Mercurial > hg > early-roguelike
annotate urogue/armor.c @ 258:2908dc47f9e2
UltraRogue: fix crash when restoring.
The r_flags field in struct room was being written as an int and read
as a short. This caused the restore functions to receive the wrong
data, usually an impossible string length, and abort.
This breaks save compatibility, though the save files had problems
anyway: the r_fires field should have been used, instead of reading and
writing r_flags twice.
author | John "Elwin" Edwards |
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date | Wed, 08 Feb 2017 19:50:36 -0500 |
parents | c495a4f288c6 |
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256
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1 /* |
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2 armor.c - functions for dealing with armor |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include "rogue.h" |
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20 |
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21 /* |
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22 wear() |
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23 The player wants to wear something, so let him/her put it on. |
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24 */ |
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25 |
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26 void |
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27 wear(void) |
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28 { |
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29 struct object *obj; |
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30 |
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31 if (cur_armor != NULL) |
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32 { |
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33 msg("You are already wearing some."); |
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34 |
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35 after = FALSE; |
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36 |
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37 return; |
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38 } |
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39 |
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40 /* What does player want to wear? */ |
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41 |
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42 if ((obj = get_object(pack, "wear", ARMOR, NULL)) == NULL) |
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43 return; |
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44 |
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45 wear_ok(&player, obj, MESSAGE); |
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46 waste_time(); |
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47 |
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48 cur_armor = obj; |
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49 obj->o_flags |= ISKNOW; |
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50 |
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51 msg("You are now wearing %s.", inv_name(obj, TRUE)); |
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52 |
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53 return; |
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54 } |
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55 |
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56 /* |
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57 take_off() |
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58 Get the armor off of the players back |
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59 */ |
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60 |
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61 void |
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62 take_off(void) |
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63 { |
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64 struct object *obj; |
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65 |
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66 if ((obj = cur_armor) == NULL) |
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67 { |
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68 msg("You aren't wearing armor!"); |
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69 return; |
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70 } |
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71 |
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72 if (!dropcheck(cur_armor)) |
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73 return; |
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74 |
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75 msg("You were wearing %c%c) %s.", ARMOR, print_letters[get_ident(obj)], |
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76 inv_name(obj, LOWERCASE)); |
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77 |
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78 cur_armor = NULL; |
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79 |
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80 if (on(player, STUMBLER)) |
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81 { |
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82 msg("Your foot feels a lot better now."); |
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83 turn_off(player, STUMBLER); |
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84 } |
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85 } |
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86 |
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87 /* |
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88 wear_ok() |
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89 enforce player class armor restrictions |
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90 */ |
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91 |
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92 int |
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93 wear_ok(struct thing *wearee, struct object *obj, int print_message) |
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94 { |
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