annotate srogue/save.c @ 295:1e1c81fbb533

Rogue V5: fix elemental wands. Bolts often failed to hit, due to some struct members not being initialized. Reported by 'LazyCat' from RogueTemple.
author John "Elwin" Edwards
date Fri, 12 Jan 2018 18:02:39 -0500
parents 70aa5808c782
children e52a8a7ad4c5
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdio.h>
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18 #include <stdlib.h>
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19 #include <string.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <time.h>
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26 #include <errno.h>
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27 #if !defined(_WIN32)
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28 #include <unistd.h>
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29 #endif
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30 #include "rogue.h"
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31 #include "rogue.ext"
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32
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33 EXTCHAR version[];
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34
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35 bool dosave(void);
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36 void save_file(FILE *savef);
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37
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38 typedef struct stat STAT;
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39 STAT sbuf;
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40
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41 /*
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42 * ignore:
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43 * Ignore ALL signals possible
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44 */
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45 void
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46 ignore(void)
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47 {
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48 md_ignoreallsignals();
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49 }
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50
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51 /*
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52 * save_game:
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53 * Save the current game
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54 */
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55 bool
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56 save_game(void)
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57 {
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58 reg FILE *savef;
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59 reg int c;
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60 char buf[LINLEN];
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61
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62 mpos = 0;
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63 if (file_name[0] != '\0') {
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64 if (use_savedir)
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65 msg("Save game? (y/n) ");
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66 else
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67 msg("Save file (%s)? ", file_name);
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68 do {
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69 c = wgetch(cw);
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70 if(c == ESCAPE) {
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71 msg("");
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72 return FALSE;
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73 }
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74 } while (c != 'n' && c != 'y');
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75 mpos = 0;
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76 if (c == 'y')
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77 goto gotfile;
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78 }
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79 if (use_savedir) {
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80 msg("");
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81 return FALSE;
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82 }
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83 msg("File name: ");
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84 mpos = 0;
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85 buf[0] = '\0';
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86 if (get_str(buf, cw) == QUIT) {
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87 msg("");
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88 return FALSE;
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89 }
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90 msg("");
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91 strcpy(file_name, buf);
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92 gotfile:
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93 c = dosave(); /* try to save this game */
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94 if (c == FALSE)
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95 msg("Could not save game to file %s", file_name);
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96 return c;
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97 }
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98
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99 /*
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100 * auto_save:
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101 * Automatically save a game