annotate arogue7/monsters.c @ 295:1e1c81fbb533

Rogue V5: fix elemental wands. Bolts often failed to hit, due to some struct members not being initialized. Reported by 'LazyCat' from RogueTemple.
author John "Elwin" Edwards
date Fri, 12 Jan 2018 18:02:39 -0500
parents e1cd27c5464f
children 28e22fb35989
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1 /*
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2 * monsters.c - File with various monster functions in it
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * File with various monster functions in it
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22 #include <ctype.h>
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23 #include <string.h>
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24 #include <stdlib.h>
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25
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27 /*
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28 * Check_residue takes care of any effect of the monster
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29 */
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30 void
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31 check_residue(struct thing *tp)
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32 {
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33 /*
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34 * Take care of special abilities
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35 */
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36 if (on(*tp, DIDHOLD) && (--hold_count == 0)) {
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37 turn_off(player, ISHELD);
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38 turn_off(*tp, DIDHOLD);
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39 }
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40
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41 /* If frightened of this monster, stop */
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42 if (on(player, ISFLEE) &&
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43 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE);
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44
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45 /* If monster was suffocating player, stop it */
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46 if (on(*tp, DIDSUFFOCATE)) {
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47 extinguish(suffocate);
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48 turn_off(*tp, DIDSUFFOCATE);
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49 }
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50
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51 /* If something with fire, may darken */
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52 if (on(*tp, HASFIRE)) {
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53 register struct room *rp=roomin(&tp->t_pos);
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54 register struct linked_list *fire_item;
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55
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56 if (rp) {
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57 for (fire_item = rp->r_fires; fire_item != NULL;
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58 fire_item = next(fire_item)) {
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59 if (THINGPTR(fire_item) == tp) {
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60 detach(rp->r_fires, fire_item);
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61 destroy_item(fire_item);
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62 if (rp->r_fires == NULL) {
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63 rp->r_flags &= ~HASFIRE;
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64 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero);
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65 }
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66 break;
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67 }
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68 }
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69 }
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70 }
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71 }
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72
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73 /*
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74 * Creat_mons creates the specified monster -- any if 0
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75 * person: Where to create next to
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76 */
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77
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78 bool
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79 creat_mons(struct thing *person, short monster, bool report)
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80 {
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81 struct linked_list *nitem;
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82 register struct thing *tp;
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83 struct room *rp;
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84 coord *mp;
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85
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86 if (levtype == POSTLEV)
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87 return(FALSE);
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88 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) {
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89 nitem = new_item(sizeof (struct thing));
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