annotate arogue7/encumb.c @ 240:163bd1fd4766

Super-Rogue: fix saving and restoring on Windows. The problem turned out to be that the save file wasn't being deleted because it was still open.
author John "Elwin" Edwards
date Sat, 12 Mar 2016 14:29:07 -0500
parents e1cd27c5464f
children
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1 /*
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2 * encumb.c - Stuff to do with encumberence
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Stuff to do with encumberence
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23 int packweight(struct thing *tp);
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24
125
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25 /*
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26 * updpack:
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27 * Update his pack weight and adjust fooduse accordingly
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28 */
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29 void
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30 updpack(int getmax, struct thing *tp)
125
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31 {
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32
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33 reg int topcarry, curcarry;
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34
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35 if (getmax)
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36 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */
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37 curcarry = packweight(tp); /* get pack weight */
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38
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39 /* Only update food use for the player (for now) */
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40 if (tp == &player) {
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41 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */
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42 if(curcarry > 4 * topcarry) {
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43 if(rnd(100) < 80)
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44 foodlev = 3; /* > 80% of pack */
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45 } else if(curcarry > 3 * topcarry) {
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46 if(rnd(100) < 60)
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47 foodlev = 2; /* > 60% of pack */
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48 } else
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49 foodlev = 1; /* <= 60% of pack */
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50 }
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51 tp->t_stats.s_pack = curcarry; /* update pack weight */
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52 }
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53
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54
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55 /*
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56 * packweight:
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57 * Get the total weight of the hero's pack
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58 */
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59 int
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60 packweight(struct thing *tp)
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61 {
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62 reg struct object *obj;
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63 reg struct linked_list *pc;
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64 reg int weight;
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65
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66 weight = 0;
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67 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) {
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68 obj = OBJPTR(pc);
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69 weight += itemweight(obj);
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70 }
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71 if (weight < 0) /* in case of amulet */
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72 weight = 0;
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73
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74 /* If this is the player, is he wearing a ring of carrying? */
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75 if (tp == &player && ISWEARING(R_CARRY)) {
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76 register int temp, i;
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77
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78 temp = 0;
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79 for (i=0; i<NUM_FINGERS; i++) {
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80 if (cur_ring[i]->o_which == R_CARRY) {
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81 if (cur_ring[i]->o_flags & ISCURSED) temp--;
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82 else temp++;
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83 }
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84 }
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85 weight -= (temp * weight) / 4;
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86 }
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87
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88 return(weight);
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89 }
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90
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91
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92 /*
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93 * itemweight:
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94 * Get the weight of an object
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95 */
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96 int
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97 itemweight(struct object *wh)
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98 {
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99 reg int weight;
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100 reg int ac;
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101
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102 weight = wh->o_weight; /* get base weight */
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103 switch(wh->o_type) {
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104 case ARMOR:
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105 /*
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106 * subtract 10% for each enchantment
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107 * this will add weight for negative items
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108 */
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109 ac = armors[wh->o_which].a_class - wh->o_ac;
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110 weight = ((weight*10) - (weight*ac)) / 10;
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111 if (weight < 0) weight = 0;
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112 when WEAPON:
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113 if ((wh->o_hplus + wh->o_dplus) > 0)
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114 weight /= 2;
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115 }
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116 if(wh->o_flags & ISCURSED)
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117 weight += weight / 5; /* 20% more for cursed */
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118 weight *= wh->o_count;
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119 return(weight);
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120 }
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121
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122
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123 /*
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124 * playenc:
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125 * Get hero's carrying ability above norm
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126 */
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127 int
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128 playenc(struct thing *tp)
125
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129 {
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130 register int strength;
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131
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132 if (tp == &player) strength = str_compute();
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133 else strength = tp->t_stats.s_str;
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134
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135 return ((strength-8)*50);
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136 }
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137
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138
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139 /*
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140 * totalenc:
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141 * Get total weight that the hero can carry
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142 */
219
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143 int
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144 totalenc(struct thing *tp)
125
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145 {
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146 reg int wtotal;
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147
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148 wtotal = NORMENCB + playenc(tp);
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149 if (tp == &player) switch(hungry_state) {
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150 case F_SATIATED:
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151 case F_OKAY:
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152 case F_HUNGRY: ; /* no change */
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153 when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */
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154 when F_FAINT: wtotal /= 2; /* 50% off faint */
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155 }
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156 return(wtotal);
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157 }
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158
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159
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160
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161 /*
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162 * whgtchk:
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163 * See if the hero can carry his pack
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164 */
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165
219
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166 void
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167 wghtchk(void)
125
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168 {
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169 reg int dropchk, err = TRUE;
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170 reg char ch;
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171
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172 inwhgt = TRUE;
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173 if (pstats.s_pack > pstats.s_carry) {
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174 ch = CCHAR( mvwinch(stdscr, hero.y, hero.x) );
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175 if((ch != FLOOR && ch != PASSAGE)) {
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176 extinguish(wghtchk);
238
e1cd27c5464f arogue7, xrogue: improve the handling of the arguments to fuses.
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177 fuse(wghtchk, NULL, 1, AFTER);
125
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178 inwhgt = FALSE;
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179 return;
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180 }
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181 extinguish(wghtchk);
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182 msg("Your pack is too heavy for you");
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183 do {
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184 dropchk = drop(NULL);
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185 if(dropchk == 0) {
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186 mpos = 0;
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187 msg("You must drop something");
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188 }
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189 if(dropchk == TRUE)
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190 err = FALSE;
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191 } while(err);
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192 }
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193 inwhgt = FALSE;
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194 }
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195
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196
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197 /*
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198 * hitweight:
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199 * Gets the fighting ability according to current weight
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200 * This returns a +1 hit for light pack weight
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201 * 0 hit for medium pack weight
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202 * -1 hit for heavy pack weight
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203 */
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204
219
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205 int
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206 hitweight(void)
125
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207 {
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208 return(2 - foodlev);
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209 }