Mercurial > hg > early-roguelike
annotate srogue/main.c @ 100:1e88eb1942a5
srogue: allow wizard mode to be compiled out.
author | John "Elwin" Edwards |
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date | Sat, 31 Aug 2013 14:24:31 -0700 |
parents | 88ab59f06dfc |
children | 15f8229f38c1 |
rev | line source |
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1 /* |
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2 * Rogue |
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3 * Exploring the dungeons of doom |
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4 * |
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5 * @(#)main.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
60 | 18 #include <stdlib.h> |
19 #include <string.h> | |
36
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20 #include <time.h> |
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21 #include <termios.h> |
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22 #include <fcntl.h> |
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23 #include <stdio.h> |
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24 #include <signal.h> |
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25 #include <pwd.h> |
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26 #include <limits.h> |
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27 #include <sys/stat.h> |
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28 #include "rogue.h" |
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29 |
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30 #ifdef ATT |
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31 #include <time.h> |
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32 #endif |
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33 |
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34 #ifdef BSD |
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35 #define srand48(seed) srandom(seed) |
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36 #define lrand48() random() |
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37 #include <sys/time.h> |
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38 #endif |
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39 |
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40 #include "rogue.ext" |
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41 |
59 | 42 #define SCOREFILE "/var/local/games/roguelike/srogue.scr" |
43 #define SAVEDIR "/var/local/games/roguelike/sroguesave/" | |
37 | 44 |
36
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45 struct termios terminal; |
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46 |
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47 main(argc, argv, envp) |
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48 char **argv; |
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49 char **envp; |
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50 { |
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51 register char *env; |
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52 register struct linked_list *item; |
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53 register struct object *obj; |
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54 struct passwd *pw; |
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55 struct passwd *getpwuid(); |
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56 char alldone, wpt; |
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57 char *getpass(), *xcrypt(), *strrchr(); |
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58 int lowtime; |
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59 time_t now; |
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60 char *roguehome(); |
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61 char *homedir = roguehome(); |
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62 |
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63 #ifdef __DJGPP__ |
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64 _fmode = O_BINARY; |
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65 #endif |
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66 |
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67 if (homedir == NULL) |
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68 homedir = ""; |
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69 |
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70 playuid = getuid(); |
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71 |
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72 if (setuid(playuid) < 0) { |
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73 printf("Cannot change to effective uid: %d\n", playuid); |
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74 exit(1); |
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75 } |
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76 playgid = getgid(); |
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77 |
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78 /* check for print-score option */ |
37 | 79 #ifdef SCOREFILE |
80 strncpy(scorefile, SCOREFILE, LINLEN); | |
81 scorefile[LINLEN - 1] = '\0'; | |
82 #else | |
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83 |
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84 strcpy(scorefile, homedir); |
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85 |
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86 if (*scorefile) |
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87 strcat(scorefile,"/"); |
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88 strcat(scorefile, "srogue.scr"); |
37 | 89 #endif |
36
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90 |
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91 if(argc >= 2 && strcmp(argv[1], "-s") == 0) |
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92 { |
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93 showtop(0); |
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94 exit(0); |
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95 } |
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96 |
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97 #ifdef WIZARD |
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98 if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0) |
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99 { |
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100 wizard = TRUE; |
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101 argv++; |
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102 argc--; |
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103 } |
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104 |
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105 /* Check to see if he is a wizard */ |
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106 |
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107 if (argc >= 2 && strcmp(argv[1],"-w") == 0) |
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108 { |
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109 if (strcmp(PASSWD, xcrypt(getpass(wizstr),"mT")) == 0) |
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110 { |
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111 wizard = TRUE; |
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112 argv++; |
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113 argc--; |
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114 } |
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115 } |
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116 #endif |
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117 time(&now); |
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118 lowtime = (int) now; |
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119 |
37 | 120 #ifdef SAVEDIR |
121 if (argc >= 3 && !strcmp(argv[1], "-n")) { | |
122 strncpy(whoami, argv[2], LINLEN); | |
123 whoami[LINLEN - 1] = '\0'; | |
124 use_savedir = TRUE; | |
95
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125 if (snprintf(file_name, LINLEN, "%s/%d-%.10s.srsav", SAVEDIR, |
37 | 126 playuid, whoami) >= LINLEN) { |
127 /* Just in case it doesn't fit */ | |
128 strcpy(file_name, "srogue.save"); | |
129 use_savedir = FALSE; | |
130 } | |
131 } | |
132 #endif | |
133 | |
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134 /* get home and options from environment */ |
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135 |
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136 if ((env = getenv("HOME")) != NULL) |
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137 strcpy(home, env); |
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138 else if ((pw = getpwuid(playuid)) != NULL) |
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139 strcpy(home, pw->pw_dir); |
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140 else |
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141 home[0] = '\0'; |
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142 |
