Mercurial > hg > early-roguelike
annotate srogue/save.c @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
---|---|
date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | d3968e9cb98d |
children | e52a8a7ad4c5 |
rev | line source |
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36
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1 /* |
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2 * save and restore routines |
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3 * |
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4 * @(#)save.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <stdio.h> |
60 | 18 #include <stdlib.h> |
19 #include <string.h> | |
36
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20 #include <ctype.h> |
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21 #include <fcntl.h> |
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22 #include <sys/types.h> |
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23 #include <sys/stat.h> |
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24 #include <signal.h> |
280
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25 #include <time.h> |
36
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26 #include <errno.h> |
186
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27 #if !defined(_WIN32) |
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28 #include <unistd.h> |
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29 #endif |
36
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30 #include "rogue.h" |
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31 #include "rogue.ext" |
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32 |
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33 EXTCHAR version[]; |
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34 |
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35 bool dosave(void); |
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36 void save_file(FILE *savef); |
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37 |
36
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38 typedef struct stat STAT; |
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39 STAT sbuf; |
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40 |
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41 /* |
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42 * ignore: |
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43 * Ignore ALL signals possible |
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44 */ |
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45 void |
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46 ignore(void) |
36
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47 { |
119 | 48 md_ignoreallsignals(); |
36
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49 } |
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50 |
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51 /* |
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52 * save_game: |
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53 * Save the current game |
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54 */ |
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55 bool |
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56 save_game(void) |
36
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57 { |
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58 reg FILE *savef; |
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59 reg int c; |
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60 char buf[LINLEN]; |
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61 |
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62 mpos = 0; |
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63 if (file_name[0] != '\0') { |
38
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64 if (use_savedir) |
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65 msg("Save game? (y/n) "); |
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66 else |
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67 msg("Save file (%s)? ", file_name); |
36
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68 do { |
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69 c = wgetch(cw); |
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70 if(c == ESCAPE) { |
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71 msg(""); |
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72 return FALSE; |
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73 } |
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74 } while (c != 'n' && c != 'y'); |
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75 mpos = 0; |
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76 if (c == 'y') |
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77 goto gotfile; |
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78 } |
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79 if (use_savedir) { |
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80 msg(""); |
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81 return FALSE; |
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82 } |
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83 msg("File name: "); |
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84 mpos = 0; |
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85 buf[0] = '\0'; |
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86 if (get_str(buf, cw) == QUIT) { |
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87 msg(""); |
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88 return FALSE; |
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89 } |
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90 msg(""); |
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91 strcpy(file_name, buf); |
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92 gotfile: |
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93 c = dosave(); /* try to save this game */ |
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94 if (c == FALSE) |
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95 msg("Could not save game to file %s", file_name); |
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96 return c; |
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97 } |
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98 |
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99 /* |
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100 * auto_save: |
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101 * Automatically save a game |
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102 */ |
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103 void |
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104 auto_save(int a) |
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105 { |
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106 dosave(); /* save this game */ |
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107 byebye(1); /* so long for now */ |
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108 } |
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109 |
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110 /* |
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111 * game_err: |
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112 * When an error occurs. Set error flag and save game. |
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113 */ |
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114 void |
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115 game_err(int a) |
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116 { |
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117 int ok; |
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118 |
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119 ok = dosave(); /* try to save this game */ |
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120 clear(); |
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121 refresh(); |
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122 endwin(); |
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123 |
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124 printf("\nInternal error !!!\n\nYour game was "); |
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125 if (ok) |
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126 printf("saved."); |
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127 else |
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128 printf("NOT saveable."); |
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129 |
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130 fflush(stdout); |
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131 |
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132 #ifdef SIGIOT |
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133 signal(SIGIOT, SIG_DFL); /* allow core dump signal */ |
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134 #endif |
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135 |
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136 abort(); /* cause core dump */ |
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137 byebye(3); |
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138 } |
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139 |
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140 /* |
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141 * dosave: |
174 | 142 * Save the game. UID/GID no longer get reset here. |
36
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143 */ |
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144 bool |
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145 dosave(void) |
36
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146 { |
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147 FILE *savef; |
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148 |
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149 ignore(); |
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150 umask(022); |
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151 |
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152 if (file_name[0] != '\0') { |
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153 if ((savef = fopen(file_name,"w")) != NULL) |
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154 { |
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155 save_file(savef); |
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156 return TRUE; |
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157 } |
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158 } |
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159 return FALSE; |
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160 } |
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161 |
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162 /* |
