |
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473 return (S_ISDIR (sb.st_mode)); |
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474 |
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475 return(0); |
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476 } |
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477 |
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478 char * |
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479 roguehome() |
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480 { |
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481 static char path[1024]; |
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482 char *end,*home; |
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483 |
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484 if ( (home = getenv("ROGUEHOME")) != NULL) |
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485 { |
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486 if (*home) |
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487 { |
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488 strncpy(path, home, PATH_MAX - 20); |
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489 |
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490 end = &path[strlen(path)-1]; |
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491 |
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492 |
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493 while( (end >= path) && ((*end == '/') || (*end == '\\'))) |
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494 *end-- = '\0'; |
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495 |
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496 if (directory_exists(path)) |
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497 return(path); |
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498 } |
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|
499 } |
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500 |
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501 if (directory_exists("/var/games/roguelike")) |
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502 return("/var/games/roguelike"); |
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503 if (directory_exists("/var/lib/roguelike")) |
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504 return("/var/lib/roguelike"); |
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505 if (directory_exists("/var/roguelike")) |
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506 return("/var/roguelike"); |
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507 if (directory_exists("/usr/games/lib")) |
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508 return("/usr/games/lib"); |
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509 if (directory_exists("/games/roguelik")) |
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|
510 return("/games/roguelik"); |
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|
511 |
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|
512 return(NULL); |
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|
513 } |
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|
514 |