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143 if (strcmp(home,"/") == 0) |
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144 home[0] = '\0'; |
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145 |
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146 if ((strlen(home) > 0) && (home[strlen(home)-1] != '/')) |
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147 strcat(home, "/"); |
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148 |
37 | 149 if (!use_savedir) { |
150 strcpy(file_name, home); | |
151 strcat(file_name, "srogue.sav"); | |
152 } | |
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153 |
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154 if ((env = getenv("ROGUEOPTS")) != NULL) |
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155 parse_opts(env); |
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156 |
37 | 157 if (!use_savedir && (env == NULL || whoami[0] == '\0')) |
36
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158 { |
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159 if((pw = getpwuid(playuid)) == NULL) |
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160 { |
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161 printf("Say, who are you?\n"); |
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162 exit(1); |
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163 } |
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164 else |
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165 strucpy(whoami, pw->pw_name, strlen(pw->pw_name)); |
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166 } |
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167 |
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168 if (env == NULL || fruit[0] == '\0') |
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169 strcpy(fruit, "juicy-fruit"); |
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170 |
37 | 171 if (use_savedir) |
172 { | |
173 /* restore() won't return if the restore succeeded. If | |
174 * file_name doesn't exist, it will return TRUE. In that | |
175 * case, start a new game. */ | |
176 if (!restore(file_name, envp)) | |
177 exit(1); | |
178 } | |
179 else if (argc == 2) | |
36
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180 if(!restore(argv[1], envp)) /* NOTE: NEVER RETURNS */ |
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181 exit(1); |
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182 |
37 | 183 /* START NEW GAME */ |
184 | |
36
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185 dnum = (wizard && getenv("SEED") != NULL ? |
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186 atoi(getenv("SEED")) : lowtime + getpid()); |
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187 |
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188 if(wizard) |
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189 printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum); |
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190 else |
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191 printf("Hello %s, One moment while I open the door to the dungeon...\n", whoami); |
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192 |
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193 fflush(stdout); |
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194 seed = dnum; |
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195 srand48(seed); /* init rnd number gen */ |
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196 |
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197 signal(SIGINT, byebye); /* just in case */ |
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198 signal(SIGQUIT ,byebye); |
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199 |
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200 init_everything(); |
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201 |
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202 #ifdef __INTERIX |
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203 setenv("TERM","interix"); |
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204 #endif |
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205 |
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206 initscr(); /* Start up cursor package */ |
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207 |
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208 if (strcmp(termname(),"dumb") == 0) |
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209 { |
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210 endwin(); |
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211 printf("ERROR in terminal parameters.\n"); |
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212 printf("Check TERM in environment.\n"); |
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213 byebye(1); |
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214 } |
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215 |
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216 if (LINES < 24 || COLS < 80) { |
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217 endwin(); |
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218 printf("ERROR: screen size too small\n"); |
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219 byebye(1); |
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220 } |
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221 |
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222 if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0)) |
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223 { |
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224 echo(); |
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225 mvaddstr(23,2,"Rogue's Name? "); |
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226 wgetnstr(stdscr,whoami,MAXSTR); |
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227 noecho(); |
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228 } |
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229 |
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230 if ((whoami == NULL) || (*whoami == '\0')) |
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231 strcpy(whoami,"Rodney"); |
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232 |
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233 setup(); |
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234 |
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235 /* Set up windows */ |
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236 |
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237 cw = newwin(0, 0, 0, 0); |
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238 mw = newwin(0, 0, 0, 0); |
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239 hw = newwin(0, 0, 0, 0); |
86 | 240 keypad(cw, 1); |
36
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241 waswizard = wizard; |
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242 |
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243 /* Draw current level */ |
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244 |
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245 new_level(NORMLEV); |
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246 |
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247 /* Start up daemons and fuses */ |
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248 |
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249 daemon(status, TRUE, BEFORE); |
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250 daemon(runners, TRUE, AFTER); |
39 | 251 /* |
252 * These daemons have been moved to AFTER because BEFORE daemons | |
253 * get called every command, even invalid ones. Hopefully this | |
254 * won't break anything. | |
255 */ | |
256 daemon(doctor, TRUE, AFTER); | |
257 daemon(stomach, TRUE, AFTER); | |
36
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258 fuse(swander, TRUE, WANDERTIME); |
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259 |
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260 /* Give the rogue his weaponry */ |
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261 |
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262 do { |
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263 wpt = pick_one(w_magic); |
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264 switch (wpt) |
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265 { |
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266 case MACE: case SWORD: case TWOSWORD: |
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267 case SPEAR: case TRIDENT: case SPETUM: |
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268 case BARDICHE: case PIKE: case BASWORD: |
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269 case HALBERD: |
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270 alldone = TRUE; |
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271 otherwise: |
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272 alldone = FALSE; |
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273 } |
