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annotate rogue4/rogue.me @ 12:9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
author | edwarj4 |
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date | Sat, 24 Oct 2009 16:52:52 +0000 |
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1 .ds E \s-2<ESCAPE>\s0 |
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2 .ds R \s-2<RETURN>\s0 |
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3 .ds U \s-2UNIX\s0 |
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4 .ie t .ds _ \d\(mi\u |
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5 .el .ds _ _ |
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6 .de Cs |
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7 \&\\$3\*(lq\\$1\*(rq\\$2 |
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8 .. |
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9 .sp 5 |
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10 .ce 1000 |
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11 .ps +4 |
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12 .vs +4p |
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13 .b |
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14 A Guide to the Dungeons of Doom |
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15 .r |
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16 .vs |
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17 .ps |
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18 .sp 2 |
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19 .i |
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20 Michael C. Toy |
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21 Kenneth C. R. C. Arnold |
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22 .r |
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23 .sp 2 |
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24 Computer Systems Research Group |
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25 Department of Electrical Engineering and Computer Science |
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26 University of California |
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27 Berkeley, California 94720 |
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28 .sp 4 |
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29 .i ABSTRACT |
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30 .ce 0 |
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31 .(b I F |
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32 .bi Rogue |
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33 is a visual CRT based fantasy game |
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34 which runs under the \*U\(dg timesharing system. |
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35 .(f |
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36 \fR\(dg\*U is a trademark of Bell Laboratories\fP |
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37 .)f |
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38 This paper describes how to play rogue, |
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39 and gives a few hints |
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40 for those who might otherwise get lost in the Dungeons of Doom. |
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41 .)b |
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42 .he '''\fBA Guide to the Dungeons of Doom\fP' |
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43 .fo ''- % -'' |
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44 .bp 1 |
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45 .sh 1 Introduction |
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46 .pp |
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47 You have just finished your years as a student at the local fighter's guild. |
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48 After much practice and sweat you have finally completed your training |
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49 and are ready to embark upon a perilous adventure. |
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50 As a test of your skills, |
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51 the local guildmasters have sent you into the Dungeons of Doom. |
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52 Your task is to return with the Amulet of Yendor. |
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53 Your reward for the completion of this task |
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54 will be a full membership in the local guild. |
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55 In addition, |
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56 you are allowed to keep all the loot you bring back from the dungeons. |
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57 .pp |
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58 In preparation for your journey, |
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59 you are given an enchanted mace, |
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60 a bow, and a quiver of arrows |
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61 taken from a dragon's hoard in the far off Dark Mountains. |
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62 You are also outfitted with elf-crafted armor |
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63 and given enough food to reach the dungeons. |
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64 You say goodbye to family and friends for what may be the last time |
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65 and head up the road. |
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66 .pp |
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67 You set out on your way to the dungeons |
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68 and after several days of uneventful travel, |
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69 you see the ancient ruins |
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70 that mark the entrance to the Dungeons of Doom. |
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71 It is late at night, |
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72 so you make camp at the entrance |
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73 and spend the night sleeping under the open skies. |
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74 In the morning you gather your mace, |
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75 put on your armor, |
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76 eat what is almost your last food, |
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77 and enter the dungeons. |
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78 .sh 1 "What is going on here?" |
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79 .pp |
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80 You have just begun a game of rogue. |
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81 Your goal is to grab as much treasure as you can, |
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82 find the Amulet of Yendor, |
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83 and get out of the Dungeons of Doom alive. |
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84 On the screen, |
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85 a map of where you have been |
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86 and what you have seen on the current dungeon level is kept. |
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87 As you explore more of the level, |
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88 it appears on the screen in front of you. |
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89 .pp |
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90 Rogue differs from most computer fantasy games in that it is screen oriented. |
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91 Commands are all one or two keystrokes\** |
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92 .(f |
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93 \** As opposed to pseudo English sentences. |
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94 .)f |
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95 and the results of your commands |
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96 are displayed graphically on the screen rather |
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97 than being explained in words. |
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98 .pp |
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99 Another major difference between rogue and other computer fantasy games |
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100 is that once you have solved all the puzzles in a standard fantasy game, |
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101 it has lost most of its excitement and it ceases to be fun. |
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102 Rogue, |
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103 on the other hand, |
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104 generates a new dungeon every time you play it |
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105 and even the author finds it an entertaining and exciting game. |
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106 .sh 1 "What do all those things on the screen mean?" |
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107 .pp |
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108 In order to understand what is going on in rogue |
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109 you have to first get some grasp of what rogue is doing with the screen. |
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110 The rogue screen is intended |
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111 to replace the \*(lqYou can see ...\*(rq descriptions |
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112 of standard fantasy games. |