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163 * save_file: |
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164 * Do the actual save of this game to a file |
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165 */ |
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166 void |
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167 save_file(FILE *savef) |
36
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168 { |
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169 int slines = LINES; |
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170 int scols = COLS; |
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171 |
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172 #ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */ |
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173 _djstat_flags |= _STAT_INODE; /* so turn off computing it for now */ |
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174 #endif |
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175 |
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176 encwrite(version,strlen(version)+1,savef); |
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177 encwrite(&slines,sizeof(slines),savef); |
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178 encwrite(&scols,sizeof(scols),savef); |
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179 msg(""); |
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180 rs_save_file(savef); |
188
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181 fclose(savef); |
119 | 182 md_onsignal_exit(); |
36
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183 wclear(cw); |
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184 draw(cw); |
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185 } |
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186 |
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187 /* |
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188 * restore: |
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189 * Restore a saved game from a file |
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190 */ |
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191 bool |
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192 restore(char *file, char **envp) |
36
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193 { |
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194 register int pid; |
36
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195 int ret_status; |
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196 #ifndef _AIX |
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197 extern char **environ; |
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198 #endif |
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199 #ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */ |
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200 _djstat_flags |= _STAT_INODE; /* so turn off computing it for now */ |
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201 #endif |
279
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202 FILE *inf; |
36
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203 char buf[LINLEN]; |
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204 STAT sbuf2; |
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205 int slines, scols; |
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206 |
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207 if ((inf = fopen(file, "r")) == NULL) { |
37 | 208 if (use_savedir && errno == ENOENT) |
209 return TRUE; | |
210 else { | |
211 printf("Cannot read save game %s\n",file); | |
212 return FALSE; | |
213 } | |
36
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214 } |
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215 |
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216 encread(buf, strlen(version) + 1, inf); |
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217 |
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218 if (strcmp(buf, version) != 0) { |
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219 printf("Sorry, saved game version is out of date.\n"); |
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220 return FALSE; |
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221 } |
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222 |
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223 stat(file, &sbuf2); |
36
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224 |
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225 encread(&slines,sizeof(slines),inf); |
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226 encread(&scols,sizeof(scols),inf); |
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227 |
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228 /* |
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229 * we do not close the file so that we will have a hold of the |
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230 * inode for as long as possible |
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231 */ |
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232 |
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233 #ifdef __INTERIX |
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234 setenv("TERM","interix"); |
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235 #endif |
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236 |
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237 initscr(); |
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238 |
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239 if (slines > LINES) |
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240 { |
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241 endwin(); |
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242 printf("Sorry, original game was played on a screen with %d lines.\n",slines); |
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243 printf("Current screen only has %d lines. Unable to restore game\n",LINES); |
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244 return(FALSE); |
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245 } |
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246 |
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247 if (scols > COLS) |
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248 { |
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249 endwin(); |
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250 printf("Sorry, original game was played on a screen with %d columns.\n", scols); |
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251 printf("Current screen only has %d columns. Unable to restore game\n",COLS); |
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252 return(FALSE); |
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253 } |
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254 |
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255 cw = newwin(LINES, COLS, 0, 0); |
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256 mw = newwin(LINES, COLS, 0, 0); |
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257 hw = newwin(LINES, COLS, 0, 0); |
105
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258 keypad(cw, 1); |
36
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259 |
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260 mpos = 0; |
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261 mvwprintw(cw, 0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime)); |
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262 |
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263 /* defeat multiple restarting from the same place */ |
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264 |
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265 if (!wizard) |
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266 { |
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267 if (sbuf2.st_nlink != 1) |
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268 { |
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269 endwin(); |
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270 printf("Cannot restore from a linked file\n"); |
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271 return FALSE; |
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|
272 } |
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273 } |
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274 |
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275 if (rs_restore_file(inf) == FALSE) |
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276 { |
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277 endwin(); |
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278 printf("Cannot restore file\n"); |
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279 return(FALSE); |
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280 } |
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281 |
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282 #if defined(__CYGWIN__) || defined(__DJGPP__) |
279
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283 fclose(inf); |
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284 #endif |
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285 if (!wizard) |
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286 { |
279
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287 if (md_unlink_open_file(file, inf) < 0) |
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288 { |
174 | 289 endwin(); |
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290 printf("Cannot unlink file\n"); |
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291 return FALSE; |
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292 } |
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293 } |
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294 |
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295 if (him->s_hpt <= 0) { |
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296 endwin(); |
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297 printf("This character is already dead.\n"); |
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298 return FALSE; |
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299 } |
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300 |
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301 environ = envp; |
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302 |
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303 strcpy(file_name, file); |
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304 setup(); |
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305 restscr(cw); |
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306 md_srandom(md_random_seed()); |
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307 playit(); |
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308 } |