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274 } while(!alldone); |
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275 |
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276 item = new_thing(FALSE, WEAPON, wpt); |
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277 obj = OBJPTR(item); |
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278 obj->o_hplus = rnd(3); |
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279 obj->o_dplus = rnd(3); |
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280 obj->o_flags = ISKNOW; |
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281 add_pack(item, TRUE); |
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282 cur_weapon = obj; |
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283 |
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284 /* Now a bow */ |
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285 |
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286 item = new_thing(FALSE, WEAPON, BOW); |
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287 obj = OBJPTR(item); |
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288 obj->o_hplus = rnd(3); |
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289 obj->o_dplus = rnd(3); |
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290 obj->o_flags = ISKNOW; |
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291 add_pack(item, TRUE); |
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292 |
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293 /* Now some arrows */ |
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294 |
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295 item = new_thing(FALSE, WEAPON, ARROW); |
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296 obj = OBJPTR(item); |
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297 obj->o_count = 25 + rnd(15); |
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298 obj->o_hplus = rnd(2); |
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299 obj->o_dplus = rnd(2); |
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300 obj->o_flags = ISKNOW; |
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301 add_pack(item, TRUE); |
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302 |
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303 /* And his suit of armor */ |
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304 |
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305 wpt = pick_one(a_magic); |
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306 item = new_thing(FALSE, ARMOR, wpt); |
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307 obj = OBJPTR(item); |
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308 obj->o_flags = ISKNOW; |
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309 obj->o_ac = armors[wpt].a_class - rnd(4); |
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310 cur_armor = obj; |
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311 add_pack(item, TRUE); |
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312 |
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313 /* Give him some food */ |
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314 |
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315 item = new_thing(FALSE, FOOD, 0); |
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316 add_pack(item, TRUE); |
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317 |
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318 playit(); |
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319 } |
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320 |
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321 |
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322 /* |
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323 * endit: |
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324 * Exit the program abnormally. |
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325 */ |
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326 void |
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327 endit(int a) |
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328 { |
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329 fatal("Ok, if you want to exit that badly, I'll have to allow it"); |
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330 } |
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331 |
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332 /* |
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333 * fatal: |
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334 * Exit the program, printing a message. |
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335 */ |
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336 |
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337 fatal(s) |
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338 char *s; |
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339 { |
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340 clear(); |
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341 refresh(); |
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342 endwin(); |
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343 fprintf(stderr,"%s\n\r",s); |
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344 fflush(stderr); |
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345 byebye(2); |
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346 } |
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347 |
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348 /* |
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349 * byebye: |
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350 * Exit here and reset the users terminal parameters |
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351 * to the way they were when he started |
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352 */ |
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353 |
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354 void |
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355 byebye(how) |
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356 int how; |
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357 { |
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358 if (!isendwin()) |
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359 endwin(); |
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360 |
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361 exit(how); /* exit like flag says */ |
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362 } |
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363 |
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364 |
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365 /* |
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366 * rnd: |
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367 * Pick a very random number. |
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368 */ |
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369 rnd(range) |
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370 int range; |
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371 { |
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372 reg int wh; |
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373 |
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374 if (range == 0) |
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375 wh = 0; |
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376 else { |
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377 wh = lrand48() % range; |
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378 wh &= 0x7FFFFFFF; |
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379 } |
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380 return wh; |
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381 } |
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382 |
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383 /* |
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384 * roll: |
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385 * roll a number of dice |
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386 */ |
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|
387 roll(number, sides) |
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388 int number, sides; |
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|
389 { |
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390 reg int dtotal = 0; |
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|
391 |
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392 while(number-- > 0) |
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393 dtotal += rnd(sides)+1; |
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394 return dtotal; |
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395 } |
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396 |
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397 |
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|
398 /* |