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113 Figure 1 is a sample of what a rogue screen might look like. |
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114 .(z |
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115 .hl |
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116 .nf |
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117 .TS |
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118 center; |
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119 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce. |
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120 - - - - - - - - - - - - |
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121 | . . . . . . . . . . + |
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122 | . . @ . . . . ] . . | |
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123 | . . . . B . . . . . | |
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124 | . . . . . . . . . . | |
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125 - - - - - + - - - - - - |
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126 .TE |
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127 |
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128 |
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129 .ce 1000 |
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130 Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Ac: 6 Exp: 1/0 |
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131 |
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132 Figure 1 |
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133 .ce |
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134 .hl |
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135 .)z |
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136 .sh 2 "The bottom line" |
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137 .pp |
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138 At the bottom line of the screen |
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139 are a few pieces of cryptic information |
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140 describing your current status. |
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141 Here is an explanation of what these things mean: |
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142 .ip Level \w'Level\ \ 'u |
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143 This number indicates how deep you have gone in the dungeon. |
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144 It starts at one and goes up as you go deeper into the dungeon. |
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145 .ip Gold \w'Level\ \ 'u |
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146 The number of gold pieces you have managed to find |
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147 and keep with you so far. |
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148 .ip Hp \w'Level\ \ 'u |
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149 Your current and maximum hit points. |
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150 Hit points indicate how much damage you can take before you die. |
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151 The more you get hit in a fight, |
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152 the lower they get. |
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153 You can regain hit points by resting. |
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154 The number in parentheses |
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155 is the maximum number your hit points can reach. |
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156 .ip Str \w'Level\ \ 'u |
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157 Your current strength and maximum ever strength. |
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158 This can be any integer less than or equal to 31, |
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159 or greater than or equal to three. |
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160 The higher the number, |
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161 the stronger you are. |
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162 The number in the parentheses |
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163 is the maximum strength you have attained so far this game. |
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164 .ip Ac \w'Level\ \ 'u |
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165 Your current armor class. |
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166 This number indicates how effective your armor is |
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167 in stopping blows from unfriendly creatures. |
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168 The lower this number is, |
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169 the more effective the armor. |
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170 .ip Exp \w'Level\ \ 'u |
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171 These two numbers give your current experience level |
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172 and experience points. |
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173 As you do things, |
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174 you gain experience points. |
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175 At certain experience point totals, |
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176 you gain an experience level. |
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177 The more experienced you are, |
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178 the better you are able to fight and to withstand magical attacks. |
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179 .sh 2 "The top line" |
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180 .pp |
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181 The top line of the screen is reserved |
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182 for printing messages that describe things |
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183 that are impossible to represent visually. |
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184 If you see a \*(lq--More--\*(rq on the top line, |
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185 this means that rogue wants to print another message on the screen, |
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186 but it wants to make certain |
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187 that you have read the one that is there first. |
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188 To read the next message, |
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189 just type a space. |
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190 .sh 2 "The rest of the screen" |
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191 .pp |
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192 The rest of the screen is the map of the level |
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193 as you have explored it so far. |
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194 Each symbol on the screen represents something. |
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195 Here is a list of what the various symbols mean: |
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196 .ip @ |
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197 This symbol represents you, the adventurer. |
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198 .ip "-\^|" |
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199 These symbols represent the walls of rooms. |
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200 .ip + |
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201 A door to/from a room. |
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202 .ip . |
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203 The floor of a room. |
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204 .ip # |
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205 The floor of a passage between rooms. |
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206 .ip * |
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207 A pile or pot of gold. |
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208 .ip ) |
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209 A weapon of some sort. |
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210 .ip ] |
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211 A piece of armor. |
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212 .ip ! |
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213 A flask containing a magic potion. |
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214 .ip ? |
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215 A piece of paper, usually a magic scroll. |
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216 .ip = |
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217 A ring with magic properties |
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218 .ip / |
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219 A magical staff or wand |
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220 .ip ^ |
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221 A trap, watch out for these. |
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222 .ip % |
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223 A staircase to other levels |
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224 .ip : |
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225 A piece of food. |
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226 .ip A-Z |
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227 The uppercase letters |
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228 represent the various inhabitants of the Dungeons of Doom. |
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229 Watch out, they can be nasty and vicious. |
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230 .sh 1 Commands |
