annotate arogue7/encumb.c @ 238:e1cd27c5464f

arogue7, xrogue: improve the handling of the arguments to fuses. fuse() now expects a pointer as the argument to a fuse function. If this is one of the functions that takes int, fuse() follows the pointer and stores that value in the f_list slot, in the integer field of the argument union. When the fuse goes off, do_fuses() recognizes the function and passes it the integer field instead of the pointer. This has the disadvantage of hard-coding the functions that require int in daemon.c, but since the int is copied into f_list, it no longer has to be in static or global memory, which simplifies several files.
author John "Elwin" Edwards
date Fri, 11 Mar 2016 17:40:00 -0500
parents f9ef86cf22b2
children
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1 /*
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2 * encumb.c - Stuff to do with encumberence
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Stuff to do with encumberence
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22
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23 int packweight(struct thing *tp);
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24
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25 /*
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26 * updpack:
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27 * Update his pack weight and adjust fooduse accordingly
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28 */
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29 void
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30 updpack(int getmax, struct thing *tp)
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31 {
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32
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33 reg int topcarry, curcarry;
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34
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35 if (getmax)
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36 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */
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37 curcarry = packweight(tp); /* get pack weight */
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38
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39 /* Only update food use for the player (for now) */
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40 if (tp == &player) {
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41 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */
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42 if(curcarry > 4 * topcarry) {
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43 if(rnd(100) < 80)
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44 foodlev = 3; /* > 80% of pack */
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45 } else if(curcarry > 3 * topcarry) {
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46 if(rnd(100) < 60)
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47 foodlev = 2; /* > 60% of pack */
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48 } else
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49 foodlev = 1; /* <= 60% of pack */
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50 }
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51 tp->t_stats.s_pack = curcarry; /* update pack weight */
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52 }
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53
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54
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55 /*
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56 * packweight:
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57 * Get the total weight of the hero's pack
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58 */
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59 int
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60 packweight(struct thing *tp)
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61 {
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62 reg struct object *obj;
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63 reg struct linked_list *pc;
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64 reg int weight;
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65
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66 weight = 0;
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67 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) {
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68 obj = OBJPTR(pc);
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69 weight += itemweight(obj);
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70 }
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71 if (weight < 0) /* in case of amulet */
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72 weight = 0;
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73
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74 /* If this is the player, is he wearing a ring of carrying? */
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75 if (tp == &player && ISWEARING(R_CARRY)) {
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76 register int temp, i;
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77
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78 temp = 0;
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79 for (i=0; i<NUM_FINGERS; i++) {
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80 if (cur_ring[i]->o_which == R_CARRY) {
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81 if (cur_ring[i]->o_flags & ISCURSED) temp--;
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82 else temp++;
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83 }
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84 }
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85 weight -= (temp * weight) / 4;
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86 }
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87
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88 return(weight);
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89 }
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90
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91
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92 /*
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93 * itemweight:
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94 * Get the weight of an object
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95 */
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96 int
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97 itemweight(struct object *wh)
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98 {
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99 reg int weight;
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100 reg int ac;
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101
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102 weight = wh->o_weight; /* get base weight */
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103 switch(wh->o_type) {
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104 case ARMOR:
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105 /*
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106 * subtract 10% for each enchantment
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107 * this will add weight for negative items
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108 */
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109 ac = armors[wh->o_which].a_class - wh->o_ac;
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110 weight = ((weight*10) - (weight*ac)) / 10;
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111 if (weight < 0) weight = 0;
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112 when WEAPON:
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113 if ((wh->o_hplus + wh->o_dplus) > 0)
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114 weight /= 2;
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115 }
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116 if(wh->o_flags & ISCURSED)
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117 weight += weight / 5; /* 20% more for cursed */
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118 weight *= wh->o_count;
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119 return(weight);
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120 }
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121
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122
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123 /*
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124 * playenc:
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125 * Get hero's carrying ability above norm
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126 */
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127 int
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128 playenc(struct thing *tp)
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129 {
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130 register int strength;
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131
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132 if (tp == &player) strength = str_compute();
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133 else strength = tp->t_stats.s_str;
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134
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135 return ((strength-8)*50);
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136 }
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137
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138
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139 /*
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140 * totalenc:
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141 * Get total weight that the hero can carry
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142 */
219
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143 int
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144 totalenc(struct thing *tp)
125
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145 {
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146 reg int wtotal;
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147
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148 wtotal = NORMENCB + playenc(tp);
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149 if (tp == &player) switch(hungry_state) {
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150 case F_SATIATED:
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151 case F_OKAY:
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152 case F_HUNGRY: ; /* no change */
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153 when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */
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154 when F_FAINT: wtotal /= 2; /* 50% off faint */
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155 }
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156 return(wtotal);
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157 }
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158
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159
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160
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161 /*
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162 * whgtchk:
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163 * See if the hero can carry his pack
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164 */
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165
219
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166 void
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167 wghtchk(void)
125
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168 {
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169 reg int dropchk, err = TRUE;
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170 reg char ch;
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171
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172 inwhgt = TRUE;
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173 if (pstats.s_pack > pstats.s_carry) {
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174 ch = CCHAR( mvwinch(stdscr, hero.y, hero.x) );
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175 if((ch != FLOOR && ch != PASSAGE)) {
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176 extinguish(wghtchk);
238
e1cd27c5464f arogue7, xrogue: improve the handling of the arguments to fuses.
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177 fuse(wghtchk, NULL, 1, AFTER);
125
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178 inwhgt = FALSE;
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179 return;
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180 }
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181 extinguish(wghtchk);
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182 msg("Your pack is too heavy for you");
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183 do {
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184 dropchk = drop(NULL);
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185 if(dropchk == 0) {
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186 mpos = 0;
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187 msg("You must drop something");
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188 }
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189 if(dropchk == TRUE)
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190 err = FALSE;
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191 } while(err);
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192 }
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193 inwhgt = FALSE;
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194 }
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195
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196
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197 /*
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198 * hitweight:
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199 * Gets the fighting ability according to current weight
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200 * This returns a +1 hit for light pack weight
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201 * 0 hit for medium pack weight
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202 * -1 hit for heavy pack weight
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203 */
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204
219
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205 int
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206 hitweight(void)
125
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207 {
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208 return(2 - foodlev);
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209 }