Mercurial > hg > early-roguelike
annotate arogue7/io.c @ 272:1db299e868b8
UltraRogue: add the autosave feature.
UltraRogue now automatically saves the game when SIGHUP or SIGTERM is
received.
author | John "Elwin" Edwards |
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date | Sun, 03 Sep 2017 19:58:22 -0400 |
parents | f9ef86cf22b2 |
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rev | line source |
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1 /* |
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2 * io.c - Various input/output functions |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Various input/output functions |
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17 */ |
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18 |
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19 #include "curses.h" |
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20 #include <stdarg.h> |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
125
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23 #include "rogue.h" |
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24 |
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25 /* |
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26 * msg: |
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27 * Display a message at the top of the screen. |
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28 */ |
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29 |
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30 static char msgbuf[BUFSIZ]; |
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31 static int newpos = 0; |
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32 |
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33 void doadd(char *fmt, va_list ap); |
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34 |
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35 /*VARARGS1*/ |
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36 void |
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37 msg(char *fmt, ...) |
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38 { |
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39 va_list ap; |
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40 /* |
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41 * if the string is "", just clear the line |
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42 */ |
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43 if (*fmt == '\0') |
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44 { |
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45 overwrite(cw,msgw); |
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46 wmove(msgw, 0, 0); |
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47 clearok(msgw, FALSE); |
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48 draw(msgw); |
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49 mpos = 0; |
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50 return; |
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51 } |
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52 /* |
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53 * otherwise add to the message and flush it out |
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54 */ |
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55 va_start(ap,fmt); |
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56 doadd(fmt, ap); |
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57 va_end(ap); |
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58 endmsg(); |
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59 } |
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60 |
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61 /* |
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62 * add things to the current message |
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63 */ |
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64 void |
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65 addmsg(char *fmt, ...) |
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66 { |
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67 va_list ap; |
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68 |
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69 va_start(ap, fmt); |
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70 doadd(fmt, ap); |
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71 va_end(ap); |
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72 } |
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73 |
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74 /* |
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75 * Display a new msg (giving him a chance to see the previous one if it |
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76 * is up there with the --More--) |
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77 */ |
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78 void |
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79 endmsg(void) |
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80 { |
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81 /* Needed to track where we are for 5.0 (PC) curses */ |
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82 register int x, y; |
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83 |
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84 strcpy(huh, msgbuf); |
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85 if (mpos) { |
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86 /* |
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87 * If this message will fit on the line (plus space for --More-- |
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88 * then just add it (only during combat). |
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89 */ |
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90 if (player.t_quiet < 0 && mpos + newpos + strlen(morestr) + 2 < cols) { |
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91 wmove(msgw, 0, mpos + 2); |
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92 newpos += mpos + 2; |
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