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231 .pp |
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232 Commands are given to rogue by typing one or two characters. |
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233 Most commands can be preceded by a count to repeat them |
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234 (e.g. typing |
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235 .Cs 10s |
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236 will do ten searches). |
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237 Commands for which counts make no sense |
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238 have the count ignored. |
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239 To cancel a count or a prefix, |
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240 type \*E. |
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241 The list of commands is rather long, |
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242 but it can be read at any time during the game with the |
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243 .Cs ? |
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244 command. |
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245 Here it is for reference, |
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246 with a short explanation of each command. |
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247 .ip ? |
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248 The help command. |
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249 Asks for a character to give help on. |
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250 If you type a |
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251 .Cs * , |
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252 it will list all the commands, |
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253 otherwise it will explain what the character you typed does. |
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254 .ip / |
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255 This is the \*(lqWhat is that on the screen?\*(rq command. |
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256 A |
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257 .Cs / |
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258 followed by any character that you see on the level, |
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259 will tell you what that character is. |
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260 For instance, |
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261 typing |
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262 .Cs /@ |
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263 will tell you that the |
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264 .Cs @ |
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265 symbol represents you, the player. |
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266 .ip "h, H" |
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267 Move left. |
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268 You move one space to the left. |
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269 If you use upper case |
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270 .Cs h , |
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271 you will continue to move left until you run into something. |
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272 This works for all movement commands |
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273 (e.g. |
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274 .Cs L |
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275 means run in direction |
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276 .Cs l ) |
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277 .ip j |
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278 Move down. |
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279 .ip k |
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280 Move up. |
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281 .ip l |
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282 Move right. |
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283 .ip y |
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284 Move diagonally up and left. |
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285 .ip u |
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286 Move diagonally up and right. |
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287 .ip b |
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288 Move diagonally down and left. |
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289 .ip n |
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290 Move diagonally down and right. |
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291 .ip t |
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292 Throw an object. |
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293 This is a prefix command. |
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294 When followed with a direction |
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295 it throws an object in the specified direction. |
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296 (e.g. type |
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297 .Cs th |
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298 to throw |
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299 something to the left.) |
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300 .ip f |
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301 Find prefix. |
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302 When followed by a direction |
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303 it means to continue moving in the specified direction |
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304 until you pass something interesting or run into a wall. |
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305 You should experiment with this, |
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306 since it is a very useful command, |
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307 but very difficult to describe. |
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308 .ip z |
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309 Zap prefix. |
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310 Point a staff or wand in a given direction |
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311 and fire it. |
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312 Even non-directional staves must be pointed in some direction |
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313 to be used. |
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314 .ip ^ |
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315 Identify trap command. |
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316 If a trap is on your map |
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317 and you can't remember what type it is, |
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318 you can get rogue to remind you |
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319 by getting next to it and typing |
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320 .Cs ^ |
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321 followed by the direction that would move you on top of it. |
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322 .ip s |
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323 Search for traps and secret doors. |
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324 Examine each space immediately adjacent to you |
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325 for the existence of a trap or secret door. |
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326 There is a large chance that even if there is something there, |
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327 you won't find it, |
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328 so you might have to search a while before you find something. |
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329 .ip > |
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330 Climb down a staircase to the next level. |
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331 Not surprisingly, this can only be done if you are standing on staircase. |
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332 .ip < |
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333 Climb up a staircase to the level above. |
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334 This can't be done without the Amulet of Yendor in your posession. |
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335 .ip "." |
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336 Rest. |
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337 This is the \*(lqdo nothing\*(rq command. |
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338 This is good for waiting and healing. |
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339 .ip i |
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340 Inventory. |
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341 List what you are carrying in your pack. |
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342 .ip I |
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343 Selective inventory. |
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344 Tells you what a single item in your pack is. |
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345 .ip q |
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346 Quaff one of the potions you are carrying. |
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347 .ip r |
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348 Read one of the scrolls in your pack. |
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349 .ip e |
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350 Eat food from your pack. |
