Mercurial > hg > early-roguelike
annotate urogue/armor.c @ 256:c495a4f288c6
Import UltraRogue from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 31 Jan 2017 19:56:04 -0500 |
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1 /* |
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2 armor.c - functions for dealing with armor |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include "rogue.h" |
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20 |
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21 /* |
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22 wear() |
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23 The player wants to wear something, so let him/her put it on. |
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24 */ |
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25 |
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26 void |
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27 wear(void) |
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28 { |
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29 struct object *obj; |
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30 |
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31 if (cur_armor != NULL) |
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32 { |
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33 msg("You are already wearing some."); |
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34 |
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35 after = FALSE; |
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36 |
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37 return; |
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38 } |
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39 |
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40 /* What does player want to wear? */ |
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41 |
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42 if ((obj = get_object(pack, "wear", ARMOR, NULL)) == NULL) |
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43 return; |
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44 |
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45 wear_ok(&player, obj, MESSAGE); |
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46 waste_time(); |
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47 |
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48 cur_armor = obj; |
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49 obj->o_flags |= ISKNOW; |
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50 |
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51 msg("You are now wearing %s.", inv_name(obj, TRUE)); |
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52 |
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53 return; |
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54 } |
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55 |
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56 /* |
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57 take_off() |
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58 Get the armor off of the players back |
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59 */ |
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60 |
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61 void |
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62 take_off(void) |
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63 { |
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64 struct object *obj; |
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65 |
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66 if ((obj = cur_armor) == NULL) |
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67 { |
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68 msg("You aren't wearing armor!"); |
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69 return; |
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70 } |
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71 |
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72 if (!dropcheck(cur_armor)) |
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73 return; |
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74 |
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75 msg("You were wearing %c%c) %s.", ARMOR, print_letters[get_ident(obj)], |
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76 inv_name(obj, LOWERCASE)); |
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77 |
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78 cur_armor = NULL; |
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79 |
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80 if (on(player, STUMBLER)) |
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81 { |
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82 msg("Your foot feels a lot better now."); |
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83 turn_off(player, STUMBLER); |
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84 } |
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85 } |
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86 |
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87 /* |
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88 wear_ok() |
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89 enforce player class armor restrictions |
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90 */ |
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91 |
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92 int |
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93 wear_ok(struct thing *wearee, struct object *obj, int print_message) |
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94 { |
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95 int which = obj->o_which; |
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96 int ret_val = TRUE; |
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97 int class_type = wearee->t_ctype; |
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98 |
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99 if (obj->o_type != ARMOR) |
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100 return(FALSE); |
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101 else |
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102 switch (class_type) |
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103 { |
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104 case C_MAGICIAN: /* cannot wear metal */ |
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105 case C_ILLUSION: |
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106 switch (which) |
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107 { |
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108 case RING_MAIL: |
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109 case SCALE_MAIL: |
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110 case PADDED_ARMOR: |
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111 case CHAIN_MAIL: |
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112 case BRIGANDINE: |
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113 case SPLINT_MAIL: |
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114 case GOOD_CHAIN: |
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115 case PLATE_MAIL: |
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116 case PLATE_ARMOR: |
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117 ret_val = FALSE; |
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118 break; |
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119 default: |
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120 break; |
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121 } |
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122 |
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123 case C_THIEF: /* cannot clank around */ |
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124 case C_ASSASIN: |
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125 case C_NINJA: |
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126 switch (which) |
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127 { |
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128 case CHAIN_MAIL: |
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129 case BRIGANDINE: |
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130 case SPLINT_MAIL: |
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131 case GOOD_CHAIN: |
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132 case PLATE_MAIL: |
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133 case PLATE_ARMOR: |
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134 ret_val = FALSE; |
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135 break; |
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136 default: |
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137 break; |
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138 } |
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139 |
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140 case C_CLERIC: /* cannot wear plate */ |
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141 case C_DRUID: |
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parents:
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142 switch (which) |
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143 { |
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144 case PLATE_MAIL: |
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parents:
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145 case PLATE_ARMOR: |
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parents:
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146 case MITHRIL: |
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147 ret_val = FALSE; |
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148 break; |
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149 default: |
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150 break; |
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151 } |
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152 |
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153 case C_FIGHTER: /* wear anything */ |
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154 case C_RANGER: |
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parents:
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155 break; |
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156 |
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157 case C_PALADIN: /* cannot wear common stuff */ |
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158 switch (which) |
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159 { |
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160 case SOFT_LEATHER: |
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parents:
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161 case CUIRBOLILLI: |
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parents:
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162 case HEAVY_LEATHER: |
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parents:
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163 case STUDDED_LEATHER: |
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parents:
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164 case PADDED_ARMOR: |
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parents:
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165 case BRIGANDINE: |
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166 ret_val = FALSE; |
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167 break; |
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168 default: |
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169 break; |
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170 } |
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171 |
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172 case C_MONSTER: |
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parents:
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173 break; |
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parents:
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174 |
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parents:
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175 default: /* Unknown class */ |
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176 debug("Unknown class %d.", class_type); |
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177 break; |
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178 } |
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179 |
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180 if (ret_val == FALSE && print_message == MESSAGE) |
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parents:
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181 switch (class_type) |
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parents:
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182 { |
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parents:
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183 case C_MAGICIAN: |
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parents:
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184 case C_ILLUSION: |
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parents:
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185 msg("You cannot regenerate spell points while wearing that!"); |
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parents:
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186 break; |
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187 |
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188 case C_THIEF: |
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parents:
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189 case C_ASSASIN: |
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parents:
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190 case C_NINJA: |
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parents:
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191 msg("Don't expect to be stealthy while wearing that!"); |
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parents:
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192 break; |
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parents:
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193 |
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194 case C_CLERIC: |
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parents:
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195 case C_DRUID: |
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parents:
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196 case C_PALADIN: |
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parents:
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197 msg("Your god strongly disapproves of your wearing that!"); |
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198 break; |
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199 |
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parents:
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200 case C_FIGHTER: |
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parents:
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201 case C_RANGER: |
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parents:
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202 case C_MONSTER: |
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parents:
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203 break; |
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204 } |
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parents:
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205 |
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parents:
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206 return(ret_val); |
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parents:
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207 } |