Mercurial > hg > early-roguelike
annotate rogue4/scrolls.c @ 215:1b73a8641b37
rogue4: fix most GCC5 warnings.
Converting all function definitions to ANSI style accounts for most of
the change. This has exposed other problems, such as daemons not
actually being their stated type, that will require more careful
solutions.
author | John "Elwin" Edwards |
---|---|
date | Wed, 27 Jan 2016 19:41:05 -0500 |
parents | 9535a08ddc39 |
children | 3900f3cfe07d |
rev | line source |
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12
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1 /* |
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2 * Read a scroll and let it happen |
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3 * |
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4 * @(#)scrolls.c 4.21 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 * read_scroll: |
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19 * Read a scroll from the pack and do the appropriate thing |
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20 */ |
215 | 21 void |
22 read_scroll(void) | |
12
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23 { |
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24 register THING *obj; |
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25 register int y, x; |
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26 register char ch; |
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27 register THING *op; |
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28 register int index; |
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29 register bool discardit = FALSE; |
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30 |
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31 obj = get_item("read", SCROLL); |
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32 if (obj == NULL) |
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33 return; |
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34 if (obj->o_type != SCROLL) |
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35 { |
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36 if (!terse) |
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37 msg("there is nothing on it to read"); |
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38 else |
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39 msg("nothing to read"); |
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40 return; |
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41 } |
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42 msg("as you read the scroll, it vanishes"); |
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43 /* |
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44 * Calculate the effect it has on the poor guy. |
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45 */ |
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46 if (obj == cur_weapon) |
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47 cur_weapon = NULL; |
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48 switch (obj->o_which) |
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49 { |
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50 case S_CONFUSE: |
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51 /* |
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52 * Scroll of monster confusion. Give him that power. |
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53 */ |
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54 player.t_flags |= CANHUH; |
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55 msg("your hands begin to glow red"); |
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56 when S_ARMOR: |
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57 if (cur_armor != NULL) |
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58 { |
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59 cur_armor->o_ac--; |
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60 cur_armor->o_flags &= ~ISCURSED; |
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61 msg("your armor glows faintly for a moment"); |
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62 } |
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63 when S_HOLD: |
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64 /* |
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65 * Hold monster scroll. Stop all monsters within two spaces |
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66 * from chasing after the hero. |
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67 */ |
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68 |
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69 for (x = hero.x - 2; x <= hero.x + 2; x++) |
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70 if (x >= 0 && x < COLS) |
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71 for (y = hero.y - 2; y <= hero.y + 2; y++) |
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72 if (y >= 0 && y <= LINES - 1) |
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73 if ((op = moat(y, x)) != NULL) |
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74 { |
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75 op->t_flags &= ~ISRUN; |
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76 op->t_flags |= ISHELD; |
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77 } |
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78 when S_SLEEP: |
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79 /* |
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80 * Scroll which makes you fall asleep |
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81 */ |
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82 s_know[S_SLEEP] = TRUE; |
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83 no_command += rnd(SLEEPTIME) + 4; |
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84 player.t_flags &= ~ISRUN; |
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85 msg("you fall asleep"); |
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86 when S_CREATE: |
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87 /* |
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88 * Create a monster |
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89 * First look in a circle around him, next try his room |
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90 * otherwise give up |
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91 */ |
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92 { |
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93 register bool appear = 0; |
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94 coord mp; |
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95 |
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96 /* |
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97 * Search for an open place |
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98 */ |
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99 for (y = hero.y - 1; y <= hero.y + 1; y++) |
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100 for (x = hero.x - 1; x <= hero.x + 1; x++) |
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101 { |
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102 /* |
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103 * Don't put a monster in top of the player. |
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104 */ |
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105 if (y == hero.y && x == hero.x) |
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106 continue; |
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107 /* |
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108 * Or anything else nasty |
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109 * Also avoid a mimic which is disguised as scroll |
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110 */ |
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111 if (moat(y, x) == NULL && step_ok(ch = winat(y, x))) |
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112 { |
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113 if (ch == SCROLL |
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114 && find_obj(y, x)->o_which == S_SCARE) |
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115 continue; |
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116 if (rnd(++appear) == 0) |
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117 { |
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118 mp.y = y; |
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119 mp.x = x; |
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120 } |
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121 } |
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122 } |
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123 if (appear) |
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124 { |
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125 op = new_item(); |
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126 new_monster(op, randmonster(FALSE), &mp); |
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127 } |
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128 else |
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129 msg("you hear a faint cry of anguish in the distance"); |
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130 } |
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131 when S_IDENT: |
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132 /* |
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133 * Identify, let the rogue figure something out |
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134 */ |
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|
135 s_know[S_IDENT] = TRUE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
136 msg("this scroll is an identify scroll"); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
137 whatis(TRUE); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
138 when S_MAP: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
139 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
140 * Scroll of magic mapping. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
141 */ |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
142 s_know[S_MAP] = TRUE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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143 msg("oh, now this scroll has a map on it"); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
144 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
145 * Take all the things we want to keep hidden out of the window |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
146 */ |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