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351 .ip w |
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352 Wield a weapon. |
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353 Take a weapon out of your pack and carry it for use in combat, |
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354 replacing the one you are currently using (if any). |
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355 .ip W |
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356 Wear armor. |
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357 You can only wear one suit of armor at a time. |
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358 This takes extra time. |
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359 .ip T |
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360 Take armor off. |
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361 You can't remove armor that is cursed. |
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362 This takes extra time. |
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363 .ip P |
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364 Put on a ring. |
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365 You can wear only two rings at a time |
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366 (one on each hand). |
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367 If you aren't wearing any rings, |
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368 this command will ask you which hand you want to wear it on, |
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369 otherwise, it will place it on the unused hand. |
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370 The program assumes that you wield your sword in your right hand. |
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371 .ip R |
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372 Remove a ring. |
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373 If you are only wearing one ring, |
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374 this command takes it off. |
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375 If you are wearing two, |
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376 it will ask you which one you wish to remove, |
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377 .ip d |
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378 Drop an object. |
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379 Take something out of your pack and leave it lying on the floor. |
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380 Only one object can occupy each space. |
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381 You cannot drop a cursed object at all |
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382 if you are wielding or wearing it. |
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383 .ip c |
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384 Call an object something. |
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385 If you have a type of object in your pack |
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386 which you wish to remember something about, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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387 you can use the call command to give a name to that type of object. |
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388 This is usually used when you figure out what a |
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389 potion, scroll, ring, or staff is |
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390 after you pick it up. |
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391 (See the |
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392 .Cs askme |
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393 option below.) |
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394 .ip D |
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395 Print out which things you've discovered something about. |
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396 This command will ask you what type of thing you are interested in. |
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397 If you type the character for a given type of object |
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398 (\fIe.g.\fP |
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399 .Cs ! |
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400 for potion) |
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401 it will tell you which kinds of that type of object you've discovered |
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402 (\fIi.e.\fP, figured out what they are). |
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403 This command works for potions, scrolls, rings, and staves and wands. |
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404 .ip o |
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405 Examine and set options. |
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406 This command is further explained in the section on options. |
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407 .ip ^L |
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408 Redraws the screen. |
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409 Useful if spurious messages or transmission errors |
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410 have messed up the display. |
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411 .ip ^R |
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412 Repeat last message. |
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413 Useful when a message disappears before you can read it. |
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414 This only repeats the last message |
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415 that was not a mistyped command |
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416 so that you don't loose anything by accidentally typing |
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417 the wrong character instead of ^R. |
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418 .ip \*E |
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419 Cancel a command, prefix, or count. |
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420 .ip ! |
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421 Escape to a shell for some commands. |
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422 .ip Q |
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423 Quit. |
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424 Leave the game. |
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425 .ip S |
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426 Save the current game in a file. |
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427 It will ask you whether you wish to use the default save file. |
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428 .i Caveat : |
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429 Rogue won't let you start up a copy of a saved game, |
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430 and it removes the save file as soon as you start up a restored game. |
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431 This is to prevent people from saving a game just before a dangerous position |
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432 and then restarting it if they die. |
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433 To restore a saved game, |
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434 give the file name as an argument to rogue. |
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435 As in |
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436 .ti +1i |
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437 .nf |
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438 % rogue \fIsave\*_file\fP |
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439 .ip |
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440 To restart from the default save file (see below), |
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441 run |
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442 .ti +1i |
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443 .nf |
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444 % rogue \-r |
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445 .ip v |
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446 Prints the program version number. |
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447 .sh 1 Rooms |
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448 .pp |
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449 Rooms in the dungeons are either lit or dark. |
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450 If you walk into a lit room, |
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451 the entire room will be drawn on the screen as soon as you enter. |
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452 If you walk into a dark room, |
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453 it will only be displayed as you explore it. |
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454 Upon leaving a room, |
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455 all objects inside the room which might move |
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456 or be removed |
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457 are erased from the screen. |
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458 In the darkness you can only see one space |
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459 in all directions around you. |
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460 A corridor is always dark. |
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461 .sh 1 Fighting |
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462 .pp |
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463 If you see a monster and you wish to fight it, |
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464 just attempt to run into it. |
