annotate arogue5/rip.c @ 155:1af259ac4ed2

arogue7, xrogue: fix save/restore of alchemy jugs. state.c now saves the fuse that refills alchemy jugs, using the method of numbering objects previously applied to Advanced Rogue 5. Alchemy jugs that are empty when the game is saved will continue to function after it is restored. Savefile compatibility should not be affected.
author John "Elwin" Edwards
date Fri, 29 May 2015 17:34:04 -0400
parents 7faf4568c295
children 80a590e67206
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1 /*
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2 * File for the fun ends
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3 * Death or a total win
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 /* Print flags for scoring */
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17 #define REALLIFE 1 /* Print out machine and logname */
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18 #define EDITSCORE 2 /* Edit the current score file */
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19 #define ADDSCORE 3 /* Add a new score */
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20
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21 #include <fcntl.h>
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22 #include <stdio.h>
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23 #include <stdlib.h>
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c49f7927b0fa arogue5: add missing header files.
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24 #include <string.h>
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25 #include "curses.h"
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26 #include <time.h>
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27 #include <signal.h>
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28 #include <ctype.h>
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29 #include <sys/types.h>
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30 #include "network.h"
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31 #include "rogue.h"
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32 #include "mach_dep.h"
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33
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34 /*
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35 * If you change this structure, change the compatibility routines
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36 * scoreout() and scorein() to reflect the change. Also update SCORELEN.
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37 */
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38
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39 extern int scorefd;
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40 extern FILE *logfile;
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41
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42 struct sc_ent {
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43 unsigned long sc_score;
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44 char sc_name[LINELEN];
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45 char sc_system[SYSLEN];
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46 char sc_login[LOGLEN];
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47 short sc_flgs;
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48 short sc_level;
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49 short sc_ctype;
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50 short sc_monster;
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51 short sc_quest;
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52 };
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53
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54 #define SCORELEN \
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55 (sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short))
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56
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57 static char *rip[] = {
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58 " __________",
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59 " / \\",
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60 " / REST \\",
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61 " / IN \\",
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62 " / PEACE \\",
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63 " / \\",
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64 " | |",
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65 " | |",
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66 " | killed by |",
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67 " | |",
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68 " | 1984 |",
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69 " *| * * * | *",
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70 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
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71 0
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72 };
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73
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74 char *killname();
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75
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76
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77
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78
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79
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80 void
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81 byebye(sig)
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82 int sig;
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83 {
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84 NOOP(sig);
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85 if (!isendwin()) {
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86 clear();
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87 endwin();
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88 }
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89 printf("\n");
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90 exit(0);
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91 }
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92
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93
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94 /*
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95 * death:
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96 * Do something really fun when he dies
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97 */
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98
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99 death(monst)
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100 register short monst;
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101 {
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102 register char **dp = rip, *killer;
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103 register struct tm *lt;
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104 time_t date;
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105 char buf[80];