Mercurial > hg > early-roguelike
annotate rogue4/move.c @ 290:2b452dbf0138
UltraRogue: fix options menu.
When displaying options, get_restr() did not position the cursor
correctly, resulting in values being duplicated.
| author | John "Elwin" Edwards | 
|---|---|
| date | Sun, 26 Nov 2017 11:34:45 -0500 | 
| parents | 1b73a8641b37 | 
| children | 
| rev | line source | 
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changeset | 1 /* | 
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changeset | 2 * Hero movement commands | 
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changeset | 3 * | 
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changeset | 4 * @(#)move.c 4.24 (Berkeley) 5/12/82 | 
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changeset | 5 * | 
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changeset | 6 * Rogue: Exploring the Dungeons of Doom | 
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changeset | 7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman | 
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changeset | 8 * All rights reserved. | 
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changeset | 9 * | 
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changeset | 10 * See the file LICENSE.TXT for full copyright and licensing information. | 
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changeset | 11 */ | 
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changeset | 12 | 
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changeset | 13 #include <curses.h> | 
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changeset | 14 #include <ctype.h> | 
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changeset | 15 #include "rogue.h" | 
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changeset | 16 | 
| 215 | 17 void turnref(void); | 
| 18 char be_trapped(coord *tc); | |
| 19 | |
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changeset | 20 /* | 
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changeset | 21 * Used to hold the new hero position | 
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changeset | 22 */ | 
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changeset | 23 | 
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changeset | 24 coord nh; | 
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changeset | 25 | 
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changeset | 26 /* | 
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changeset | 27 * do_run: | 
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changeset | 28 * Start the hero running | 
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changeset | 29 */ | 
| 215 | 30 void | 
| 31 do_run(char ch) | |
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changeset | 32 { | 
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changeset | 33 running = TRUE; | 
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changeset | 34 after = FALSE; | 
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changeset | 35 runch = ch; | 
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changeset | 36 } | 
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changeset | 37 | 
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changeset | 38 /* | 
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changeset | 39 * do_move: | 
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changeset | 40 * Check to see that a move is legal. If it is handle the | 
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changeset | 41 * consequences (fighting, picking up, etc.) | 
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changeset | 42 */ | 
| 215 | 43 void | 
| 44 do_move(int dy, int dx) | |
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changeset | 45 { | 
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changeset | 46 register char ch, fl; | 
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changeset | 47 | 
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changeset | 48 firstmove = FALSE; | 
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changeset | 49 if (no_move) | 
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changeset | 50 { | 
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changeset | 51 no_move--; | 
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changeset | 52 msg("you are still stuck in the bear trap"); | 
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changeset | 53 return; | 
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changeset | 54 } | 
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changeset | 55 /* | 
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changeset | 56 * Do a confused move (maybe) | 
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changeset | 57 */ | 
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changeset | 58 if (on(player, ISHUH) && rnd(5) != 0) | 
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changeset | 59 { | 
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changeset | 60 nh = *rndmove(&player); | 
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changeset | 61 if (ce(nh, hero)) | 
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changeset | 62 { | 
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changeset | 63 after = FALSE; | 
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changeset | 64 running = FALSE; | 
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changeset | 65 return; | 
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changeset | 66 } | 
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changeset | 67 } | 
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changeset | 68 else | 
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changeset | 69 { | 
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changeset | 70 over: | 
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changeset | 71 nh.y = hero.y + dy; | 
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changeset | 72 nh.x = hero.x + dx; | 
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changeset | 73 } | 
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changeset | 74 | 
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changeset | 75 /* | 
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changeset | 76 * Check if he tried to move off the screen or make an illegal | 
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changeset | 77 * diagonal move, and stop him if he did. | 
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changeset | 78 */ | 
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changeset | 79 if (nh.x < 0 || nh.x > COLS-1 || nh.y < 1 || nh.y > LINES - 2) | 
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changeset | 80 goto hit_bound; | 
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changeset | 81 if (!diag_ok(&hero, &nh)) | 
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changeset | 82 { | 
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changeset | 83 after = FALSE; | 
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changeset | 84 running = FALSE; | 
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changeset | 85 return; | 
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changeset | 86 } | 
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changeset | 87 if (running && ce(hero, nh)) | 
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changeset | 88 after = running = FALSE; | 
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changeset | 89 fl = flat(nh.y, nh.x); | 
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changeset | 90 ch = winat(nh.y, nh.x); | 
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changeset | 91 if (!(fl & F_REAL) && ch == FLOOR) | 
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changeset | 92 { | 
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changeset | 93 chat(nh.y, nh.x) = ch = TRAP; | 
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changeset | 94 flat(nh.y, nh.x) |= F_REAL; | 
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changeset | 95 } | 
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changeset | 96 else | 
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changeset | 97 if (on(player, ISHELD) && ch != 'F') | 
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changeset | 98 { | 
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changeset | 99 msg("you are being held"); | 
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changeset | 100 return; | 
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changeset | 101 } | 
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changeset | 102 switch (ch) | 
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changeset | 103 { | 
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changeset | 104 case ' ': | 
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changeset | 105 case '|': | 
