Mercurial > hg > early-roguelike
annotate urogue/rogue.h @ 295:1e1c81fbb533
Rogue V5: fix elemental wands.
Bolts often failed to hit, due to some struct members not being
initialized.
Reported by 'LazyCat' from RogueTemple.
author | John "Elwin" Edwards |
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date | Fri, 12 Jan 2018 18:02:39 -0500 |
parents | 1db299e868b8 |
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1 /* |
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2 rogue.h - A very large header file |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1984, 1991, 1997 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <signal.h> |
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20 #include <stdio.h> |
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21 #include <stdarg.h> |
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22 |
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23 #ifndef LINT |
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24 #include <curses.h> |
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25 #else |
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26 #include "lint-curses.h" |
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27 #endif |
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28 |
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29 #define SHOTPENALTY 2 /* In line of sight of missile */ |
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30 #define DOORPENALTY 1 /* Moving out of current room */ |
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31 |
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32 /* Maximum number of different things */ |
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33 #define MAXROOMS 9 /* max rooms per normal level */ |
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34 #define MAXDOORS 4 /* max doors to a room */ |
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35 #define MAXOBJ 6 /* max number of items to find on a level */ |
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36 #define MAXTREAS 30 /* max number monsters/treasure in treasure room */ |
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37 #define MAXTRAPS 80 /* max traps per level */ |
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38 #define MAXTRPTRY 16 /* max attempts/level allowed for setting traps */ |
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39 #define MAXPURCH 8 /* max purchases per trading post visit */ |
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40 #define NUMMONST (sizeof(monsters) / sizeof(struct monster) - 2) |
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41 #define NUMSUMMON 48 /* number of creatures that can summon hero */ |
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42 #define NLEVMONS 8 /* number of new monsters per level */ |
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43 #define LINELEN 512 /* characters in a buffer */ |
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44 |
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45 /* The character types */ |
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46 #define C_FIGHTER 0 |
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47 #define C_PALADIN 1 |
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48 #define C_RANGER 2 |
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49 #define C_CLERIC 3 |
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50 #define C_DRUID 4 |
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51 #define C_MAGICIAN 5 |
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52 #define C_ILLUSION 6 |
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53 #define C_THIEF 7 |
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54 #define C_ASSASIN 8 |
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55 #define C_NINJA 9 |
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56 #define C_MONSTER 10 |
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57 #define C_NOTSET 11 /* Must not be a value from above */ |
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58 |
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59 /* used for ring stuff */ |
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60 #define LEFT_1 0 |
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61 #define LEFT_2 1 |
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62 #define LEFT_3 2 |
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63 #define LEFT_4 3 |
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64 #define LEFT_5 4 |
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65 #define RIGHT_1 5 |
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66 #define RIGHT_2 6 |
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67 #define RIGHT_3 7 |
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68 #define RIGHT_4 8 |
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69 #define RIGHT_5 9 |
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70 |
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71 /* All the fun defines */ |
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72 #define next(ptr) ((ptr)?(ptr->l_next):NULL) |
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73 #define prev(ptr) ((ptr)?(ptr->l_prev):NULL) |
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74 #define identifier(ptr) (ptr->o_ident) |
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75 #define winat(y,x) ( (char) \ |
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76 ((mvwinch(mw,y,x) == ' ') ? mvwinch(stdscr,y,x) : winch(mw)) ) |
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77 |
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78 #define debug if (wizard && wiz_verbose) msg |
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79 #define verify(b) if (b) verify_function(__FILE__, __LINE__); |
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80 #define DISTANCE(c1, c2) ( ((c2).x - (c1).x)*((c2).x - (c1).x) + \ |
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81 ((c2).y - (c1).y)*((c2).y - (c1).y) ) |
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82 |
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83 #define xyDISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) |
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84 #define OBJPTR(what) ((*what).data.obj) |
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85 #define THINGPTR(what) ((*what).data.th) |
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86 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y) |
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87 #define hero player.t_pos |
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88 #define pstats player.t_stats |
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89 #define max_stats player.maxstats |
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90 #define pack player.t_pack |
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91 #define attach(a, b) _attach(&a, b) |
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92 #define detach(a, b) _detach(&a, b) |
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