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465 Many times a monster you find will mind its own business |
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466 unless you attack it. |
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467 It is often the case that discretion is the better part of valor. |
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468 .sh 1 "Objects you can find" |
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469 .pp |
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470 When you find something in the dungeon, |
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471 it is common to want to pick the object up. |
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472 This is accomplished in rogue by walking over the object. |
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473 If you are carrying too many things, |
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474 the program will tell you and it won't pick up the object, |
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475 otherwise it will add it to your pack |
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476 and tell you what you just picked up. |
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477 .pp |
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478 Many of the commands that operate on objects must prompt you |
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479 to find out which object you want to use. |
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480 If you change your mind and don't want to do that command after all, |
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481 just type an \*E and the command will be aborted. |
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482 .pp |
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483 Some objects, like armor and weapons, |
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484 are easily differentiated. |
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485 Others, like scrolls and potions, |
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486 are given labels which vary according to type. |
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487 During a game, |
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488 any two of the same kind of object |
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489 with the same label |
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490 are the same type. |
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491 However, |
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492 the labels will vary from game to game. |
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|
493 .pp |
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494 When you use one of these labeled objects, |
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495 if its effect is obvious, |
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496 rogue will remember what it is for you. |
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497 If it's effect isn't extremely obvious, you can use the |
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498 .Cs call |
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499 command |
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500 (see above) |
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501 or the |
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502 .Cs askme |
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503 option |
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504 (see below) |
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505 to scribble down something about it |
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506 so you will recognize it later. |
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507 .sh 2 Weapons |
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508 .pp |
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509 Some weapons, |
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510 like arrows, |
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511 come in bunches, |
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512 but most come one at a time. |
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513 In order to use a weapon, |
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514 you must wield it. |
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515 To fire an arrow out of a bow, |
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516 you must first wield the bow, |
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517 then throw the arrow. |
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518 You can only wield one weapon at a time, |
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519 but you can't change weapons if the one |
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520 you are currently wielding is cursed. |
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521 .sh 2 Armor |
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522 .pp |
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523 There are various sorts of armor lying around in the dungeon. |
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524 Some of it is enchanted, |
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525 some is cursed, |
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526 and some is just normal. |
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527 Different armor types have different armor classes. |
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528 The lower the armor class, |
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529 the more protection the armor affords against the blows of monsters. |
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530 Here is a list of the various armor types and their normal armor class: |
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531 .(b |
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532 .TS |
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533 center; |
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|
534 l r. |
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535 Type Class |
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536 = |
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537 None 10 |
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538 Leather armor 8 |
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539 Studded leather / Ring mail 7 |
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540 Scale mail 6 |
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|
541 Chain mail 5 |
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542 Banded mail / Splint mail 4 |
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|
543 Plate mail 3 |
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|
544 .TE |
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545 .)b |
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546 .lp |
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|
547 If a piece of armor is enchanted, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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548 its armor class will be lower than normal. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
549 If a suit of armor is cursed, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
550 its armor class will be higher, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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551 and you will not be able to remove it. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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552 However, not all armor with a class that is higher than normal is cursed. |
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553 .sh 2 Scrolls |
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|
554 .pp |
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|
555 Scrolls come with titles in an unknown tongue. |
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|
556 After you read a scroll, |
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|
557 it disappears from your pack. |
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|
558 .sh 2 Potions |
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|
559 .pp |
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560 Potions are labeled by the color of the liquid inside the flask. |
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|
561 They disappear after being quaffed. |
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|
562 .sh 2 "Staves and Wands" |
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|
563 .pp |
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564 Staves and wands do the same kinds of things. |
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565 Staves are identified by a type of wood; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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566 wands by a type of metal or bone. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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567 They are generally things you want to do to something |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
568 over a long distance, |
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569 so you must point them at what you wish to affect |
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570 to use them. |
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571 Some staves are not affected by the direction they are pointed, though. |
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|
572 Staves come with multiple magic charges, |
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|
573 the number being random, |
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574 and when they are used up, |
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575 the staff is just a piece of wood or metal. |
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576 .sh 2 Rings |
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|
