Mercurial > hg > early-roguelike
annotate rogue4/rogue.me @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author | elwin |
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date | Thu, 25 Nov 2010 12:21:41 +0000 |
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1 .ds E \s-2<ESCAPE>\s0 |
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2 .ds R \s-2<RETURN>\s0 |
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3 .ds U \s-2UNIX\s0 |
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4 .ie t .ds _ \d\(mi\u |
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5 .el .ds _ _ |
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6 .de Cs |
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7 \&\\$3\*(lq\\$1\*(rq\\$2 |
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8 .. |
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9 .sp 5 |
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10 .ce 1000 |
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11 .ps +4 |
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12 .vs +4p |
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13 .b |
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14 A Guide to the Dungeons of Doom |
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15 .r |
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16 .vs |
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17 .ps |
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18 .sp 2 |
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19 .i |
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20 Michael C. Toy |
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21 Kenneth C. R. C. Arnold |
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22 .r |
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23 .sp 2 |
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24 Computer Systems Research Group |
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25 Department of Electrical Engineering and Computer Science |
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26 University of California |
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27 Berkeley, California 94720 |
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28 .sp 4 |
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29 .i ABSTRACT |
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30 .ce 0 |
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31 .(b I F |
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32 .bi Rogue |
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33 is a visual CRT based fantasy game |
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34 which runs under the \*U\(dg timesharing system. |
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35 .(f |
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36 \fR\(dg\*U is a trademark of Bell Laboratories\fP |
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37 .)f |
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38 This paper describes how to play rogue, |
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39 and gives a few hints |
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40 for those who might otherwise get lost in the Dungeons of Doom. |
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41 .)b |
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42 .he '''\fBA Guide to the Dungeons of Doom\fP' |
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43 .fo ''- % -'' |
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44 .bp 1 |
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45 .sh 1 Introduction |
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46 .pp |
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47 You have just finished your years as a student at the local fighter's guild. |
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48 After much practice and sweat you have finally completed your training |
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49 and are ready to embark upon a perilous adventure. |
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50 As a test of your skills, |
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51 the local guildmasters have sent you into the Dungeons of Doom. |
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52 Your task is to return with the Amulet of Yendor. |
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53 Your reward for the completion of this task |
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54 will be a full membership in the local guild. |
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55 In addition, |
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56 you are allowed to keep all the loot you bring back from the dungeons. |
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57 .pp |
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58 In preparation for your journey, |
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59 you are given an enchanted mace, |
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60 a bow, and a quiver of arrows |
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61 taken from a dragon's hoard in the far off Dark Mountains. |
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62 You are also outfitted with elf-crafted armor |
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63 and given enough food to reach the dungeons. |
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64 You say goodbye to family and friends for what may be the last time |
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65 and head up the road. |
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66 .pp |
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67 You set out on your way to the dungeons |
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68 and after several days of uneventful travel, |
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69 you see the ancient ruins |
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70 that mark the entrance to the Dungeons of Doom. |
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71 It is late at night, |
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72 so you make camp at the entrance |
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73 and spend the night sleeping under the open skies. |
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74 In the morning you gather your mace, |
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75 put on your armor, |
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76 eat what is almost your last food, |
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77 and enter the dungeons. |
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78 .sh 1 "What is going on here?" |
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79 .pp |
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80 You have just begun a game of rogue. |
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81 Your goal is to grab as much treasure as you can, |
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82 find the Amulet of Yendor, |
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83 and get out of the Dungeons of Doom alive. |
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84 On the screen, |
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85 a map of where you have been |
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86 and what you have seen on the current dungeon level is kept. |
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87 As you explore more of the level, |
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88 it appears on the screen in front of you. |
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89 .pp |
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90 Rogue differs from most computer fantasy games in that it is screen oriented. |
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91 Commands are all one or two keystrokes\** |
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92 .(f |
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93 \** As opposed to pseudo English sentences. |
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94 .)f |
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95 and the results of your commands |
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96 are displayed graphically on the screen rather |
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97 than being explained in words. |
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98 .pp |
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99 Another major difference between rogue and other computer fantasy games |
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100 is that once you have solved all the puzzles in a standard fantasy game, |
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101 it has lost most of its excitement and it ceases to be fun. |
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102 Rogue, |
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103 on the other hand, |
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104 generates a new dungeon every time you play it |
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105 and even the author finds it an entertaining and exciting game. |