147 for (y = 1; y < LINES - 1; y++) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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148 for (x = 0; x < COLS; x++) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
149 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
150 index = INDEX(y, x); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
151 switch (ch = _level[index]) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
152 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
153 case '-': |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
154 case '|': |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
155 if (!(_flags[index] & F_REAL)) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
156 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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157 ch = _level[index] = DOOR; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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158 _flags[index] &= ~F_REAL; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
159 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
160 case PASSAGE: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
161 _flags[index] |= F_SEEN; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
162 case DOOR: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
163 case STAIRS: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
164 if ((op = moat(y, x)) != NULL) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
165 if (op->t_oldch == ' ') |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
166 op->t_oldch = ch; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
167 break; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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168 default: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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169 ch = ' '; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
170 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
171 if (ch != ' ') |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
172 mvaddch(y, x, ch); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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|
173 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
174 when S_GFIND: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
175 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
176 * Potion of gold detection |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
177 */ |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
178 ch = FALSE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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|
179 wclear(hw); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
180 for (op = lvl_obj; op != NULL; op = next(op)) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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181 if (op->o_type == GOLD) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
182 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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183 ch = TRUE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
184 mvwaddch(hw, op->o_pos.y, op->o_pos.x, GOLD); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
185 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
186 if (ch) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
187 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
188 s_know[S_GFIND] = TRUE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
189 show_win(hw, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
190 "You begin to feel greedy and you sense gold.--More--"); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
191 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
192 else |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
193 msg("you feel a pull downward"); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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194 when S_TELEP: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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195 /* |
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parents:
diff
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|
196 * Scroll of teleportation: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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197 * Make him dissapear and reappear |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
198 */ |
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|
199 { |
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edwarj4
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diff
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|
200 register struct room *cur_room; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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|
201 |
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edwarj4
parents:
diff
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|
202 cur_room = proom; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
203 teleport(); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
204 if (cur_room != proom) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
205 s_know[S_TELEP] = TRUE; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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diff
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|
206 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
207 when S_ENCH: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
208 if (cur_weapon == NULL || cur_weapon->o_type != WEAPON) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
209 msg("you feel a strange sense of loss"); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
210 else |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
211 { |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
212 cur_weapon->o_flags &= ~ISCURSED; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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213 if (rnd(2) == 0) |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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|
214 cur_weapon->o_hplus++; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
215 else |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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|
216 cur_weapon->o_dplus++; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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diff
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|
217 msg("your %s glows blue for a moment", w_names[cur_weapon->o_which]); |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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diff
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|
218 } |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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|
219 when S_SCARE: |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
220 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
221 * Reading it is a mistake and produces laughter at the |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
222 * poor rogue's boo boo. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
223 */ |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
224 msg("you hear maniacal laughter in the distance"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
225 when S_REMOVE: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
226 if (cur_armor != NULL) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
227 cur_armor->o_flags &= ~ISCURSED; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
228 if (cur_weapon != NULL) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
229 cur_weapon->o_flags &= ~ISCURSED; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
230 if (cur_ring[LEFT] != NULL) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
231 cur_ring[LEFT]->o_flags &= ~ISCURSED; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
232 if (cur_ring[RIGHT] != NULL) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
233 cur_ring[RIGHT]->o_flags &= ~ISCURSED; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
234 msg("you feel as if somebody is watching over you"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
235 when S_AGGR: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
236 /* |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
237 * This scroll aggravates all the monsters on the current |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
238 * level and sets them running towards the hero |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
239 */ |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
240 aggravate(); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
241 msg("you hear a high pitched humming noise"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
242 when S_NOP: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
243 msg("this scroll seems to be blank"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
244 when S_GENOCIDE: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
245 s_know[S_GENOCIDE] = TRUE; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
246 msg("you have been granted the boon of genocide"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
247 genocide(); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
248 otherwise: |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
249 msg("what a puzzling scroll!"); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
250 return; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
251 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
252 look(TRUE); /* put the result of the scroll on the screen */ |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
253 status(); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
254 /* |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
255 * Get rid of the thing |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
256 */ |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
257 inpack--; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
258 if (obj->o_count > 1) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
259 obj->o_count--; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
260 else |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
261 { |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
262 detach(pack, obj); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
263 discardit = TRUE; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
264 } |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
265 |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
266 call_it(s_know[obj->o_which], &s_guess[obj->o_which]); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
267 |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
268 if (discardit) |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
269 discard(obj); |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
270 } |