577 .pp |
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|
578 Rings are very useful items, |
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579 since they are relatively permanent magic, |
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580 unlike the usually fleeting effects of potions, scrolls, and staves. |
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581 Of course, |
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582 the bad rings are also more powerful. |
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583 Most rings also cause you to use up food more rapidly, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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584 the rate varying with the type of ring. |
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|
585 Rings are differentiated by their stone settings. |
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|
586 .sh 1 Options |
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|
587 .pp |
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588 Due to variations in personal tastes |
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589 and conceptions of the way rogue should do things, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
590 there are a set of options you can set |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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591 that cause rogue to behave in various different ways. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
592 .sh 2 "Setting the options" |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
593 .pp |
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|
594 There are two ways to set the options. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
595 The first is with the |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
596 .Cs o |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
597 command of rogue; |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
598 the second is with the |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
599 .Cs ROGUEOPTS |
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|
600 environment variable\**. |
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|
601 .(f |
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|
602 \** On Version 6 systems, |
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|
603 there is no equivalent of the ROGUEOPTS feature. |
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|
604 .br |
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|
605 .)f |
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|
606 .br |
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|
607 .sh 3 "Using the `o' command" |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
608 .pp |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
609 When you type |
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|
610 .Cs o |
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|
611 in rogue, |
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|
612 it clears the screen |
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|
613 and displays the current settings for all the options. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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614 It then places the cursor by the value of the first option |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
615 and waits for you to type. |
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|
616 You can type a \*R |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
617 which means to go to the next option, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
618 a |
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|
619 .Cs \- |
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|
620 which means to go to the previous option, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
621 an \*E |
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|
622 which means to return to the game, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
623 or you can give the option a value. |
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|
624 For boolean options this merely involves typing |
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|
625 .Cs t |
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|
626 for true or |
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|
627 .Cs f |
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|
628 for false. |
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629 For string options, |
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|
630 type the new value followed by a \*R. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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631 .sh 3 "Using the ROGUEOPTS variable" |
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|
632 .pp |
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|
633 The ROGUEOPTS variable is a string |
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|
634 containing a comma separated list of initial values |
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|
635 for the various options. |
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|
636 Boolean variables can be turned on by listing their name |
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|
637 or turned off by putting a |
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|
638 .Cs no |
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|
639 in front of the name. |
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|
640 Thus to set up an environment variable so that |
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|
641 .b jump |
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|
642 is on, |
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|
643 .b terse |
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|
644 is off, |
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|
645 and the |
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|
646 .b name |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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647 is set to \*(lqBlue Meanie\*(rq, |
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|
648 use the command |
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|
649 .nf |
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|
650 .ti +3n |
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|
651 % setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"\** |
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|
652 .fi |
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|
653 .(f |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
654 \** |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
655 For those of you who use the bourne shell, the commands would be |
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|
656 .in +3 |
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|
657 .nf |
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|
658 $ ROGUEOPTS="jump,noterse,name=Blue Meanie" |
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|
659 $ export ROGUEOPTS |
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|
660 .fi |
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|
661 .in +0 |
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|
662 .)f |
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|
663 .sh 2 "Option list" |
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|
664 .pp |
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|
665 Here is a list of the options |
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|
666 and an explanation of what each one is for. |
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667 The default value for each is enclosed in square brackets. |
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668 For character string options, |
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669 input over fifty characters will be ignored. |
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670 .ip "\fBterse\fP [\fI\^noterse\^\fP]" |
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671 Useful for those who are tired of the sometimes lengthy messages of rogue. |
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672 This is a useful option for playing on slow terminals, |
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673 so this option defaults to |
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674 .b terse |
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675 if your |
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676 are on a slow (1200 baud or under) terminal. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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677 .ip "\fBjump\fP [\fI\^nojump\^\fP]" |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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678 If this option is set, |
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679 running moves will not be displayed |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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680 until you reach the end of the move. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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681 This saves considerable cpu and display time. |
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682 This option defaults to |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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683 .b jump |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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684 if you are using a slow terminal. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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685 .ip "\fBstep\fP [\fI\^nostep\^\fP]" |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
686 When |
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|
687 .b step |
9535a08ddc39
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|