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|
399 ** setup: Setup signal catching functions |
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|
400 */ |
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|
401 setup() |
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|
402 { |
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|
403 signal(SIGHUP, auto_save); |
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|
404 signal(SIGINT, auto_save); |
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|
405 signal(SIGQUIT, byebye); |
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|
406 signal(SIGILL, game_err); |
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|
407 signal(SIGTRAP, game_err); |
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408 #ifdef SIGIOT |
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409 signal(SIGIOT, game_err); |
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410 #endif |
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411 #ifdef SIGEMT |
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412 signal(SIGEMT, game_err); |
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413 #endif |
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414 signal(SIGFPE, game_err); |
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415 #ifdef SIGBUS |
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416 signal(SIGBUS, game_err); |
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|
417 #endif |
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418 signal(SIGSEGV, game_err); |
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419 #ifdef SIGSYS |
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420 signal(SIGSYS, game_err); |
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421 #endif |
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422 signal(SIGPIPE, game_err); |
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423 signal(SIGTERM, game_err); |
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424 |
42 | 425 nonl(); |
36
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426 cbreak(); |
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427 noecho(); |
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428 } |
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429 |
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430 /* |
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431 ** playit: The main loop of the program. Loop until the game is over, |
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432 ** refreshing things and looking at the proper times. |
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433 */ |
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434 |
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435 playit() |
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436 { |
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437 reg char *opts; |
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438 |
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439 tcgetattr(0,&terminal); |
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440 |
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441 |
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442 /* parse environment declaration of options */ |
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443 |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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444 if ((opts = getenv("ROGUEOPTS")) != NULL) |
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445 parse_opts(opts); |
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446 |
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447 player.t_oldpos = hero; |
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448 oldrp = roomin(&hero); |
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449 nochange = FALSE; |
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450 while (playing) |
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451 command(); /* Command execution */ |
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452 endit(0); |
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453 } |
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454 |
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455 |
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456 /* |
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457 ** author: See if a user is an author of the program |
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458 */ |
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459 author() |
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460 { |
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461 switch (playuid) { |
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462 case 100: |
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463 case 0: |
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464 return TRUE; |
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465 default: |
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466 return FALSE; |
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467 } |
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468 } |
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469 |
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470 int |
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471 directory_exists(char *dirname) |
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472 { |
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473 struct stat sb; |
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474 |
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475 if (stat(dirname, &sb) == 0) /* path exists */ |
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476 return (S_ISDIR (sb.st_mode)); |
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477 |
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478 return(0); |
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479 } |
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480 |
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481 char * |
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482 roguehome() |
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483 { |
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484 static char path[1024]; |
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485 char *end,*home; |
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486 |
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487 if ( (home = getenv("ROGUEHOME")) != NULL) |
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488 { |
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489 if (*home) |
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490 { |
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491 strncpy(path, home, PATH_MAX - 20); |
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492 |
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493 end = &path[strlen(path)-1]; |
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494 |
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|
495 |
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496 while( (end >= path) && ((*end == '/') || (*end == '\\'))) |
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497 *end-- = '\0'; |
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498 |
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499 if (directory_exists(path)) |
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500 return(path); |
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|
501 } |
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|
502 } |
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|
503 |
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504 if (directory_exists("/var/games/roguelike")) |
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505 return("/var/games/roguelike"); |
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506 if (directory_exists("/var/lib/roguelike")) |
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507 return("/var/lib/roguelike"); |
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508 if (directory_exists("/var/roguelike")) |
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509 return("/var/roguelike"); |
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510 if (directory_exists("/usr/games/lib")) |
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511 return("/usr/games/lib"); |
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|
512 if (directory_exists("/games/roguelik")) |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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|
513 return("/games/roguelik"); |
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parents:
diff
changeset
|
514 |
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|
515 return(NULL); |
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parents:
diff
changeset
|
516 } |
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changeset
|
517 |