688 is set, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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diff
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|
689 lists of things, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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diff
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|
690 like inventories or |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
691 .Cs * |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
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|
692 responses to |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
693 \*(lqWhich item do you wish to \fB. . .\fP? \*(rq questions, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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694 are displayed one item at a time on the top of the screen, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
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695 rather than clearing the screen, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
696 displaying the list, |
9535a08ddc39
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edwarj4
parents:
diff
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|
697 then re-displaying the dungeon level. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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diff
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|
698 .ip "\fBflush\fP [\fI\^noflush\^\fP]" |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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699 All typeahead is thrown away after each round of battle. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
700 This is useful for those who type far ahead |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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|
701 and then watch in dismay as a Kobold kills them. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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diff
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|
702 .ip "\fBaskme\fP [\fI\^noaskme\^\fP]" |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
703 Upon reading a scroll or quaffing a potion |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
704 which does not automatically identify itself upon use, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
705 rogue will ask you what to name it |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
706 so you can recognize it if you encounter it again. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
707 .ip "\fBpassgo\fP [\fI\^nopassgo\^\fP]" |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
708 Follow turnings in passageways. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
709 If you run in a passage |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
710 and you run into stone or a wall, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
711 rogue will see if it can turn to the right or left. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
712 If it can only turn one way, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
713 it will turn that way. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
714 If it can turn either or neither, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
715 it will stop. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
716 This is followed strictly, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
717 which can sometimes lead to slightly confusing occurrences |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
718 (which is why it defaults to being off). |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
719 The |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
720 .Cs f |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
721 prefix still works. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
722 .ip "\fBname\fP [account name]" |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
723 This is the name of your character. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
724 It is used if you get on the top ten scorer's list. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
725 .ip "\fBfruit\fP [\fI\^slime-mold\^\fP]" |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
726 This should hold the name of a fruit that you enjoy eating. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
727 It is basically a whimsey that the program uses in a couple of places. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
728 .ip "\fBfile\fP [\fI\^~/rogue.save\^\fP]" |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
729 The default file name for saving the game. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
730 If your phone is hung up by accident, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
731 rogue will automatically save the game in this file. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
732 The file name may contain the special character |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
733 .Cs ~ |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
734 which expands to be your home directory. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
735 .sh 1 Scoring |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
736 .pp |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
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diff
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|
737 Rogue usually maintains a list |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
738 of the top ten scoring people on your machine. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
739 Some installations limit each account on the machine |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
740 to post only one non-winning score on this list, however |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
741 this is no longer considered the default behavior. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
742 If you score higher than someone else on this list, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
743 or better your previous score on the list, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
744 you will be inserted in the proper place |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
745 under your current name. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
746 .pp |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
747 If you quit the game, you get out with all of your gold intact. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
748 If, however, you get killed in the Dungeons of Doom, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
749 your body is forwarded to your next-of-kin, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
750 along with 90% of your gold; |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
751 ten percent of your gold is kept by the Dungeons' wizard as a fee. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
752 This should make you consider whether you want to take one last hit |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
753 at that monster and possibly live, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
754 or quit and thus stop with whatever you have. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
755 If you quit, you do get all your gold, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
756 but if you swing and live, you might find more. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
757 .pp |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
758 If you just want to see what the current top ten list is, |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
759 you can type |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
760 .ti +1i |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
761 .nf |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
762 % rogue \-s |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
763 .br |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
764 .sh 1 Acknowledgements |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
765 .pp |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
766 Rogue was originally conceived of by Glenn Wichman and Michael Toy. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
767 Ken Arnold and Michael Toy then smoothed out the user interface, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
768 and added jillions of new features. |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
769 We would like to thank |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
770 Bob Arnold, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
771 Michelle Busch, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
772 Andy Hatcher, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
773 Kipp Hickman, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
774 Mark Horton, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
775 Daniel Jensen, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
776 Bill Joy, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
777 Joe Kalash, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
778 Steve Maurer, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
779 Marty McNary, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
780 Jan Miller, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
781 and |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
changeset
|
782 Scott Nelson |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
783 for their ideas and assistance, |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
784 and also the teeming multitudes |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
785 who graciously ignored work, school, and social life to play rogue |
9535a08ddc39
Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
edwarj4
parents:
diff
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|
786 and send us bugs, complaints, suggestions, and just plain flames. |
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Import Rogue 5.2 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
787 And also Mom. |